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Showing results for tags 'attribute transfer'.
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Hello Is there a way to copy the rotation data from a path deform into a curve? Essentially I'm making a path and then doing some scale ramps in a "path deform" I then wanna animate an object on that path via carve cop but take in all the orientation and deformation attributes from the path deform...
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- attribute transfer
- carve
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Hello, I'm trying to transfer the normals from a stretched sphere, to a spiral around it, then sweep it using the ribbon shape. It looks like the normals are transfered no problem, but then when I sweep, it doesn't look right. It's either stretched, on an weird angle, or noisy (kind of lik...
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- normal
- attribute transfer
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For each loop with different 'attribute transfer' values and exporting custom attributes (like any vector attributes) What's the problem I have one grid with UV. I have created some groups(bounding sphere), to scatter only one point on the grid. So that I...
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- attribute transfer
- for loop
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Hi guys, i'm stuck on this stuf.. I would like to stop instance from rotating (with fade) with attribute transfer. Any help would be appreciate. N. Orient_fading.hip
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- orient
- attribute transfer
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Hi guys' I would like to transfer some attributes from a fixed object to an animated one, using the Solver node but it seems that the Solver node doesn't accept animated geometries on its input, right? How can I fix it? Thanks for helping. AttributeTransfer_01.hip
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Hello Everyone I am mixing fluid colors in a pretty simple small scale flip simulation. To that point things behave as expected. This is the problem that I encounter: I set the desired color to my emitter (let's say it is required to match an existing product), the Cd attribute is the...
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- transparency color
- cd attribute
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Hi guys, i have a problem about growth solver. It's working when I select the start group by hand. But its not working when I created to group by animated sphere. Also there is same when i try to create starting group by attribute transfer. I seached about it and I found this topic : https:/...
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- attribute transfer
- growth
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I'm trying to set up Houdini 18 SOP RBD systems combining different fracture methods together going into one rbdbulletSolver. I have everything working but one element I would love to add is the ability to control glue strength with bitmaps. I know there are clusters and procedural ways to vary gl...
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- rbd
- bullet solver
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Hello, I have having trouble with a particle effect and I can't find anything on how I would achieve it. I have a rough idea of how it might work but my houdini knowledge and experience isn't good enough to actually do it. I am trying to create the effect of an illuminated...
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Hay everyone, Hope you are well. This is Probably a really silly question but I am still new to Houdini and FX and I am not sure what to do. So what I am trying to do Is transfer all the Colors from the text Below into the Flip Fluid Particles of their respective Text Shapes. I would the...
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- flip fluids
- houdini
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Hi, noob here) How can I transfer the value of an attribute from one point to every other point of the same polygon island? I've found a way to do it but I think there should be a cleverer way to do it) for now, I'm applying 'attribute_blur' with a quite large radius to get at least...
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Hi everyone just a QQ, I'm playing with some variable viscosity on a fluid sim. I have a simple object (torus) that i've added some aa noise to to drive the viscosity, that's all fine but when i run the sim and the fluid drops to the floor the noise texture doesn't stick to the fluid particles. the...
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Hello, I have a ripple sim created with a sphere moving through a grid and the points deforming based on the velocity transferred to said grid. What I am trying to do is isolate the geometry based on where there are ripples via colour then as the rippled geo begins to settle back into what...
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- ripple solver
- deforming
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I wondering if this is even possible? I'm animating points through a solver and then turning them into vdb's. I want to apply a random color on each particle. Everything seams to work until I convert to polygons. I tried to apply an attribute transfer after the convert but as you can see in the...
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hello community, i got a weird problem. i'm promoting some point attributes from a colorramped spline to a grpselection on a sweep. at first i do an attribute transer input is the grpselektion and an attribute create node. then i promote it through to my polyextrude. attribute promote = from...
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Hi, I'm a beginner with houdini and I'm trying to procdurally paint some geometry based on a particle scattered over the top of it. So would like the particles to represent the hit locations of the paint node. I know I'm supposed to use attribute transfer but was just a bit wondering how...
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- paint
- attribute transfer
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Hey everyone, So, I'm attempting to recreate this packed objects / dart throwing technique from Simon Holmedal. I feel I'm close, but I'm struggling with a n00b problem and was hoping someone could take a look and help me out. I have an attribute on the primitives that I want to driv...
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- houdini
- attribute transfer
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Hello guys, i think this is a peculiar problem I have to "fuse" 2 meshes and VDB looks just perfect for the job. The 1st mesh is an orange (alembic) and it have some perfect UVs. What I did is a simple vdb setup to combine the 2 meshes + an attribute transfer to get the uvs from the orange bu...
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- vdb
- attribute transfer
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Am I blind or are there no attribTransfer or groupTransfer functions in the HDK? Can't seem to find them anywhere in the docs or via search engines.
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- HDK
- group transfer
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I wanted to create an effect where an attribute could be transferred and then spread throughout the object - I found the scene on this page which worked great: http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=28148&view=next&sid=1030caf41e7f90f948b8db61b7222608 Ho...
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- solver sop
- sop solver
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Hi Everyone, I'm trying to see if I can make a colour attribute transfered to a surface inside of a Solver to actually trail behind the geometry that it's actually transfering the colour. Essentially I'd like the attribute (colour in this case) to get deleted after a while instead of being accu...