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  1. Hey guys, I hope you are well, could you help me with something? I'm trying to create a fracture of an object with vellum grains, I'm using clusters to create the pieces that I want to break and a mask with mops to trigger the simulation, but I would like to increase the amount of cluster over...
  2. Hi guys, In a Vellum grain sim, I would like several chunks (clusters) to interact, but not stick to each other. As you can see in the image below they stick after the collision. How can I fix it? According to the documentation, there is an option in the Vellum Solver node call...
  3. Hi there, I want share for free my HDA for combine and export the cache of fluid from cluster system and convert it in VDB. Download here It's a open HDA so you can edit it if you want, please let me know if you do/did it and let me know if you use it in production. It's fr...
  4. Hello guys, As you can see in the image below, in a bunch of points islands, I need these things, using VEX: 1) I want to apply random color to each point island (cluster). 2) I want to group each cluster’s (averaged) center points. I tried several ways without success . I would...
  5. I'm trying use seed attribute which is exported from pointvop to primitivewrangle and create cluster for my destruction please check the bellow file please help me out. cluster.hipnc
  6. I would like out to export out a Smoke Trail simulation as a VDB sequence so I can import it in a different package. Because the smoke is clustered I can't figure out how to export it out. It only seems to export out one cluster. Setting $CLUSTER in the Rop Output path doesn't do anything. I...
  7. How would one go about clustering pieces of cloth together after using the Edge Fracture SOP to cut the cloth geometry apart? Is there a method similar to how the RBD Cluster SOP works? After using the Edge Fracture, I get lots of individual triangular sections of cloth, which look ok but...
  8. Hello everyone, so I am doing multiple RBD fractures with the MaterialFracture SOP in H17.5, and I am encountering an issue when putting together different objects: some that have the cluster attribute that has been created by the SOP, and others that havent. Essentially, in the simulation...
  9. Hello; I have two animated geometries in my scene as a vellum grain source. How can I separate them into two clusters, that each cluster follows it's target animated object? The main idea is to tear (cut) a geometry precisely into two-pieces, by animating each piece (something like cu...
  10. Hi; As you can see in the image below, I scattered clusters of some points. How can I find the center of each cluster( each colony.)? Thanks for helping. CenterOfEachColoni_01.hip
  11. Hi everyone, I've run into an issue and I'm looking for some help coming up with a work around. We've got a lot of effects that involve smoke trails from characters flying around and we've been using pyro clustering to make the trails. However there is one particular issue I just can't think of a so...
  12. This method is a good solution to the correct inheritance of rotation and velocity of multiple fluid container.if you like it,please click like,.谢谢大 家。 smoke trail.hipnc smoke_trail.mov
  13. Hey there, Having a little bit of Arnold trouble, I'm a little inexperienced rendering limitations and instancing with Arnold. Trying to load in instanced vdb's via an instancer obj node, using per point instancefile. But they're not renderable.. I did same with instance sop, but they were...
  14. Hi guys. That is my first post =] I'm trying to create a cluster pyro, but I don't know why it's colliding with the boundary instead of continuing going forward to the next cluster The bounds are opened, the clusters are continuous been created as I expected, but the pyro are not doing wha...
  15. I'm having some trouble making my clustered pyro sim have collisions. It's a custom setup where I make a couple of containers with instancing at start frame and I've made a small change in the Gas Resize Fluid Dynamic DOP to resize each container separately based on $OBJID. The problem is that w...
  16. Hello, could someone explain to me what this parameter does exactly? What is being sampled for tolerance?
  17. Link to tutoial -> https://gum.co/imSYS In this comprehensive stand alone tutorial we will go over how to set up scene-scale clustered pyro simulations and blend them together post-simulation to make it appear as if it is one large simulation. This process will lower simulation time, allow for...
  18. Hi, i'm working on an explosion scene with pyro that existing from pop trails. but when i simulating my pyro, the area of sim is going bigger so much and killing me. i think there is a way like on that video is there any way to make multi containers like clustering my rbd explosion a...
  19. Hi Friends, I need your help!! I'm playing with DOP, trying to understand it and feel comfortable working with data.. I come across one issue that I have trouble with.. Is there a way to create cluster grid inside dop? The problem is that I need to timeshift whole range to get initia...
  20. Hi, How do you use "Cluster node" to work on a simple Voronoi fracture. I know there is a cluster tab inside vornoi fracture node. but i was playing around new things and i found the node "Cluster". and when i apply the cluster node after assembling a simple voronoi fracture . I could see...
  21. Hello! I'm a total Houdini newbie, so if the answer to this obvious, I'm sorry! I'm trying to make a tire that follows a path using clustering, so I thought the easiest way to do this would be to change the sources given with the sky trail shelf tool and allow the simulation to combust. This most...
  22. In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels. Link to Tutorial...
  23. Hi all, I have a big pyro simulation where I am clustering the simulation with multiple bounding boxes. The problem I have is that each primitive bounding box has its own density, vel , temperature fields separate. Here is a screenshot of how that looks: Is there a way to combine all...
  24. New quick tutorial explaining basics of Houidni clusterin for Pyro and creating flare effects. https://cmivfx.com/houdini-pyro-and-cluster-simulations
  25. hi! I'm facing some kind of issue: I would like to fracture a geo, then create clusters from the voronoi pieces, then be able to break those cluster based on the strenght of their glue attribute. So far I only get this kind of result: A glue strenght of -1 should give me infinite strength...
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