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  1. How could I make this dynamic ?

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  2. Fire stripe on sea

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  3. Access "dead" attribute in a point

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  4. Fluid Explosion with Viscosity

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  5. Pyro Initial Velocity Follow Emitter Normal

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  6. Randomize Const. Activation

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  7. FLIP Collision and behaviours

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  8. Scaling fem/cloth

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