Bog 3 Posted February 8, 2019 Cheap home Motion Capture via unmodded Oculus Rift or HTC Vive with hand controllers. Some cute features, FBX export. https://www.liberty3d.com/Glycon/ Share this post Link to post Share on other sites
villain 3 Posted June 30, 2019 paper, video, source code, unity plug-in, 100 fps in 4K Share this post Link to post Share on other sites
Noobini 689 Posted January 5, 2020 ants SIM ! https://arstechnica.com/science/2019/12/the-physics-behind-how-fire-ants-band-together-into-robust-floating-rafts/ Share this post Link to post Share on other sites
Iskander 36 Posted February 25, 2020 (edited) I am really dumb in math,but maybe skillful Houdini guys someday will make the implementation of this interesting method. https://github.com/mxgmn/WaveFunctionCollapse upd:It will be in Houdini! Edited February 25, 2020 by Iskander 1 Share this post Link to post Share on other sites
Drughi 28 Posted February 25, 2020 Mattias Lagergrens Highly Detailed Fluid Simulations on the GPU with Houdini http://webstaff.itn.liu.se/~jonun/web/teaching/2010-TNCG13/Lectures/OceansWithMathMattias.pdf Share this post Link to post Share on other sites
Noobini 689 Posted February 27, 2020 (edited) https://i.imgur.com/eqsGPTs.mp4 Edited February 27, 2020 by Noobini 3 Share this post Link to post Share on other sites
Noobini 689 Posted May 12, 2020 (edited) old but still satisfying Edited May 12, 2020 by Noobini 1 Share this post Link to post Share on other sites
kleer001 158 Posted May 27, 2020 Simple particle rules + time = life ?! 1 Share this post Link to post Share on other sites
bunker 266 Posted May 29, 2020 (edited) Wind turbulence visualized in the real world Edited May 31, 2020 by bunker 5 Share this post Link to post Share on other sites
acey195 174 Posted May 30, 2020 For those who want reference for a liquid methane explosion, or are otherwise interested in rocketry. There's many angles, slow motion footage and commentary from someone who knows his stuff : Share this post Link to post Share on other sites
Noobini 689 Posted July 1, 2020 UI design: https://arstechnica.com/features/2020/06/human-interface-come-on-a-tour-of-an-f-15c-fighter-jet-cockpit/ 1 Share this post Link to post Share on other sites
theotheo 15 Posted August 13, 2020 How would one approach this in Houdini, geometry and lens shaders only ? 2 Share this post Link to post Share on other sites
Librarian 572 Posted August 14, 2020 (edited) @theotheo vex -- /* * PROPRIETARY INFORMATION. This software is proprietary to * Side Effects Software Inc., and is not to be reproduced, * transmitted, or disclosed in any way without written permission. * * Produced by: * Side Effects Software Inc * 123 Front Street West, Suite 1401 * Toronto, Ontario * Canada M5J 2M2 * 416-504-9876 * * NAME: asadlens.vfl ( VEX ) * * COMMENTS: A simple lens shader to mimic the built-in perspective * camera. The shader supports curvature and depth of field. */ #pragma opname v_asadlens #pragma oplabel "ASAD Lens" #pragma hint x hidden #pragma hint y hidden #pragma hint Time hidden #pragma hint dofx hidden #pragma hint dofy hidden #pragma hint aspect hidden #pragma hint P hidden #pragma hint I hidden #pragma label projection "Projection" #pragma label zoom "Zoom" #pragma label curvature "Lens Curvature" #pragma label focus "Focus Distance" #pragma label coc "Circle Of Confusion" #pragma choice projection perspective "Perspective" #pragma choice projection polar "Polar (panoramic)" #pragma choice projection cylinder "Cylinder (panoramic)" #pragma range curvature -1 1 #pragma range zoom 0 10 #pragma range focus 0 10 #pragma range coc 0 1 #include "math.h" cvex asadlens( // Inputs float x = 0; float y = 0; float Time = 0; float dofx = 0; float dofy = 0; float aspect = 1; // Outputs export vector P = 0; export vector I = 0; // Shader arguments string projection = "perspective"; float zoom = 1; float curvature = 0; float focus = 1; float coc = 1; ) { if (projection == "perspective") { P = set(-focus*coc*dofx, -focus*coc*dofy, 0); I = set(x/zoom, y/(zoom*aspect), 1 + (1 - 2*(x*x + y*y))*curvature); I += set(coc*dofx, coc*dofy, 0); } else if (projection == "polar") { float xa = -PI*x; float ya = (0.5*PI)*y; float sx = sin(xa); float cx = cos(xa); float sy = sin(ya); float cy = cos(ya); P = 0; I = set(cx*cy, sy, sx*cy); } else if (projection == "cylinder") { float xa = -PI*x; float sx = sin(xa); float cx = cos(xa); P = set(0, 0.5*y/(zoom*aspect), 0); I = set(cx, 0, sx); } } Edited August 14, 2020 by Librarian 1 Share this post Link to post Share on other sites
Noobini 689 Posted August 21, 2020 go youse aussies !!! https://www.monash.edu/engineering/about-us/news-events/latest-news/articles/2020/australian-researchers-record-worlds-fastest-internet-speed-from-a-single-optical-chip Share this post Link to post Share on other sites
AndrewVK 0 Posted August 29, 2020 looks like I found SideFX offices in "Microsoft Flight Simulator 2020" Share this post Link to post Share on other sites
vinyvince 46 Posted November 2, 2020 Now it's also possible to use powerful Substance Designer nodes in Houdini directly http://copsubstance.com/ Share this post Link to post Share on other sites
acey195 174 Posted January 7 Cool(hot) real-life lava reference 2 Share this post Link to post Share on other sites