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Search the Community: Showing results for tags 'simulations'.



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Found 8 results

  1. Hey everyone. Hope you guys are well. I need some help with a shot I am working on. Basic idea is i need to have bits of strawberry to fall into swirling yoghurt,hit the surface,swirl around and slowly get pulled under the surface. I've got the swirling yoghurt working but when I drop my RBDs into the container they plow right through the flip sim. I've tried tinkering with the Feedback scale,Density and so on but nothing works for me. If anyone of you Wizards can have a look and shed some light on what I am doing wrong it would be greatly appreciated I have a scene attached Swirl_03.hip and my swirl force source geo FOR_OD.rar Thanks again Cheers Dimitri Swirl_03.hip
  2. All of my latest work from projects including X-Men Apocalypse, Game of Thrones Season 6, and more. FX Reel 2016
  3. Hello Everyone, I am wondering can some one explain the details of a clustered simulation. I was wondering when I saw the clustering simulation why the individual clusters can't be saved as a scene and have it run on multiple computers since it would work on a renderfarm. So I'm wondering how the actual process works does the simulation have to work simultaneously where each cluster is still somehow referring to each other for calculations.
  4. If you couldn't come to ‪‎SIGGRAPH 2016‬, we'll make SIGGRAPH come to you! Here are two videos of Phill Mayer's presentation at the ‪‎SideFX‬ booth - watch our interview with him and follow his talk on how to achieve detailed ink in water simulations using ‪Houdini‬: www.gridmarkets.com/siggraph2016-phill-mayer Thanks for watching, Patricia and the GridMarkets Team
  5. Hi everyone, Talented Houdini artist Phill Mayer has a knack for ink in water effects. More on how he creates his stunning artwork in our new GridMarkets Houdini Artist Profile: www.gridmarkets.com/phill-mayer We hope you enjoy it, Patricia and the GridMarkets team
  6. Hi guys! I have a copy sop with 25 cubes copied onto it and I would like to simulate the cubes falling, but right now the cubes do not fall individually, how would I go about setting up my dopnet so that the cubes can become individual rbd objects instead of a single rbd object? Thanks!
  7. Hello All, I was wondering about how layered effects in Houdini would work. Example: a statue destruction sim with a smoke sim for the dust. Would you do the dust in a separate Houdini file or layer or all in the same one? Basically where do you start with more complex effects like this? Thanks in advance!
  8. hi all ! I am sparring my time in learning alot with Collisions and RBD sim, with the new h13. Now wat i am trying to achieve is , i have an animated character which eventually ramms into a pillar, and the pillar cracks , falls down, i have animated it, cached it, brought into Houdini as alembic file and ropd it again.. all good. but when i add that as an deforming rbd object and let it collide with the pillar i m loosing my brain there.. the problems are, its a fractured pillar and brought in as packed geo, if the gravity is on, the pillar just crumbles all the way down ... and another one is, its a huge character with lots of force in action. i cant get that as it hits, the pillar, i have attached a file and a screenshots of wat i am trying to say! take a look at it and shed some light on wat mistake i am committing in here the roped animation is also attached as a cheap way,i am just turning on gravity on a certain frame , where the character comes closer to the pillar, u can see that in the play blast.. i know i am wrong but i m still learning cheers test_1.hip untitled.mov cache_anim.zip