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Showing results for tags 'grid'.
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Hello, I need to create a radial gradient on a gird, my idea was to use a addpoint, to add a point at the center of the grid. Then connect it to a point wrangle and calculate the distance between it to the other points. Although, I am not sure on how to execute this idea. Thanks!
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Hello Guys, Is there someone who understand python in houdini? Because i don't I wanna trying remake this > Video I read one interview where Albert Omoss talking he rebuild this code from Processing to Python in Houdini, but i dont find any tips how to make it or how i can rebuilt...
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Hello and welcome to this post. Synopsis: In nature, we see a phenomenon called tropism (the way a leaf orients itself towards the sun). I need help building a rig that will simulate this effect. These are the objectives: Create a source object acting as the reference point for tro...
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Hi! I am a bit newbie, sry. I have to flip particles of a grid by 360 degrees, controlled by a null swiping through the grid. Here is my solution so far. Unfortunately I can not solve the 360 degree flip properly. It would be good to have some randomization of flip axis on it too. I...
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Hey Houdini legends, I am trying to create the centre of this flower. I have created all the tint disc flowers but now need to clone them onto a radial hexagon grid sort of thing. I have made a sphere and managed to get a honeycomb grid with the divide sop but I need the po...
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Hi all, Im looking to control the colors on a grid ( YZPlane) in VEX to create a mask (will be used to create a group of the un-masked area), My approach is to use relpointbbox for the position and 3 chrand's for each side profile, Im looking to see if someone has done something similar. My c...
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hey guys. im pretty new to houdini. im trying to move particles in space but in a grid like fashion. similar to the old windows screensaver with these pipes. right now i try to find the highest velocity vector and would like to set every vector thats lower than the highest to 0....
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I'd want to change from Tom Hardy's to Venom's. Can you let me know if you have any good tutorials?
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I'm trying to make a plane of simple rolling hills using voronoi. I don't want realistic terrain, just basic smooth curved circular overlapping mounds with phong material. I think what I need to do is generate flattened spheres that extend outwords from the center of each cell, but I haven't been ab...
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Hi ! I'm pretty newb in Houdini and after a few months of training myself I'm trying now to create my own setup. Here I want to move points from a grid randomly to x or y position. A random value is generated every seconds to change the direction and the axis of the next move of eac...
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Hi All! I'm wondering if anyone has run into this and found a good solution, it's been popping up in my low-to-mid viscosity sims for a while. Perhaps I'm missing something stupidly obvious? Collision geo/field are fine and the interface between fluid and collision object looks great before turning...
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So I'm working on creating a grid with specific attributes or perhaps groups. So say "1" generates a Cube "2" generates a Sphere and "3" generates a Torus, going up to 9. So my idea is that I can type out a grid like so: 1;1;1;3;3;3;2;2;2 2;2;2;3;3;3;1;1;1 3;2;1;3;2;1;3;2;1 1;2;3;1...
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Hi there, I'm totally a noob using Houdini and I'm trying to figuring out how to achive this classic retro look. I can imagine there's some basic options ie: compositing some textures with the wireframes or creating thin polywires to create actual meshes for this edges. I also found this...
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Hi I am using a texture that I got from a height field output node. For simplicity's sake I removed my terrain shader and simply assigned a principled shader with texture displacement enabled. You can't really notice this unless the grid is really large (which it needs to be for me), but these...
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Hi Houdini hive-mind new here (sort of) looking for some advice on how I might be able to create a grid where the cells are arranged in an opus pattern. I have a cell of a minimum dimension (lets say 200x200), I want to be able to have the other cells multiple dimension of that in x a...
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Hey magicians, I've been trying to do some pattern stuff inspired by Ehsan Parizi, but I can't get my head on how to do it. Here are some Ehsan examples And this is what I did so far lol I know this is probably not the best way, im stuck to rotate them in certain axis...
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Hi guys, How do I make a knife always be perpendicular to grid it is cutting?
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- knife
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Hi all, I'm trying to make a glyph generator based on a 3x3 crossed grid. This is where I have got to so far. The way I've created this is pretty rough. I made a grid, divided it, flipped it, merged the results, fused, converted to wireframe, assigned random colour for primitives, delete by...
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Hi, How do I change the subdivisions on the grid in houdini? The option is greyed out. Thanks in Advance
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C-plane display different in persp and in ortho
Bulgrozz posted a topic in General Houdini Questions
Hi All, I've set up my C-plane to display lines every 1 unit and major lines every 5 units (screenshot CP1). It works perfectly in persp but in the other views (top, front, etc.) the display is back to lines every 0.5 unit and major lines every 4 units (screenshot CP2)....- 2 replies
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Hi, guys. I get a problem maybe it was be asked before, but i can't find any tips. There is a grid polygon and i add a line on it by add SOP. Is it any way split the grid to two part by the line even the vertex number was not right. I can split it by polySplit or Clip, Break SOP, but they were n...
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Hi, I want to know if it's possible to have an object attribute outputted as file or in a ROP Net node. I have a 1024x1024 grid right now. Each point on the grid represent a pixel. This grid has many attribute and I would love to render a map of all these attribute. I know and tested to...
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Good day, I'm looking for a simple way to convert a line or a curve in a curve composed only with right angle edges. I have try to use Fuse SOP in Snap/Grid mode but this gave me 45 degrees angle too. Any idea?