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Search the Community: Showing results for tags 'line'.



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Found 10 results

  1. What's the best way to simulate dynamics with just 2D shapes? Is it possible to use any of the existing solvers to simulate rigid bodies, but also flexible curve/polygonal shapes that respect line to line collisions ? I've tried using the wire and the grain solver (with rest length on a network of lines that connect the points), but the collisions only happen on the point level, resulting in penetrations between shapes. Is there anything else I should look into, or a working example I can take a look? thanks a lot georgios
  2. Hey, For a side project I'm working on I'm trying to create random/periodic lighting strikes. I'm trying to get a line with animated noise on it to increase its length to a set max value, pause for a few frames, return to a length value of 0 then have it hit the max value again after holding its value again. I have multiple [lines] with different length values (with a point VOP to create the noise) feeding into a [switch] I've tried using multiple expressions like floor($F/24) and $F % 2 and a fit range. I've gotten the values to switch after 24 seconds but not switch back; and to switch back and forth but it does it every frame and it's too fast. I've also gotten the switch to count up every X seconds (i.e. 1, pause, 2, pause, 3, pause) but not count back down. Anyone have any ideas?
  3. Hey guys, Anybody knows how can I get this effect? maybe with attribute transfer? I tried doing a plane with 10-1, resample, unroll, then tried to deform the body with ray sop and with attribute transfer with no luck. Maybe with particles that flows until touchs the surface and then continue?, I also tried doing a bunch of planes with a cookie sop but I get a mess. I'm also attaching 2 more samples that are similar, I'm more interested in the girl body one, I dont know why but I have the feeling that an attribute transfer may be the way to control at least the face, but im newbie. Thanks!
  4. Hi,I'm copy bunch of line on a model,how can i use vop blend line to match surface? I'm play with normal and tangent ,still can not work out. Please help me ! thank you very much!
  5. I want creat some animation in vex like the Attachment I saw this on vimeo Swirly trails https://vimeo.com/134057856 It's awesome But i can't found a way to push the dir together like the picture It's not like I have a spline , then I can get the vel It's like noise motion Please help me with this
  6. Hi everyone, I am trying to simulate a bacterial growth scene by using wire objects. In story short i am splitting a wire object every 15 or so frames and getting an exponential growth. But my problem is that, i want the new split wires to try to come to constant length (like a pressed spring). and i want them to push each other away. Please take a look at my file. Am i even in the right direction?. how can i make the lines grow back to a size? by giving them a rest position every frame? thanks in advance. bacteria.hipnc
  7. Hi All! I want to create a line from some randomly numbered points (see pic.) In order to use the Add sop the numbering must be ordered by proximity. Sort by Spatial Proximity does not work good! The numbering that it gives is ok at some areas and messed up in others. I cant use the Match topology sop because there isn't any geo I can use for that. So I guess I have to find an alternative way to do it. Any ideas? Thanks!
  8. Hello all, I'm using Peter's great Tutorial "particle wave" as reference but I'm not trying to replicate it. I'm using a vopop to add $CR value to the position of the particles, but it look like the particles are NOT going back to their original position( 0 in Y). what am I doing wrong? thanks for any help or link to previous post.. EDIT: if someone can think of a better way to do this, without pop, with an attribute transfer, a vopsop...anything, that would work too. I'm mainly trying to get the bar to scale up in Y. They will drive something else later. curve_wave_01.hipnc
  9. Hi There, How Can I cache out .sim files of a dopnet through the command line? I tried searching, but most is for rendering through command Thanks!
  10. Good day, I'm looking for a simple way to convert a line or a curve in a curve composed only with right angle edges. I have try to use Fuse SOP in Snap/Grid mode but this gave me 45 degrees angle too. Any idea?