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Found 14 results

  1. After more than 5 months of unimaginable amount of work, I am proud to release my first in-depth Houdini course on VEX More details in the video description and the website. Active Patreon members will receive additional discounts proportional to their lifetime support (25% of their lifet...
  2. The result I want is: Average vertex positions while maintaining the correct shape. When using edgeequalize node, the shape is destroyed. Maybe there are other solutions, would you like to tell me? Pay attention to the contents of the attachment t...
  3. Is it possible to use a curve to influence the vertices on a mesh like this grid?
  4. Hello, community! Is it possible to stick UV to deforming topology of an object? I have a growing geometry made with solver and vdb advect. Then I convert vdb to polygons and my UV start floating through geometry. Triplanar also fails to fix it. Number of points is changing constantly and I won...
  5. Is there any "real" attribute in a mesh that defines how vertex UVs are connected together? Or is it only implicit, so if two vertex UVs have the same position, they are considered merged? For contrast, in Maya a UV set is considered its own pseudo mesh, with the same UV point connecting t...
  6. Hi, I am new to Houdini and cannot solve this problem: I created two open circle objects (circle > sweep > merge). The dimensions are identical. I want to combine them and then bevel the edges. It looks fine before I apply the polybevel (Image: Polybevel_01.1 and 01.2), but with the p...
  7. Hello guys, I'm about to start a project thats will have a few assets incoming with rugged topology. in order to get an good flow with the given geometry, i could use an zremesh in zbrush, then export etc etc also this workflow definetly would demand an costly time,and probably endless loop in...
  8. I'm having problems with performing the initial Voronoi fracture with the attached piece of geometry. I'm guessing the problem has to do with either the object being made up of tri's or not having a base face. Any ideas ?
  9. I came across some really interesting procedural hard-surface topology here: https://www.instagram.com/mglhs_com/ He's definitely using Houdini for the workflow as seen in this post - I've been trying to figure out a workflow to generate fractures with workable topology b...
  10. Hello Shortly: How to update cloth every frame based on changing topology? I'm trying to make cloth burn effect using spreading attribute to delete polygons, however I can't get the cloth to update simulation every frame based on deleted polygons. I've been trying to use multi solver for t...
  11. Hi people! Please tell me how to properly fix the topology. After using the boolean operation I'm getting a problem with the topology. What should I do to apply extruding correct after boolean operation. I tried use the sop Clean and sop PolyDoctor, this did not work. Thank you! topology_repa...
  12. Hello guys, I found a lot of topics on this and no one seems to solve the issue but i think it might not be impossible I have this ripping cloth with and extrude node at the end, so it's changing it's point count and consequentelly every point number is also changing. Is there a way to add...
  13. Hello people, can someone explain to me, how to remove this unnecessary Edge?
  14. Hi, I have a simulation and I want to filter points position after simulation is finished to remove jitter. But during simulation I am deleting geometry which is not visible (so that simulation runs quicker). So I cannot filter P attribute based on ptnum. Is there some option to run chops by id...
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