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Search the Community: Showing results for tags 'destruction'.



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Found 50 results

  1. Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  2. I've been asked to quote a job where we would be doing large scale building demolition vfx work. Basically 15 seconds of animation where an old shopping center is destroyed by explosive charges, falls to the ground + lots of smoke and dust. Then a new shopping center rises from the ashes. The animation will be merged with either aerial footage or ground based footage filmed on location. There will be two locations to destroy, so eventually this means 2x 15 second animations. We may have the possibility of drone captured aerial footage of the surrounding location and old shopping center. This may provide the options for photogrammetry reconstruction of the old shopping center. Also we should be able to get our hands on architect viz data, probably max or sketchup files for the new shopping center. I'm looking for some houdini help to run the destruction simulations and smoke effects. I'm a maya guy and need a talented houdini artist to help. If you have experience in this + a reel to show I'd love to take a look and talk.
  3. Hi guys! I would like to share with you one project made by our student who has accomplished our Multi-Dynamics course: https://vimeo.com/209750174 Two groups have just finished this program. Now we invite everyone who is interested in improving Houdini skills to join us. The next course starts on May 20th, 2017. The program of the Multi-Dynamics course is focused on solving non-trivial dynamic tasks. We master the knowledge by creating FX-assets using virtually the entire selection of Houdini solvers. You can find more details by following the link http://onlinevfx.ru/eng/courses/9-course-houdini-multy-dynamics
  4. I am having two issues. One i am unable to get mantra to render a single frame. It tells me i have to delete all of my nodes to render. my second issue is that my shattering glass that i cached out is not showing up when i source it into the file node. Please have a look at the scene files and advise. Shattering_Glass_cash_File_Help.hipnc RBD_Destruction_Help_File.hipnc
  5. Hi guys, so I got this house model which I'm going to destroy. When it comes to voronoi fracturing (create inside surfaces turned on) I get strange chunks coming out of the walls. I don't really know where it comes from (I guess it's the triangulation inside voronoi fracture) and I don't know how to fix it. I tried converting the mesh into VDB and fracture that but even there are some chunks sticking out. I attached the file. Cheers housefracture_to_odforce.hip
  6. I Have stacks of plates and bowls that i made with a copy node on one original model of each type of plate or bowl rather than importing each model multiple times. I want each object to be able to fall and smash independently which i am struggling to work out. When i make the stack a RBD Glued Object it either all moves and smashes the exact same way like they are being read as one whole piece rather than individual plates/bowls or they move individually but the glue errors saying "making objects from different solvers mutual affectors" so they cant smash. Sorry if this is a basic question i am new to Houdini, any help would be greatly appreciated!
  7. Download 3DModel (voronoi fracture) : House Destruction For R&D.hipdropbox.com/s/cl8tjaodus96eaz/House%20Destruction%20For%20R%26D.rar?dl=0
  8. Hey odforce talent I need help trying to figure out how to make an object crumble while leaving it where it is, in other words... I take the pig head test geo, transform it in Y say 2 or 3 units and then connect up scatter, voronoi etc, the usual nodes to start a destruction sim. I then click on the RBD Glue Object from the Rigid Bodies shelf to create the glue network in DOPS but on pressing play the pig head just drops and hits the ground and breaks (looks good but not the effect I am after) I want the pig head to stay suspended in mid air and its fractures to crumble and hit the ground..... How can this be achieved? Any help you guys can give me would be great Thanks Nav
  9. I have question and looking for the best solution for this case. In attachment you can see my flipbook of this what I have in my scene. There is object with crack on it which I've did using L-system and then cookie it on the surface and now I would like to get all this pieces behing this crack path to fall down like on this references and get simillar effect. Do you have any idea guys what is the best option to create something like this? Here 1:05 Here this effect is in 0:10 testODForce.mp4
  10. Hello, this is my student demo reel showcasing what I've learned within 8 months of learning Houdini and I was wondering if I could get some feedback on it.
  11. All of my latest work from projects including X-Men Apocalypse, Game of Thrones Season 6, and more. FX Reel 2016
  12. Hey, I spent a while prepping and adding to a model house for a destruction project but I'm having a lot of trouble gluing everything together. I can get the components of the house to glue together no problem (e.g. the windows, the walls, the bricks etc). But what I really want to learn is how to glue each of the fractured components to eachother. What I mean is that my house just falls apart, the bricks dont stay attached to the wall, the glass windows don't stay in their frames the roof shingles dont stay on the roof. I'm really hitting a wall here (no pun intended). Can anyone lend me a hand in figuring out how to approach this? The picture is my destruction model. Each component (roof, walls, etc) has its own constraint network but they arent glued to eachother so when I sim the pieces just pop off.
  13. Hello fellow houdini artists. i hope y'all having a great weekend, just a quick quest, does anyone know how pyrofx can be used as a source to destroy a rigid body wall or any object that has been converted into a RBD, or after setting up or after setting up my fracture can i assign a pyro "fireball" to be the collider of the Fracture ? rather than having a sphere... please check out the example attached and thank you very much
  14. Hello guys, I would like to share our 8 week masters project with you. It was done at Bournemouth University as part of the Digital Effects course by 3 students. I hope you like it! Cheers!
  15. Hello everyone, I'm doing a destruction project where I need to isolate the front faces of bricks in a bullet sim so that I can export out a UV pass of only the front face to use in compositing. I know how to setup Mantra to export out an overall UV pass but I'm not sure how to isolate only the front faces of my bricks geo in the UV pass.
  16. Hello. I just recently graduated from VanArts which is based here in Vancouver. I have completed my demo reel in FX which is to say primarily using Houdini 15.5. I hope you all enjoy watching it as much as I enjoyed creating it. I am attaching the link below. Please let me know of any suggestions, criticisms all is welcome. Thank you. FX DEMO REEL 2016
  17. Back in January I didn't know Houdini existed until I started school and ever since I've been trying to learn as much as I can. I still have a lot of work to do and there is a lot more I want to learn/try but this is all I've learned up until now.
  18. Another simple wall shatter. I posted the first one I finished but in all honesty I had a lot of strange issues with it and it just didn't look that great. This one isn't really any more complicated but it sure does look better by comparison ;D
  19. Hello Guys Im Ahmed Saady - Houdini FX Artist based in Iraq now i would like to share with you my latest houdini projects i have done and i hope you like them Also i'm available for freelance remotely work or full time position ahmedstudios@gmail.com Copa America Identity 2016 - beinsports Copa America - mainstudio 2016 Building Destruction - R&D All the information regarding of the houdini work is under each video description Thank you!
  20. I'm working on a bunch of different types of fracturing and destruction. Right now I'm doing wood. Here's a test render of what I have so far. Any feedback is appreciated test_01.mov
  21. One of my first finished houdini projects. Nothing special, just a brick wall with smoke and dust advection Edit: Re-rendered my shatter so the dust wouldn't look weird. Also added motion blur
  22. Looking at the rest of the work here, I'm almost embarrassed to share. But here it is. I guess I should be proud this is from an actual production. "10.0" a made for TV disaster film set in LA. Flat, render, and comp. No details, sorry, it's kinda old and from long ago. No special sauce and it didn't take too long. The part that took the longest, actually, was rebuilding the model from the original asset, which was unusable. But thanks to Houdini's procedural tools (and eye-balling it) I cranked it out pretty quick.
  23. Hey, i am trying to set up a building destruction in houdini, which will consist of a concrete building with exterior walkways and hand railings attached. At this stage i pretty much have the concrete part of the destruction completed using RBD and clusters however, now i want to have to sim the wooden railings buckling with the floor at one end and then pulling down the rest of the railings as you would expect from a connected set of pieces. When i used to use thinking particles i would probably have used a joint system to link the railing pieces together but im not sure what Houdini uses instead, i have tried several times with the glue constraints but they just seem to fail... What do you think would be the best way to do this? railing_glue_test_rbd.hipnc
  24. Hi guys! I need help with a RBD simulation. I'm trying to simulate the destruction of a cliff portion, keeping intact the rest of the of the cliff. Right now i have three problems: The bottom of the cliff isn't flat, this leads to an unwanted initial movement (same thing with a costum collider who should follow the bottom's shape a little better), how i can avoid that?. The second problem it's the glue network, how can i say to houdini which costraint is stronger and which one is weaker? Last one (i swear ) there is a way to change the extrusion depth generated by the voronoi? Thanks in advance for any kind of help rnd.hip CliffUv.obj Collider.obj
  25. Hey guys, My scene right now involves an octopus tentacle slamming down and destroying the middle of a ship. I shattered the ship and added angular velocity in SOPS to the shattered pieces, which is then brought into DOPS with the 'inherent velocity from point velocity' option. I then added an 'rbd key activate' to activate once the tentacle hits the ship. The problem is the whole center of the ship is exploding out at once from the inherited velocity. Is there a way to only activate the angular velocity apon collision with the tentacle as it moves through the ship?