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  1. Hello, I am currently trying to build a asset turntable tool, most things are fine, but now i am looking for a way to automatically move the camera for and back in z to make sure, that the framing of the object is good (not too far away and not too close to avoid any clipping). The camera has no...
  2. attached to a motion path (path constrained) camera's handles seems to be broken, while regular (not attached to a constrained to a path) seems to display handles fine - bug? or i am doing something wrong anyone has any work around or fix?
  3. Hi there, I have a camera from the alembic scene and I will transfer the same properties on the camera of Houdini, but locked in specific frames. That operation should be done for more cameras and I try to do it automatically without "copy/paste" a channel and then deleted every time, I tr...
  4. Hey everyone, Can I get somehow the position of the current look view when I'm in `no cam` mode in the viewport?
  5. Hello, I am trying to understand how to match a real camera on a drone with a 3D camera inside Houdini. I am not a photographer so only know basics about cameras and I have found previous posts here and the SideFX documentation - https://www.sidefx.com/docs/houdini/ref/cameralenses.html - list...
  6. Hello, I'm bad at math so I tried google but still havent found anything relevant So technically I want to move object along camera path like Maya's image plane If anyone has idea please give me clue for it, thanks
  7. Hi, I am looking for how to bake camera motion blur in SOP level. For instance, there is a spark or simple pop sim. After siming, I can create spline sparks with trail SOP as baked motion blur looking. However, I am not sure how to bake camera motion blur on the top. I guess we will use NDC tr...
  8. as you can see in the image below, the massive gravitational energy of the black hole bend the fabric of universe, on of the way to create such a phenomena is to bend the rays that emit from camera to produce something link black hole effect. are there any vex function or vop node that can mani...
  9. i want to override the resolution of my camera through the switcher object and then render with opengl. its not working for some reason. The attached scene is the example file from the documentation. Mantra works but OpenGL doesn't! Why is that? is there a workaround?...
  10. Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here?...
  11. Hi, I'm searching for a way to apply some motion to a camera that already have a constraint. Just to clarify, my camera have a lookat constraint and I want to apply a "camera shake" after the lookat. I tried to use a noise and add it to my rotation xyz, and it to get applied, but due to the lookat...
  12. In C4D there is a camera offset option and I'm looking for the same function in Houdini. Does someone know how to create it or where to find it?
  13. Hi, I'm looking for a way to fine-tune exactly what visible OBJ nodes appear in a certain camera. I'm working on a Wrap-like tool similar to what Pixar show here: In terms of having the two camera views side by side, they have two separate obj networks for the source and de...
  14. Hi everyone, Can you please share your most efficient way of loading an alembic camera? I'm working with 2 alembic files (animated object and camera) and I'm trying to Object merge them in a new Geometry node so I can use the Timeshift node to offset their animations. I can see that it's w...
  15. I'm trying to render a flipbook with motion blur resulting from camera's motion (not object's motion), but I never get any motion blur. In flipbook settings, I enabled Motion Blur, 5 (sub-)frames. On the camera, I added/enabled all motion-blur-related rendering options: Allow Motion Blur, Enable Mot...
  16. Hello, I have a camera with a lookat constraint targeted at the extracted centroid of my simulation (OUTPUT ANIM LOOKAT) I am trying the play around with some chops nodes to smooth the movement of my camera (the output animation is a bit shaky) but this is doing nothing at all. What am...
  17. hi, anyone knows how to see camera bound outlines? I wonder what kind of settings I need to set up to solve this problem.
  18. Obviously this goes against the concept of what tiled renders are used for, but I was wondering if it's possible to somehow render the entire camera frame inside only one tile of a tiled render? And then map a separate camera to the next tile and so on. Thoughts?
  19. Hey Everyone, Can anyone give me information about baking a texture onto an object? So I projected camera footage onto an object however I'm making the object disintegrate like paper and need the projected texture to remain on the object after it has disintegrated. I can't seem to f...
  20. Hello I would like to ask about merging of the shots content of in LOPs. I am trying to bring only lights from the shot002 into the shot003 but when I try to prune the camera and merge, it gets rid of shot03_cam too which I obviously want to keep. Any idea why that one gots pruned too please?...
  21. Hi everyone, I am trying to get to see the camera handles and motion path at the same time, unfortunately seems i can not do it, this is very helpful while animating the camera however it seems i am doing somrthing wrong in this regard here is what i mean exactly: please see attachmen...
  22. I want boolean outside camera area. How can i do?
  23. Hey folk, I'm trying to export a camera and nulls from Houdini to AE. I installed this, but since the last update was 2017, I'm guessing it doesn't work with Houdini 18. I'm getting this error when I try to run it: Traceback (most recent call last):Traceback (most recent call last):...
  24. Hey All - I have an ocean in Houdini with a boat floating on it. I'd like to attach a camera to the mast, but can't figure out how to do it. Any ideas? Thanks!
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