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Found 25 results

  1. Hello, I need to create a radial gradient on a gird, my idea was to use a addpoint, to add a point at the center of the grid. Then connect it to a point wrangle and calculate the distance between it to the other points. Although, I am not sure on how to execute this idea. Thanks!
  2. I'm wondering if I can add a texture like this to individual faces of a grid?
  3. Hello Guys, Is there someone who understand python in houdini? Because i don't I wanna trying remake this > Video I read one interview where Albert Omoss talking he rebuild this code from Processing to Python in Houdini, but i dont find any tips how to make it or how i can rebuilt...
  4. Hello and welcome to this post. Synopsis: In nature, we see a phenomenon called tropism (the way a leaf orients itself towards the sun). I need help building a rig that will simulate this effect. These are the objectives: Create a source object acting as the reference point for tro...
  5. Hi! I am a bit newbie, sry. I have to flip particles of a grid by 360 degrees, controlled by a null swiping through the grid. Here is my solution so far. Unfortunately I can not solve the 360 degree flip properly. It would be good to have some randomization of flip axis on it too. I...
  6. Hey Houdini legends, I am trying to create the centre of this flower. I have created all the tint disc flowers but now need to clone them onto a radial hexagon grid sort of thing. I have made a sphere and managed to get a honeycomb grid with the divide sop but I need the po...
  7. Hi all, Im looking to control the colors on a grid ( YZPlane) in VEX to create a mask (will be used to create a group of the un-masked area), My approach is to use relpointbbox for the position and 3 chrand's for each side profile, Im looking to see if someone has done something similar. My c...
  8. hey guys. im pretty new to houdini. im trying to move particles in space but in a grid like fashion. similar to the old windows screensaver with these pipes. right now i try to find the highest velocity vector and would like to set every vector thats lower than the highest to 0....
  9. I'd want to change from Tom Hardy's to Venom's. Can you let me know if you have any good tutorials?
  10. I'm trying to make a plane of simple rolling hills using voronoi. I don't want realistic terrain, just basic smooth curved circular overlapping mounds with phong material. I think what I need to do is generate flattened spheres that extend outwords from the center of each cell, but I haven't been ab...
  11. Hi ! I'm pretty newb in Houdini and after a few months of training myself I'm trying now to create my own setup. Here I want to move points from a grid randomly to x or y position. A random value is generated every seconds to change the direction and the axis of the next move of eac...
  12. Hi All! I'm wondering if anyone has run into this and found a good solution, it's been popping up in my low-to-mid viscosity sims for a while. Perhaps I'm missing something stupidly obvious? Collision geo/field are fine and the interface between fluid and collision object looks great before turning...
  13. So I'm working on creating a grid with specific attributes or perhaps groups. So say "1" generates a Cube "2" generates a Sphere and "3" generates a Torus, going up to 9. So my idea is that I can type out a grid like so: 1;1;1;3;3;3;2;2;2 2;2;2;3;3;3;1;1;1 3;2;1;3;2;1;3;2;1 1;2;3;1...
  14. Hi there, I'm totally a noob using Houdini and I'm trying to figuring out how to achive this classic retro look. I can imagine there's some basic options ie: compositing some textures with the wireframes or creating thin polywires to create actual meshes for this edges. I also found this...
  15. Hey guys, Lately I've been using the grid in my network pane (tools > show grid), and I always snap my nodes to the intersection points so it's all nice and pretty. But every so often, multiple times a day, and usually when I re-open a scene, all the nodes will be nudged off, maybe ~1/4 grid sp...
  16. Hi I am using a texture that I got from a height field output node. For simplicity's sake I removed my terrain shader and simply assigned a principled shader with texture displacement enabled. You can't really notice this unless the grid is really large (which it needs to be for me), but these...
  17. Hi Houdini hive-mind new here (sort of) looking for some advice on how I might be able to create a grid where the cells are arranged in an opus pattern. I have a cell of a minimum dimension (lets say 200x200), I want to be able to have the other cells multiple dimension of that in x a...
  18. Hey magicians, I've been trying to do some pattern stuff inspired by Ehsan Parizi, but I can't get my head on how to do it. Here are some Ehsan examples And this is what I did so far lol I know this is probably not the best way, im stuck to rotate them in certain axis...
  19. Hi guys, How do I make a knife always be perpendicular to grid it is cutting?
  20. Hi all, I'm trying to make a glyph generator based on a 3x3 crossed grid. This is where I have got to so far. The way I've created this is pretty rough. I made a grid, divided it, flipped it, merged the results, fused, converted to wireframe, assigned random colour for primitives, delete by...
  21. Hi, How do I change the subdivisions on the grid in houdini? The option is greyed out. Thanks in Advance
  22. Hi All, I've set up my C-plane to display lines every 1 unit and major lines every 5 units (screenshot CP1). It works perfectly in persp but in the other views (top, front, etc.) the display is back to lines every 0.5 unit and major lines every 4 units (screenshot CP2)....
  23. Hi, guys. I get a problem maybe it was be asked before, but i can't find any tips. There is a grid polygon and i add a line on it by add SOP. Is it any way split the grid to two part by the line even the vertex number was not right. I can split it by polySplit or Clip, Break SOP, but they were n...
  24. Hi, I want to know if it's possible to have an object attribute outputted as file or in a ROP Net node. I have a 1024x1024 grid right now. Each point on the grid represent a pixel. This grid has many attribute and I would love to render a map of all these attribute. I know and tested to...
  25. Good day, I'm looking for a simple way to convert a line or a curve in a curve composed only with right angle edges. I have try to use Fuse SOP in Snap/Grid mode but this gave me 45 degrees angle too. Any idea?
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