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Showing results for tags 'design'.
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Procedural design research, Heads are tricky... Still have issue to creat the cable network. Im using the quasistic mode with no cache history in vellum as every bot is generated every frame so timeshift is not really what im looking for and i need more than 100 frames after to have my sim...
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Hello, with more than 10 years of experience, I'm looking for interesting VFX projects. Softwares: Houdini, 3dsmax Website: www.deko.lt Instagram: www.instagram.com/deko.lt ShowReel: https://vimeo.com/236899608
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APPLY NOW As an award-winning animation studio, arx anima is specialized in high-end character animation and development. For our upcoming feature film we are currently looking for motivated, integer people with a hands-on mentality and an open mindset. We truly believe that building up a posit...
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This is my last project, where i've been working for the past 3 months. Procedural level design using Unreal Engine 4 and Houdini. https://gum.co/LVLDesign1
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Hi my name is Nicolas Heluani, I am a Motion/VFX artist based in Iceland. For the past few years I been working mainly in Motion Graphics for local TV productions. But I am trying to move into more challenging VFX tasks, a subject I always loved. I am a highly creative abstract thinker with a...
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Hi all, We are in need of a Houdini artist that's got a really good grasp of viscous fluid setups for a fast-paced job. Preference given to Toronto locals, but I think remote might be considered. email careers@tendril.ca Cheers
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Hi there, Victoria here from Glassworks London. We're on the hunt for wonderful houdini artists with an eye for design and a strong ability in simulation work for a luxury brand. We'd love to see reels that can speak to this too, so please feel free to send any work through to victoria@glassworks.co...
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environmentdesign Floating Island - First Concept Art Version
Chrizzo posted a topic in Work in Progress
Hey Guys, this is the first visualisation of a project for school. It's a Floating Island which has 4 different areas. A grasland, a sand desert, a swamp area and on top of the mountain an ice land. The base geometry was made with WorldMachine 2 and also the base textures were made...-
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Hey guys We have some exciting, unusual and creative projects ahead and are looking to strengthen our team full-time and freelance in our east London studio and remote. Get in touch! www.field.io/jobs + apply@field.io
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Hey There is a new version of the forum coming soon, and I'm just starting to take a look at the code and the design/layout. Forum design hasn't changed much in the years which is probably a good thing, but I thought I'd take this opportunity to see if anyone had any sites that they love from a...
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We are bringing our D&AD Black Pencil and Cannes Gold Lion awarded design and motion studio Stateside in Summer 2016 and are looking for world-class talent to join our core LA team. You will be one of the elite founding members: ready to jump into high-concept projects for forward-thinking brands im...
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Short animation i did last year about the Platonic Solids. Houdini for all the VFX; rendered with Mantra. Let me know what you guys think Cheers! http://cargocollective.com/pedrokobuti
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Latest FX work for European Design Awards 2015 teaser. Responsible for the hourglass and sinking cube shots. Pipeline: main geometry created in 3ds Max / exported in alembic format / imported to Houdini Indie 13 / sim / exported in alembic format / finalise in 3ds max https://vimeo.com/11623...
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Over the course of my graduation project I looked into how a procedural system could be established that would generate a unique deathmatch map that would require as little need of user input as possible. I researched the structural elements of classic deathmatch maps and applied these to construct...
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