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  1. FLIP - Reseeding inside collision object

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  2. merry chismas~~~

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  4. FLIP Simulation

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  6. rbd and pop collision

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  7. Look at inside attribte VOP

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  8. POP Drag expression error

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  9. Whitewater repellants position

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  10. POP wrangle number of inputs

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  11. Whitewater SIM issue

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  12. Curved velocity in vex

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