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Found 2 results

  1. I made this video to try out Houdini's Texture Bump mapping, Popnets and Transparency with Redshift... I also wanted to break things!
  2. Hi, I just upgraded to Octane Render 3 for Houdini, I still need to buy a GTX 1070 for my GPU expansion board and I'm up and running with GPU rendering in Houdini. My question. I really like Octane Render for it's image quality and simplicity. Why aren't their so much character animations done with Octane Render and why seem the Redshift3D guys pushing their software much more then Otoy is doing? Can someone with experience in both render engines tell me the pros and cons of Redshift3D and Octane Render? My humble assessement is that Octane Render is much simpeler to setup and it gives better -> Maxwell Render style -> image quality -> while Redshift3D seems more like a VRAY on GPU type solution with a lot of tweaking required to get decent results. I haven't bought Redshift3D yet, but planning to perhaps in the future. They seem to push their marketing better. It would be nice to have some preset material of Octane in Houdini. -> Although from Rohan Dalvi's video's the shader system doesn't seem to be to difficult. Comments please about the comparison between Redshift3D and Octane. The do and don't about using high res textures in VRAM. Why is Otoy not pushing their software more towards character animation? Thanks in advance.
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