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Showing results for tags 'Camera'.
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Hello, I am currently trying to build a asset turntable tool, most things are fine, but now i am looking for a way to automatically move the camera for and back in z to make sure, that the framing of the object is good (not too far away and not too close to avoid any clipping). The camera has no...
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attached to a motion path (path constrained) camera's handles seems to be broken, while regular (not attached to a constrained to a path) seems to display handles fine - bug? or i am doing something wrong anyone has any work around or fix?
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- camera
- animations
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Hi there, I have a camera from the alembic scene and I will transfer the same properties on the camera of Houdini, but locked in specific frames. That operation should be done for more cameras and I try to do it automatically without "copy/paste" a channel and then deleted every time, I tr...
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Hey everyone, Can I get somehow the position of the current look view when I'm in `no cam` mode in the viewport?
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Hello, I am trying to understand how to match a real camera on a drone with a 3D camera inside Houdini. I am not a photographer so only know basics about cameras and I have found previous posts here and the SideFX documentation - https://www.sidefx.com/docs/houdini/ref/cameralenses.html - list...
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Hi, I am looking for how to bake camera motion blur in SOP level. For instance, there is a spark or simple pop sim. After siming, I can create spline sparks with trail SOP as baked motion blur looking. However, I am not sure how to bake camera motion blur on the top. I guess we will use NDC tr...
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as you can see in the image below, the massive gravitational energy of the black hole bend the fabric of universe, on of the way to create such a phenomena is to bend the rays that emit from camera to produce something link black hole effect. are there any vex function or vop node that can mani...
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Hi, I'm trying to export the camera from the Unreal to Houdini, the coordinate system is different in houdini(Y-up) and unreal(Z-up), I tried to get the translations correct which is camera should move towards X in houdini, but local rotation for the camera is still wrong, can we shuffle axis here?...
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Hi, I'm searching for a way to apply some motion to a camera that already have a constraint. Just to clarify, my camera have a lookat constraint and I want to apply a "camera shake" after the lookat. I tried to use a noise and add it to my rotation xyz, and it to get applied, but due to the lookat...
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In C4D there is a camera offset option and I'm looking for the same function in Houdini. Does someone know how to create it or where to find it?
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Hi, I'm looking for a way to fine-tune exactly what visible OBJ nodes appear in a certain camera. I'm working on a Wrap-like tool similar to what Pixar show here: In terms of having the two camera views side by side, they have two separate obj networks for the source and de...
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Hi everyone, Can you please share your most efficient way of loading an alembic camera? I'm working with 2 alembic files (animated object and camera) and I'm trying to Object merge them in a new Geometry node so I can use the Timeshift node to offset their animations. I can see that it's w...
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I'm trying to render a flipbook with motion blur resulting from camera's motion (not object's motion), but I never get any motion blur. In flipbook settings, I enabled Motion Blur, 5 (sub-)frames. On the camera, I added/enabled all motion-blur-related rendering options: Allow Motion Blur, Enable Mot...
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Hello, I have a camera with a lookat constraint targeted at the extracted centroid of my simulation (OUTPUT ANIM LOOKAT) I am trying the play around with some chops nodes to smooth the movement of my camera (the output animation is a bit shaky) but this is doing nothing at all. What am...
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hi, anyone knows how to see camera bound outlines? I wonder what kind of settings I need to set up to solve this problem.
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Hey Everyone, Can anyone give me information about baking a texture onto an object? So I projected camera footage onto an object however I'm making the object disintegrate like paper and need the projected texture to remain on the object after it has disintegrated. I can't seem to f...
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Houdini Solaris - Shot merging camera problem
JanK posted a topic in Lighting & Rendering + Solaris!
Hello I would like to ask about merging of the shots content of in LOPs. I am trying to bring only lights from the shot002 into the shot003 but when I try to prune the camera and merge, it gets rid of shot03_cam too which I obviously want to keep. Any idea why that one gots pruned too please?... -
Motion Path and Camera handles visible simeltenously
demoan666 posted a topic in Animation & Rigging
Hi everyone, I am trying to get to see the camera handles and motion path at the same time, unfortunately seems i can not do it, this is very helpful while animating the camera however it seems i am doing somrthing wrong in this regard here is what i mean exactly: please see attachmen...-
- houdini handle
- camera handle
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I want boolean outside camera area. How can i do?
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Hey folk, I'm trying to export a camera and nulls from Houdini to AE. I installed this, but since the last update was 2017, I'm guessing it doesn't work with Houdini 18. I'm getting this error when I try to run it: Traceback (most recent call last):Traceback (most recent call last):...
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- after effects
- ae
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Hey All - I have an ocean in Houdini with a boat floating on it. I'd like to attach a camera to the mast, but can't figure out how to do it. Any ideas? Thanks!