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  1. Dear Forumers, So I would like to make my vellum cloth higher resolution. I would like to do this AFTER configuration, welding and attaching etc. In my scene it would not be a MASSIVE mission just to upscale the point count on the initial geo and redo the other stuff, but I could see this...
  2. caskal

    Detailed cloth?

    Hey magicians, I saw a cool animation and I was wondering how to achieve this effect, is this made with cloth + constrains?, love the detailed look on the rugosity, any tip will be great! Thanks!
  3. Hi all! I have a clothing simulation in an alembic by marvelous designer There are places in the simulation where the fabric is twitching or behaving strangely Are there tools that can change the alembic? Sculpture animation, for example... Guys help, I can't figure it out myself! Te...
  4. Hi guys, I hope you can help me with setting up this vellum inflation scene... Basically, I have animated a sphere expanding and used the rest blend node inside the vellum solver to inflate the sphere. What I would like to achieve is an interaction where the vellum inflation sim interacts...
  5. Houdini FFX Collection Get it here: Gumroad: https://davidtorno.gumroad.com/l/ffxcollection FFX Collection is a collection of scene builds and techniques for the intermediate users of Houdini. Those looking for quick setups, wanting to get more familiar with VEX use cases, and wan...
  6. Hey magicians, I'm trying to achieve a similar vellum sim like this, haven't installed H17 yet since I use Marvelous for cloth but this one will be hard on MD, any thoughts on how to approach this with vellum? Here's the reference: Thanks!
  7. Hello Is is possible to add more and more geometries, on each frame, to a vellum (cloth) simulation? For example, simulating copied spheres on particles of a POP-Network sim, as a vellum cloth geometry source. (I know it's possible to update the "id" in an RBD sim to do the same effec...
  8. Hello, I'm just getting into vellum and the solver seems fast and cool but I'm trying a sim here where the geometry tries to attach to its collision geo, but that ends up being very jittery at the end with what seems to be no loss of energy. I've uploaded a scene file. I've tried to set @v to zero a...
  9. Hey Everyone, I'm setting up a pretty basic vellum cloth simulation > a pop wind and a pop force as gravity only operating on one group and that group grows over time. now, when I let it run the solver seems to delete primitives as some kind of tearing effect (ripping apart the cloth unde...
  10. Does anyone have hints on how to achieve a similar effect as shown in this post by tyflow (an fx tool for 3DS max) : I'm so much in love with the effect, but I want to achieve it in Houdini! Thanks in advance for your wise advice! =)
  11. Helle there. I have a Sim from marvelous designer (Body and Cloth) and want to play around with vellum a bit. After importing/unpacking the alembic i separat it in two groups (cloth/body) and attach a vellum cloth node. The moment i attach it houdini always crashes so i guess it´s not the...
  12. Hey gang, I've run into a problem I can't get my head around. I have a Vellum cloth sim with a Pin to target constraint. I want the cloth sim to follow the target while also being effected by gravity and can't resolve making both the target cloth sim and gravity occur at the same time. Any insight w...
  13. Hello everyone. I'm experimenting with vellum cloth. But the character has tremors in his arm. What could be the reason for this? Thank you for your help in advance. Subs 5 Cons Iterations 500 test_vellum.mov
  14. Greetings! I'm trying to attach a vellum sim to a pop sim... The idea is that I first do a pop advection sim then attach vellum cloth to that so they collide and interact with each other... It's almost there, with one slight issue. It seems that vellum is calculating the particle point fo...
  15. Did anybody have any success with vellum cloth on fast moving objects? I'm doing cloth on a character, who is free falling. It's done by an animator and speed-wise, it might be slightly overdone, but there's no way to change that. Simulating cloth on the character using Maya nCloth, I got...
  16. Hi! Im trying to update the stiffnes of my pin to target constraint inside of a vellum contraint property , but when it updates it doesnt updates with the paint attibute im using to scale by the stiffness. Is there a way to do this inside the vex option on the vellum constraint property?
  17. Hello! I am trying to deepen my understansing of vellum by building the solver netowork myself. I have hit is very enfuriating sustuation were my character litterally walks out of her pants. When I use the sop based solver this dosn't happen. I am sure I am missing something but it seems most...
  18. Hi guys! Justa quick question. Im trying to achieve this kind of effect: Very thin plastic plane (has to be thin besause of tiny wrinkles) on animated skeleton. BUT unfortunately it doesnt work quite well, bcs there are so many self-intersections, and also intersections betwe...
  19. Hi All, Struggling with my Vellum sim. Have a relatively simple sim that is some fabric suspended on wires. Hair constraint handles the wires, applied to wire Group, pinned to static elements Cloth constraint handles the fabric, applied to mesh Group, no pinned geo Glue cons...
  20. OpenCL Exception: clEnqueueNDRangeKernel (-52). This is probably due to incorrect number of kernel parametrs. I'm getting this error on each iteration when I try to use a Vellum on a sphere. I'm just trying to make a basic balloon, and am using the Vellum Configure Balloon preset from the tab m...
  21. Hi guys. I have a quastion 1) how to render cloth on both side? Do i need to use something like polyextrude? 2) Im rendering cloth on extremely high angles of the normals and thats why cloth become white. How to fix this?
  22. Hi gang ! Here is my latest vellum file, I played around with noises and constraints. My goal was to emulate a membrane tearing, much like a burning film: You can download the hipfile and play around with it tearing_share.hip
  23. Hello. This is my first time asking I think it's a long stretch because of the orange part, but I don't know how to solve it plz help me
  24. Hello, I would like my drapped cloth to be a bit more pulled towards the bottom when I am simulating and not have it fly upwards too much. see screenshot. I just want the shape to stay a bit more consistent. I know that the arms are pulling the cloth up at some point, but I am sure I can cheat...
  25. Hi Houdini Magiciens Anyone know how i can do that ? I know how made tendril /anemone with hair but i don't find the way to made collisions like in this vidéo. It seems like cloth. Thanks a lot for your help !
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