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Found 23 results

  1. My popular Custom Velocity Forces class just got UPGRADED! Previous students enrolled should already see the updates now. For new students you can enroll here: Learn more Thanks for the all the support everyone! Updated promo video for the class:
  2. Hey folks, proud to present LYNX Tools, a collection of production proven open source tools to accelerate your workflows! All mentioned tools are free to download via the links below and are licensed with a full HoudiniFX license. All Houdini Assets have complete Houdini native documentation av...
  3. Hello, I have a scene where I am emitting circles, where a POP wind is creating the noise, but I want to be able to limit it only on the Z and X axis. How would I be able to achieve this?
  4. Hello, Noob question here, I have a vellum plane being affected by a popwind force, I don't like the current look of the simulation, how would I change the 'seed' of it to change the results? Thanks!
  5. Hi, I love the "wind tunnel direction" feature in the sparse solver, and I would like to find a way to mask it's effect. I know this is just a vector field node with "External Direction" set to a given value, but I don't know how to apply a mask to it (say I'm simulating a chimney with smoke rising...
  6. Hey magicians, Just saw this fantastic spot by Lewis Orton and I was wondering how to achieve this effect where the particles are calm and explode up (sec 0:9 and 0:22), I tried with a ripple sop to drive the particles but the effect is very poor (and particles go up and down instead of up only...
  7. I released tutorial about procedural tree rigging system. Applying for any model. Procedural setup of the wire dynamics, non simulation wind system and growth setup working in real time. Capture geometry by spines. https://gum.co/Xxeqf I hope you'll like it.
  8. Hello all, I'm looking to create a wind force that flows through vellum cloth in one direction. I feel like I'm getting close with offset on a pop force but it seems like the wind is moving the cloth uniformly all at once and I can't figure out how to fix that. I've attached a reference of th...
  9. Hey everyone ! As an exercise I am trying to reproduce this C4D tutorial in Houdini, which seems pretty basic but I can't find the way to do it : I tried to use vellum cloth and a pop wind but I am not sure it's the right way to go. I had some pressure to avoid the sphere to coll...
  10. Hi there, This is a bit out there but I'm trying to remake this effect produced in cinema4d using Vellum: The blinds were simulated then looped and baked to an alembic, then I attached the strings to the edges simulated them, making them loop using a pose morph tag. I was wonde...
  11. Good morning, anyone knows how to animate 3d plants imported from megascan (moving with the wind ...)? Thanks a lot! Have a great day!
  12. Hello, today I am facing very difficult problem, maybe you could help me in this struggle. Scenario looks like this: I received animated tree exported from SpeedTree as an alembic file. Now in Houdini it looks like wind is moving leaves which is perfect. The problem is I would...
  13. Hello all, does anyone have any tips on applying nice looking ambient wind to wire objects? I have several wires constrained together in a way that is working well, but I'm having a hard time getting any good looking wind to give them ambient movement. I've tried the wind force several times, but...
  14. I need some help with making this corals and animation. I wanna make that corals to be shaked when I blow wind. If I already have those corals modeling, Do I have to make it to cloth objects ? I really have no idea with this T_T I'm just beginner If you have any good Idea about i...
  15. The effect I am trying to achieve is straightforward. Imagine a single piece of flat geometry(blade of grass, sheet of paper) that is fastened on one end only and being blown (affected) by turbulent wind causing it to bend dynamically. I'm going thru Peter Quints DOP's video and looking at the...
  16. Hello, I am trying to make the sails and flags on a pirate ship blow with the wind (that is blowing in the -Z direction). But no matter what direction I put in the velocity parameter in the wind force node, the cloth only blows in the X direction. I thought at first the issue had t...
  17. Hey guys! Need your help. I create some smoke going on top and decide add some custom vel field. I follow this masterclass but after sim I got this strange square look on edges of the smoke... Any suggestions?
  18. My current development. Digital asset for creating production-ready animated trees and other plants. A few types of wind (Real time wind system and accurate dynamic wind), many many options to customize plant as you wish. Additional examples of wind animation will be a little later. Basically, you...
  19. Hi guys I'm working on a field plants dynamic and set dressing project like the attached image; So I'm confused about the pipeline for simulating the wind effect. I used wire solver and I simulated some of plants individually but for scattering those, I should use rotation for different look and...
  20. Hello I am relatively new to Houdini. I wanted to have a stormy ocean sequence and a boat in it.. I wanted some splash(spray) particles to breakup by wind. But connecting wind force to the whitewater solver is not working. I tested the scene with a simple cylinder in wave layer tank. How can I have...
  21. Genius Houdini Community! I'm having a hard time wrapping my head around something so I thought it best to ask the experts out there. We're about to do a project where a rigid object ( like a box or a tea kettle ) is floating weightlessly in a room. It is being blown around by wind and bumpi...
  22. What hair does not grow? Standard sphere, Add Fur and Add Dynamics from Fur shelve. At the end of the dynamics the standard windforce dop. Why is this happening and how to stop the growth? Something trail SOP in guides, huh? http://youtu.be/Qr-2cM2vtrc simple_sphere_fur_bug_01.hipn...
  23. Hi guys, I was playing with a sim, importing a vel field from a bgeo cached file and merging it with a cloth simulation, so the cloths reacts to the vel imported. Also the cloth has his gravity. All the networks works well, but then I tried to put a wind force, to move the cloth a little more, takin...
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