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Showing results for tags 'cluster'.
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Hey guys, I hope you are well, could you help me with something? I'm trying to create a fracture of an object with vellum grains, I'm using clusters to create the pieces that I want to break and a mask with mops to trigger the simulation, but I would like to increase the amount of cluster over...
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Hi guys, In a Vellum grain sim, I would like several chunks (clusters) to interact, but not stick to each other. As you can see in the image below they stick after the collision. How can I fix it? According to the documentation, there is an option in the Vellum Solver node call...
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Hi there, I want share for free my HDA for combine and export the cache of fluid from cluster system and convert it in VDB. Download here It's a open HDA so you can edit it if you want, please let me know if you do/did it and let me know if you use it in production. It's fr...
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I'm trying use seed attribute which is exported from pointvop to primitivewrangle and create cluster for my destruction please check the bellow file please help me out. cluster.hipnc
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I would like out to export out a Smoke Trail simulation as a VDB sequence so I can import it in a different package. Because the smoke is clustered I can't figure out how to export it out. It only seems to export out one cluster. Setting $CLUSTER in the Rop Output path doesn't do anything. I...
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How would one go about clustering pieces of cloth together after using the Edge Fracture SOP to cut the cloth geometry apart? Is there a method similar to how the RBD Cluster SOP works? After using the Edge Fracture, I get lots of individual triangular sections of cloth, which look ok but...
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Hello everyone, so I am doing multiple RBD fractures with the MaterialFracture SOP in H17.5, and I am encountering an issue when putting together different objects: some that have the cluster attribute that has been created by the SOP, and others that havent. Essentially, in the simulation...
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Hello; I have two animated geometries in my scene as a vellum grain source. How can I separate them into two clusters, that each cluster follows it's target animated object? The main idea is to tear (cut) a geometry precisely into two-pieces, by animating each piece (something like cu...
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Hi; As you can see in the image below, I scattered clusters of some points. How can I find the center of each cluster( each colony.)? Thanks for helping. CenterOfEachColoni_01.hip
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Hi everyone, I've run into an issue and I'm looking for some help coming up with a work around. We've got a lot of effects that involve smoke trails from characters flying around and we've been using pyro clustering to make the trails. However there is one particular issue I just can't think of a so...
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This method is a good solution to the correct inheritance of rotation and velocity of multiple fluid container.if you like it,please click like,.谢谢大 家。 smoke trail.hipnc smoke_trail.mov
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Hey there, Having a little bit of Arnold trouble, I'm a little inexperienced rendering limitations and instancing with Arnold. Trying to load in instanced vdb's via an instancer obj node, using per point instancefile. But they're not renderable.. I did same with instance sop, but they were...
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Hi guys. That is my first post =] I'm trying to create a cluster pyro, but I don't know why it's colliding with the boundary instead of continuing going forward to the next cluster The bounds are opened, the clusters are continuous been created as I expected, but the pyro are not doing wha...
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I'm having some trouble making my clustered pyro sim have collisions. It's a custom setup where I make a couple of containers with instancing at start frame and I've made a small change in the Gas Resize Fluid Dynamic DOP to resize each container separately based on $OBJID. The problem is that w...
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Hello, could someone explain to me what this parameter does exactly? What is being sampled for tolerance?
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Link to tutoial -> https://gum.co/imSYS In this comprehensive stand alone tutorial we will go over how to set up scene-scale clustered pyro simulations and blend them together post-simulation to make it appear as if it is one large simulation. This process will lower simulation time, allow for...
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Hi, i'm working on an explosion scene with pyro that existing from pop trails. but when i simulating my pyro, the area of sim is going bigger so much and killing me. i think there is a way like on that video is there any way to make multi containers like clustering my rbd explosion a...
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Hi Friends, I need your help!! I'm playing with DOP, trying to understand it and feel comfortable working with data.. I come across one issue that I have trouble with.. Is there a way to create cluster grid inside dop? The problem is that I need to timeshift whole range to get initia...
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Hi, How do you use "Cluster node" to work on a simple Voronoi fracture. I know there is a cluster tab inside vornoi fracture node. but i was playing around new things and i found the node "Cluster". and when i apply the cluster node after assembling a simple voronoi fracture . I could see...
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Hello! I'm a total Houdini newbie, so if the answer to this obvious, I'm sorry! I'm trying to make a tire that follows a path using clustering, so I thought the easiest way to do this would be to change the sources given with the sky trail shelf tool and allow the simulation to combust. This most...
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In this tutorial we will go over how to set up optimized pyro clustering with oriented DOP containers in Houdini given a piece of geometry moving through a scene. This process will lower simulation time and be more efficient when saving to disk because there are fewer voxels. Link to Tutorial...
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Hi all, I have a big pyro simulation where I am clustering the simulation with multiple bounding boxes. The problem I have is that each primitive bounding box has its own density, vel , temperature fields separate. Here is a screenshot of how that looks: Is there a way to combine all...
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New quick tutorial explaining basics of Houidni clusterin for Pyro and creating flare effects. https://cmivfx.com/houdini-pyro-and-cluster-simulations
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hi! I'm facing some kind of issue: I would like to fracture a geo, then create clusters from the voronoi pieces, then be able to break those cluster based on the strenght of their glue attribute. So far I only get this kind of result: A glue strenght of -1 should give me infinite strength...