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Showing results for tags 'copy to points'.
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Hi guys, I scattred several geometries (lines) using "Attribute From Pieces" + "Copy to points" SOPs on some animated points. The problem is, on the "Attribute From Pieces" SOP, when I set the mode to the "Cycle", everything is ok, but when I set it to the "Noise" mode, it starts to changi...
- 2 replies
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- noise
- attribute from pieces
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Hi everyone. My first post. I`m sorry. I cant post Hip file. (NDA reasons) I have scene, where I need to copy to points exact amount of pigs (varies between 8-20 - weighted distribution) Everything is ok, but now I need to rid off self penetrations. Is there an elegant solution t...
- 8 replies
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- scatter
- collisions
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Happy Monday, I'm trying to figure out a way to have each line on copy to points grow as the carve animation brings in that point number for the specific copy... I was trying to transfer the attribute with color but then blending was not working very well. Any ideas or thoughts would...
- 5 replies
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- offset
- copy to points
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Hello. I was wondering, is it possible to convert already packed and instanced geo from a copy to points sop into an Arnold readable packed geo type that I can export to an .ass file? Thanks.
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- arnold
- packed geo
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New Houdini Workflow Tutorial! In this video, I take an in-depth look at: - The Copy to Points node - The Variant Attribute - Packing and Intrinsics - Rest Position and calculating it for moving geometry - Loops - And a lot of tips and tricks for automating and optimizing the process.
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- tutorial
- copy to points
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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- mardini
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Hi there, I hope somebody can help me I have read so many threads and tried so many things and I can't seem to get it right. If i have a very simple setup, like a grid on a copy to points, being copied to another grid. so say there's 9 grids with 1 face each. How do I tell the arnold...
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So i want to make a pillar but a i have a problem when i copy object to points they need to have de same angel as the surface but then this happend. can someon help me with this?
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I'm trying to randomly copy/instance a bunch of objects into a scattered point-cloud using the new "Attribute from pieces" and "Copy to points" nodes. I want to manipulate them in a simple DOPnet sourcing them with "RBD Pack Object" and solving them using the "Rigid Body Solver", but the s...
- 2 replies
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- rbd
- attribute from pieces
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Hi all, I'm going crazy trying to figure out what I thought was a simple and common problem to solve. I'm creating a walk-cycle of a man covered in flapping rectangles of paper. I'm scattering 1500 points over a mocap biped in a t-pose, interpolating the points on the animated version...
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- intersections
- copy to points
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Hi, So I've got a bunch of particles that die after 1 second. On these points I have geometry copied on it. The first second the geometry stays and the animation looks fine. But right after some particles start dying and are removed. The geometry jumps to other points and cause the animati...
- 5 replies
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- copy to points
- particle
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I have a simple set up that is copying multiple files from a switch node into a copy to points loop and randomizing them. I would now like to export them out of Houdini so I can use them in my C4D Scene, however when I export them out they all come in as one object. Is it possible to export them out...
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- copy to points
- for each loop
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Hello everyone! I am trying to do a simple thing but it seems like I am missing something. I want something similar to this: But instead of controlling it by pscale, I would like to take the bounds of my instancing objects and make them get away from each other if the bounds of...
- 6 replies
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- instancing
- copy to points
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After packing geometry, if I use this VEX snippet to edit the pivots I get predictable results: vector pivotOffset = chv("manual_pivot_offset"); vector pivotCentroid = primintrinsic(0, "pivot", @ptnum); vector newPivot = pivotCentroid + pivotOffset; setprimintrinsic(0, "pivot", @ptnum,...
- 5 replies
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- pivot
- packed geometry
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Hi everyone. I have a RBD sim that falling some geo's. And I wanted to copy some geo's to their centers. But theese geo's has no rotation data. How can I copy the rotation data of sim ? I tried to tranfer orient and w attributes and it doesnt work as well.
- 4 replies
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- copy to points
- orient
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Hello guys, theese days I'm working on a project about swarm behaviour of fishes. I made a particle setup, than I copy to points node for change particles to animated abc. But I have an issue about it, the movement of fishes are so noisy. There is any way to do it make them smooth, and more natural....
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- copy to points
- rbd
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Hi, I`m trying to create a SOP node, that basically does the same thing as the copytopoints SOP in Houdini but with a Box deformation added to it. Now I was able to copy the detail from the second Input into the gdp, but I find myself unable to access the newly added geo to actually offset it...
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Hi, I'm trying to randomize the uniform scale of some spheres which are being copied to points. However, nothing I've tried is working. The best result is using a transform node, but all the spheres merely scale to the first parameter and ignore any type of randomization. The attached file curr...
- 2 replies
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- copy to points
- random
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