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Found 9 results

  1. Hi, I would like to know how to achieve and animate something like this in the first video https://www.behance.net/gallery/175765483/LOEHR-x-Spot-Studio? (Screenshot of what I am talking about below) In regard to 1/ which grain properties to adjust 2/ How to achieve cluster...
  2. Hello all, I've been working on this setup for camera-space object silhouettes that will be used to conform/cull objects outside of them. While my setup is functional, it is sluggish...despite me trying to be quite performance conscious. I've prepared a simple example scene for you...
  3. So I am working on a project which is requiring me to extract the point numbers from an arbitrary polygonal object. The most pythonic way to do what I am trying to do is this: geo = hou.Geometry() geo.loadFromFile(path/to/my/file.bgeo.sc) primPoints = [[pt.number() for pt in pr.points()] fo...
  4. For one of my projects, I am using Vellum hair to simulate my tree branches, but simming gets really slow. To make my curves stiff enough I need to bump substeps to more than 3 and also constraint iterations to more than 50k and obviously, simming gets really slow. I am not sure if I am doing someth...
  5. http://patreon.com/posts/33249763 http://gumroad.com/l/houdinisupercharged In this video I will show you some of the inner workings of the context-sensitive rule-based hotkey system that I implemented and one I have been using for a while to speed up my workflow inside Houdini. It's a...
  6. Hey guys, Im rendering a pyro sim around 1-3 mil voxels, im using an environment light and a volume light emitting from the pyroshader. Rendering using PBR with pixel samples 3x3, volume limit 1, noise level, 0.1, volume quality 0.1, volume shadow quality 0.5 and stochastic 8 im not even using motio...
  7. Hi All! Are there any ways to optimise/reduce the file size of Houdini caches. I'm caching a (very small) FLIP fluid sim with a 'File Cache' Node at the moment and each frame is about 100MB. Multiply by 500 frames and that's a BIG cache! - not to mention the time its taking! I am su...
  8. This operator allows you to run an OpenCL kernel as part of your SOP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case the OpenCL code is 144 times faster than VEX on GTX 970.
  9. Hey guys, I have this scene with a lot of berries falling. If I select all of the berries and aply a FEM (shelf) at all of it, the action gets very slow and causes closer berries mesh to "fuse" one into another. The reason it gets slow/merge is the solidembed thing. It takes too long to make...
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