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  1. Just posting this here in case anyone is interested. Based on this job posting it looks like SideFX has some big plans for COPs that look pretty exciting. https://sidefx.bamboohr.com/careers/90
  2. Want to work at the crossroads of 3D Content Creation, Machine Learning and Cloud Compute while collaborating with teams in Azure, Mixed Reality (AR) and XBox? We have an exciting long-term contract position for a talented TA/TD: https://www.qanalysts.com/careerportal/#/jobs/129131 Position is open to anyone residing in the USA who has employment authorization. PM me or reach out on LinkedIn for more info. Thanks! Geordie Moffatt https://www.linkedin.com/in/geordiemoffatt/
  3. Hello, we are looking for FX-Artists (Mid & Senior Level) starting asap for about 8-10 weeks. Should be solid in large scale destruction simulation tasks like RBD, FLIP (Ocean & WW), Volumes & Particles. Remote work is possible with an NDA to be signed, preferable European-near time zone (for time-related reviews and communication). Please let me know if interested and available. fuat.yueksel@risefx.com Thanks Fuat
  4. We are working on a product reveal for an international computer manufacturer. The director has requested a CGI shuttle launch for the final moments of the segment and we're looking for a Houdini artist to pull it off. Please send me your reel and let me know what your availabilities are between now and the end of September. Looking forward to seeing some awesome Houdini content
  5. short contract (3 months) Houdini Instructor. *must have work visa or legal right to work in Italy (work visa will not be provided)* - 4-7 experience specialized in high quality FX, demonstrated through a showreel - Well versed in the operation of Houdini and can easily relay the fundamentals on how to use and create in Houdini - excellent communication skills with both students and colleagues - rounded understanding of VFX industry and VFX pipeline - pro-active learner and problem solver - strong organizational and time management skills - previous teaching experience is preferred
  6. Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together natural disasters, cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com Low_Res_Joplin_Snip.mov
  7. APPLY NOW As an award-winning animation studio, arx anima is specialized in high-end character animation and development. For our upcoming feature film we are currently looking for motivated, integer people with a hands-on mentality and an open mindset. We truly believe that building up a positive working environment automatically crafts happiness on all ends. As the CG Supervisor you will work closely with the Head of Computer Graphics and Production Manager to identify potential strategies, assess technical options and evaluate production schedules. You participate as a leader and hands-on contributor through all stages of Preproduction and Production. Working period: We are looking for you to start working as soon as possible - approximately throughout the end of 2020 Location: Preproduction will take place in Vienna, Austria - the world’s most liveable city - until the end of August 2019. You are willing to move to Las Palmas after the preproduction phase with regard to proceed with production on the charismatic island of Gran Canaria. Responsibilities: You are able to evaluate all the assets already available in pre production and to finalize the production needs, verifying fidelity and level of detail of the designs and verifying technical usability You are curious and a communication talent. You like to explore and establish workflows to be in use during the production phase: Best appliance for each department from asset to rendering Define a framework for the interdepartmental communication and process implementation Your heart beats for setting quality standards for the characters in terms of visual look, rigging functionalities, hair / fur and cloth dynamics behaviour and style, in teamwork with the Character Supervisor. You responsibly prototype and evaluate environment as regards of dimension and complexity, usability during the layout phase and later phases and methodologies to migrate from proxies to final assets, in collaboration with the Environment Supervisor. We appreciate your reliability. You set and assure quality for the crowd, e g. technology, animation methods, density of the agents, complexity of the interactions and rendering methodologies. Requirements: For the open position as a CG supervisor you will bring Experience in producing animated movies and/or series in the same or a similar position for at least 3 years Strong leadership skills with a solution driven mindset The ability to design workflows and handle complexity Deep understanding of the technical needs to define the production requirements A technology driven mindset in order to allow the artists to focus on their artistic work Experience in production with fur and cloth is required Proven technical knowledge of Maya and Houdini is a benefit Deep understanding of the relevance of the asset department to ensure a smooth production workflow is a high advantage Ability to delegate and empower your team Social skills for your fellow coworkers, including 50GB of humor and respect Ability to implement and maintain an open and respectful feedback culture APPLY NOW We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age or marital status.
  8. Looking for a VFX artist experienced in rbd destruction simulation effects with thinking particles/Houdini as well as a Nuke/fusion compositor for projects. Must be local to LA and able to work onsite. Please send resume/reels to camarenamusic@gmail.com
  9. Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com In-process, low-res version of animation:
  10. "Senior FX Artists needed" MEDUZARTS is on the look out for FX Houdini guru's to work on 2 exciting projects. Explosions, Fire, Destructions, Robots, Sand Storm, Water surface sim, Procedural stuff and more! Ready for Hirez? 4K production in stereo, sounds like a challenge? Hit us back at "WEWANTYOU@MEDUZARTS.COM"
  11. Hey guys, we have a big need for Houdini Lighting artists here at Electric Theatre Collective LA. Any referrals are also welcome!
  12. Hi everyone, We're currently looking for a talented Pipeline TD and Pipeline Assistant to join us at our 80-seat facility in Bournemouth, UK. This is a fantastic opportunity to join a burgeoning pipeline team and make your mark on an exciting young VFX operation. We work across feature film, high-end TV and commercials simultaneously and have recently worked on Jurassic World 2, One Strange Rock, Electric Dreams and 47 Meters Down, to name a few. You'll find the individual job specs at outpostvx.co.uk/careers. CVs to talent@outpostvfx.co.uk please. UK-eligible applicants only. Thanks for reading!
  13. Houdini FX Artist: We are looking to acquire a super-talented and passionate individual to come on board our animation juggernaut. The role is full time here in Singapore - the little red dot - but there’s nothing little about our ambition. No Siree! As a ‘3D FX Artist’ your role will encompass many things you love and live for; simulating, finessing and breathing life into brilliant effects for our next great animated series. We like big characters, in our shows and in our studio. Characters with endless ideas and with the ability to share, nurture and critique in meaningful ways. Big talent is welcome, big egos...not so much. Does this sound like you? Does it feel like we’ve invaded your mind and stolen your identity? If so, put those gifted digits to work and drop us a mail. We’d love to hear from you! Please send us your CV, portfolio and samples of work to hr@oneanimation.com Responsibilities: ● Work collaboratively with the Creative Director, Series Directors and Department Leads as part of the creative team. ● Help conceptualize then provide simulations and systems that mimic real-life phenomena such as smoke, fire, and water in a stylized way that gels with the vision and art direction of the project. ● Create and present work to team members advocating your design decisions whilst remaining open to criticism and suggestions for improvement. ● Demonstrate a healthy appetite for current related media: TV series, Films, Graphic Novels as well as showing a proactive attitude at exploring and researching new techniques, tools and methods to improve workflow. ● Participate in production-related meetings where you feel you can make a meaningful contribution, working closely with the coordinators and line producers to help manage your schedule. Skills Required: ● Experience with Houdini particle systems, fluid dynamics, rigid body dynamics, and procedural systems. ● Self-driven and passionate about effects development. ● Demonstrate a proactive work ethic, able to multitask, prioritise and manage your time efficiently, with the ability to stay calm under tight deadlines. ● Experience with VEX ● Basic knowledge of Python
  14. Hi everyone, happy new year. We're looking for an experienced Houdini FX TD to join us in Bournemouth, UK for some huge projects in 2018. If you're looking for something new and fancy a change of scenery, we'd love to hear from you ASAP at talent@outpostvfx.co.uk. For a closer look at what we've been up to recently, check out our latest showreel here: Thanks!
  15. Interference Pattern in Edinburgh is looking for a Houdini Pipeline TD for a short-term role as we adopt Houdini as our primary FX, lighting & render software. We’re looking for someone to develop our pipeline, asset management and toolset. Our main softwares are Nuke, Maya, and Houdini, with Shotgun used for production management. We'd like to hear from people with experience in VFX or Animation who share our passion for Houdini. If you are interested please contact us at info@interferencepattern.com with the subject line “Pipeline TD”. Qualifications Min 1 year of experience as a pipeline TD Expert knowledge of Houdini Python scripting ability Excellent problem-solving skills Good interpersonal communication skills Bash/cshell/Linux knowledge Knowledge of render queuing software Understanding of relational databases and/or SQL Undergraduate or Graduate degree in Computing Science a plus Knowledge of Shotgun or asset management a plus Some knowledge of Maya and Nuke a plus C/C abilities a plus
  16. MPC Advertising London are currently looking for a number of talented and experienced Houdini FX Artists for short-term contracts in May and June. Please get in touch if you are available or can recommend someone who is Email advertising@mpc.jobs Or apply through our website here - http://smrtr.io/XXya0A
  17. Hi Jellyfish Pictures in London are looking for an experienced FX artist to work on a major feature. You will be joining a small team working on a very exciting project, responsible for producing pyro and associated fx elements. We are looking for someone to start very soon - if you are interested please drop me a line with a link to your reel: dave.cook@jellyfishpictures.co.uk I look forward to hearing from you! Dave
  18. FX Animator If you are qualified and interested please email Angela at ageier@laika.com with your reel and resume. General Summary The FX Animator is responsible for creating Character and Environment FX, and elements for lighting and compositing to support of the visual style and narrative of the film. They will also be involved in the collaboration of creative and technical tools and workflow. Essential Job Functions Design and create the look of computer generated FX and elements through shot production. Under the supervision of the CG Supervisor, VFX Sup and/or Director help establish and follow the look of the film. Troubleshoot creative and technical issues. Partner with the Modeling, Texturing, Lighting and Compositing and help support each departments’ FX integration issues. Maintain a high level of quality while working on multiple projects, both looks development and shot production under aggressive deadlines. Perform technical work in support of shot production using various production tools. Qualifications Bachelor’s degree in Computer Science, Animation, Art or other relevant area of study and/or equivalent job experience. 3+ years of high-end production experience in television or feature films as an FX artist and/or TD. Experience in producing effects such as smoke, fire, clouds, water, steam and explosions. Knowledge of applicable software and platforms including Maya, Renderman and Houdini REQUIRED. Working knowledge of Digital Compositing in Nuke. Experience with advanced lighting techniques such as Global Illumination, HDRI, subsurface scattering and real world lighting set ups, a plus. Experience with 3D paint packages, a plus. Modeling, Texturing and/or Lighting experience, a plus. Disclaimer The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
  19. Hi We are looking for FX artists to join our VFX to join us here at Jellyfish Pictures in central London for short and long term to work on film and broadcast projects. If you are interested, please get in touch with me here: dave.cook@jellyfishpictures.co.uk with a reel and availability details. Thanks! Dave
  20. Mid/Senior Houdini Generalist Glassworks London are currently looking for an experienced Mid/Senior Houdini Generalist to join their team. This is an opportunity for somone with a broad range of skills that relishes the challenge of covering most aspects of the 3d pipeline to a high level. Responsibilities: - Quite simple really; produce great work, work well with other people. Essential Skills and Experience: - Demonstrable experience in creating high-end VFX work using Houdini. - Ability to produce photoreal work using Mantra, Arnold and/or Redshift. - Flexible approach to finding creative solutions, not always by the book. - Ability to work in a high pressured and evolving environment whilst still delivering top quality results. Bonus experience: - On-set experience a plus. - Maya experience a plus - Scripting/Programming experience a plus. If you are interested in being considered, please send your reel and CV to 3D.jobs@glassworks.co.uk with Houdini Mid/Senior as the subject.
  21. I know it's tough out there, but I got the CHOPS, the SOPS, the POPS, and the DOPS (and Python) to help deliver on time and under budget. I'm on the market and well rested, ready to chew through the latest vfx challenges with a committed crew. 8 years of Houdini and 17 years in the vfx industry. Check out my reel over at: The breakdown's at: https://docs.google....-bh63-CoVcY/pub Resume: https://docs.google....L64OrmVZsr8/pub my LinkedIn will all sorts of accolades from old work mates: http://www.linkedin.com/in/clearmenser And of course there's all my helpful comments here on odForce http://forums.odforce.net/profile/1210-kleer001/ edit: added newest reel
  22. Miikros have se up it's latest studio in London. We will be delivering Paramount's feature animation Sherlock Gnomes. This will be a London based role using Houdini for FX! The team will be 11 in total and we have already started hire. Drop me a line!
  23. Hello, Waterproof Studios is looking for a few good Houdini FX Artists/TDs for a full CG (photo-realistic) feature focusing on heavy destruction and pyro. Please have a look at the jobs board here: http://waterproofstudios.com/jobs.html or just send your resume and demo reel to: jobs@waterproofstudios.com Thanks, --Carlos
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