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Showing results for tags 'clouds'.
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Hello. I'm having a bit of a trouble. I would appreciate any tips on creating slowly swirling / rolling - wind blown (wind is quite strong, so smoke should move sideways quite a lot - staying in the same level - not rising, not falling) smoke cloud over the battlefield ? Imagine smoke left after e...
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Hello, Following a tutorial about dynamic cloud simulation i get weird result applying Gas Disturbance operator since in houdini 18.5 have different parameter and totally different behaviour that what showed in the course (recorded in H17.5.258 ), any hint on how to set it so it behave like old...
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- volume
- gas disturbance
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Okay, i could do beautifull sky and adjustable clouds with optional mask and painting placement in Unreal 4.6 and that's will be great for first blockout and the film virtual production. Now to get it to the next level because for a highend film, sorry but unreal sky will not be enough im afraid,...
- 5 replies
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- fluid tank
- pyro
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Would anyone by chance have a simple setup .hip using a Labs Texture Sheet ROP for rendering a flipbook of simulated smoke? Spent half a day now and can't get anything to render. Any feedback appreciated!
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I have seen this question posted several times throughout the forum without much of a definitive solution and I have personally been asked several times how to do this, so I prepared a hip file with 2 different ways to achieve this effect, with some notes explaining what is happening. Basically you...
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Hello, I hope everyone is well? By making a cloud today. I wanted to use "Use painted Attrib" in the clouds node but, I was not able to use this function. I have tried several techniques. But the lack of information around this node function is missing. Do you have a tutorial or a solution? Thank...
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Hi guys, I would love to show you few of my works creating scape clouds scenes with Houdini. All scenes has several seconds of animation rendered out but since I am based in China I can't upload the videos to Vimeo or YouTube so for now only this pictures are available. All clouds are proc...
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- clouds
- enviroment
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Hey there, I recently saw a breakdown that Main Road Post did at last year's SIGGRAPH and I have been trying to recreate their cloud simulation but to no avail. Currently I'm using particle velocity to drive the smoke velocity in hopes of generating shapes similar to their video which I've attached...
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Hey! I don't really know how to properly describe my problem. I have created a cloud vdb from polygon geometry. Everything works and looks fine but when I imported it into c4d for rendering I noticed I only got a "real" volume export in some areas. I tried to export and re-import my vdb in houdini,...
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Hey I'm working on a scene that need to create some "waves" up in the clouds specifically very much like in the film the matrix2 where we see Neo flying i have created some clouds and not sure how to approach this... (grab a tube and make it a collier? or subtract it?) any comme...
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Always wanted to make a cloudscape. Rendered in Octane. About 48 mins on a single GTX 1080. 1600 x 2000 pixels.
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I'm attempting to make a cloudscape time lapse and need to find a way to efficiently create the cloud volumes. My solution so far has been to build the clouds themselves from spherical 'puffs' and to instance those puffs onto points at render time. My issue with this method at the moment...
- 6 replies
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- instance
- copy stamp
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Hey, Got a little question regarding the advecten of large scale volumes like clouds. They won't have much of a directional movement but this typical billowing. I build a setup that takes the surface field and places some cross product swirls right under the surface, adjust the noise frequency...
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This is a personal project i've been working on in houdini . so hope u like it .
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~ Hi everyone A Studio based in Geneve, few km from Annecy, France , is looking for a talented Houdini versatile FX artist. Staff position or freelance project based (remote is eventually possible) in a cool open and family oriented studio, splendid environment for a high quality living....
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- feature film
- houdini fx
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Hi I have to make a time lapse cloud as the reference below, can any one have idea how to create it. clouds.mov
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I can't figure out how to get the output created by the "Sky Rig" shelf tool from the Cloud FX shelf to render with Redshift. I have no similar issue with the volume created by the "Cloud Rig" tool, although both seem to me like they create a VDB volume with a channel called "density" (which is what...
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Hi everyone,i'm a new gay about houdini.english is not my first language,and my english skill is not well ,sorry about that. i want make some realistic clouds.i use the cloud rig shelf tool,but i think it not what i want. i have a few questions about how to make realistic clouds. Q1:...
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Hi, I have a box converted to a volume. Using a volume vop and noise I made some clouds. Here is the problem, I want a lot of clouds. So i go to my original box and scale it up. Since i scaled my box now i need to increase resolution. However, I cant increase the resolution high enough to get t...
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Hey, What is a good way for creating large masses of clouds? I tried using the regular cloud node, but it seems really slow. At large scales it seems to run too slow to have a high enough resolution. I am trying to do something similar to this, just covering a bigger area. Any suggestions?
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Hey guys! This forum has been immensely useful on my journey of using and learning Houdini, and for once I am finally trying to apply my new knowledge and make a present for someone special to me and today is the last day I get to work on it, for this last part I need to have some clouds moving arou...
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Hi guys! Firstly first. My name is Nacho and this is my first message in this amazing forum. I'm a newer to Houdini, so please, bear with me and my English language as well I've prepared a very basic file to try to explain you my issue with this cloud animation, consisting basically in a c...
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Hey Guys, I finished this project a while back. I included it in my showreel just before the FMX. If you want to see breakdowns of the scene, it's in my showreel. I also show the diversity of the shader used. The Breakdown starts at 00:40. In the bottom video you can see the WIP too....
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Hello everyone, does anyone can help me, I just have no idea. What is the better way to go for? Thanks Carrier_cloudStorm_Playblast_003.mov
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Hello everyone, does anyone can help me, I just have no idea. What is the better way to go for? Thanks Carrier_cloudStorm_Playblast_003.mov