Jason Posted November 14, 2017 Author Share Posted November 14, 2017 On 11/9/2017 at 2:07 PM, StepbyStepVFX said: As this is a repository of random links, I share this one that I found interesting : http://www.catb.org/esr/structure-packing/ VEX being close to C, I was wondering if this structure packing was applicable, to improve the memory footprint of some code in VEX when instancing user defined structs.... I would imagine this is not very applicable to VEX, really because it's executed in SIMD fashion -- ie. Single Instruction Multiple Data -- which basically means that data isn't laid out in single data units as it appears in the code, but instead are each large uniform arrays in memory, loaded with data from the entities it's processing (eg. points, prims, etc). These arrays are dense and chewed through in a processor-pipeline-friendly fashion. If you look at the runVex() HOM command you can see how you need to provide arrays of data. 1 Quote Link to comment Share on other sites More sharing options...
hatrick Posted December 6, 2017 Share Posted December 6, 2017 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 10, 2017 Share Posted December 10, 2017 if I could Mr. Torgue's impersonation, I would shout...PROCEDURALIZE !!! 2 Quote Link to comment Share on other sites More sharing options...
Alexey Vanzhula Posted December 17, 2017 Share Posted December 17, 2017 (edited) Edited December 19, 2017 by Alexey Vanzhula Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted January 2, 2018 Share Posted January 2, 2018 Nice TensorFlow + Houdini Clues!! https://qiita.com/takavfx/items/f27cd76604e902199c9d Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 3, 2018 Share Posted January 3, 2018 whoa....steampunk dream come true...https://www.anandtech.com/show/11630/azio-retro-classic-mechanical-keyboard-review Quote Link to comment Share on other sites More sharing options...
pclaes Posted January 4, 2018 Share Posted January 4, 2018 Congrats to Sesi! https://www.oscars.org/news/10-scientific-and-technical-achievements-be-honored-academy-awards 1 Quote Link to comment Share on other sites More sharing options...
Jason Posted January 5, 2018 Author Share Posted January 5, 2018 6 hours ago, pclaes said: Congrats to Sesi! https://www.oscars.org/news/10-scientific-and-technical-achievements-be-honored-academy-awards Isn't that cool?!! Quote Link to comment Share on other sites More sharing options...
Guest tar Posted January 5, 2018 Share Posted January 5, 2018 3 hours ago, Jason said: Isn't that cool?!! Out of interest are oscars also awarded to individuals instead of companies? Quote Link to comment Share on other sites More sharing options...
Noobini Posted January 5, 2018 Share Posted January 5, 2018 17 minutes ago, marty said: Out of interest are oscars also awarded to individuals instead of companies? didn't vlado recently win one for vray ? Quote Link to comment Share on other sites More sharing options...
bunker Posted February 3, 2018 Share Posted February 3, 2018 10,350 3D printable scanned sculptures: https://www.myminifactory.com/scantheworld/ 2 Quote Link to comment Share on other sites More sharing options...
PainBall Posted February 5, 2018 Share Posted February 5, 2018 Nice set of 3d models made by 3d scanning technology. Ready for 3d printing. Myself I used them to learn how to post-process 3d scans for Game ready meshes. 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 8, 2018 Share Posted March 8, 2018 couldn't resist...surely someone can sim these eddies with Houdini. https://arstechnica.com/science/2018/03/scientists-find-odd-and-amazing-cyclones-at-jupiters-poles/ Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted March 8, 2018 Share Posted March 8, 2018 11 hours ago, Noobini said: couldn't resist...surely someone can sim these eddies with Houdini. https://arstechnica.com/science/2018/03/scientists-find-odd-and-amazing-cyclones-at-jupiters-poles/ there is your next challenge Noobini. extra points if you turn it into an OTL Quote Link to comment Share on other sites More sharing options...
simonfarussell Posted September 2, 2018 Share Posted September 2, 2018 On 10/12/2017 at 4:09 AM, Noobini said: if I could Mr. Torgue's impersonation, I would shout...PROCEDURALIZE !!! This reminds me of Theo Yansen's Strandbeest's Quote Link to comment Share on other sites More sharing options...
Iskander Posted September 10, 2018 Share Posted September 10, 2018 (edited) Maybe someone will be interested in testing something new. Here in Russia(for this reason render is still little known), a group of people develop new GPU biased+unbiased render(it's absolutely free and open source https://github.com/Ray-Tracing-Systems/). Some features: - Standalone core implemented. - Hydra API. - Plug-in для Autodesk 3ds Max 2017-2019. - OpenCL = GPU + CPU. - PT (path tracing), IBPT (bidirectional PT). - Post processing. - Render elements. There is a version for 3dsmax,Blender's version is already being tested. People wrote to the developers about Houdini's version(that it would be relevant), and they said that they would consider this. Unfortunately, the site is only in Russian,but this does not stop from downloading(especially with google translate). http://www.raytracing.ru/ http://www.raytracing.ru/gallery.html https://www.facebook.com/hydrarenderer https://www.youtube.com/user/RayTracingSystems/videos https://vk.com/hydrarenderer Edited September 14, 2018 by Iskander 2 Quote Link to comment Share on other sites More sharing options...
symek Posted October 15, 2018 Share Posted October 15, 2018 Physically Based Rendering - the book - is free and online as of today: http://www.pbr-book.org ...and while talking about knowledge, another good place to gather some of it: Filament docs - very comprehensive knowledge base about PBR (theoretically for realtime engine, practically doesn't matter): https://google.github.io/filament/Filament.md.html 2 Quote Link to comment Share on other sites More sharing options...
Iskander Posted October 16, 2018 Share Posted October 16, 2018 (edited) Of course Jama Jurabaev is amazing artist,but i impressed by Grease Pencil as instrument in Blender for such concept flexible prototyping. Edited October 16, 2018 by Iskander 1 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 20, 2018 Share Posted December 20, 2018 1 Quote Link to comment Share on other sites More sharing options...
Thomas Helzle Posted February 7, 2019 Share Posted February 7, 2019 I thought this could interest other Houdini artists too: For a long time I was checking out all kinds of realtime 3D tools and never found one that wasn't somehow clunky or weird or ugly... Last week I discovered Cables.gl and spend quite some time with it over the weekend - and I'm deeply impressed. Not only is is a very well laid out application, it also runs in your browser! https://cables.gl There are also a lot of good tutorials: https://www.youtube.com/channel/UC7IRYQBFbt1KX4YmhBuIbhA/videos It needs some brain-reorganisation since it has a bit of a different logic and flow from Houdini, following the logic of OpenGL, but at least TAB opens the node list :-) Cheers, Tom 4 Quote Link to comment Share on other sites More sharing options...
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