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Found 138 results

  1. Hi all I am trying to simulate rain splashing on an already full tea cup, like the reference below. I have done a FLIP simulation which fills up the teacup quickly using an emitter inside the teacup, i have also done a basic rain simulation using the POP solver. BUT. i cant get the two to interact, the rain needs to be splashing the water as it hits it but i have been struggling for a few days and just cant seem to get it to work. I'm guessing its because i have used a FLIP solver for one and a POP solver for the other, but i have tried making them both FLIP or both POP but i just cant seem to get it to work with either. I don't know a huge amount about particle simulations so i might be being really dumb here but can anyone give me any advice or spot anywhere where i have gone wrong? I've attached the scene file and the geometry .obj that needs reading in, along with some screenshots of my nodes. Any advice would be amazing! Thank you in advance! rain_issues.hipnc teaCupV3.obj
  2. Apple Decomposition

    Hey! This is my first post on here. I've been working on this apple decomposition shot. This is where it's at now, but I'm going to be taking another stab at getting it to a higher level of realism. Any feedback on how to approach it better/critiques on whats standing out are appreciated! Thanks!
  3. Random shooting box

    Hi guys , I'm totally beginner of houdini and I'm stucked with some problems. I set up boxes randomly in scenes, and want them to shoot at same direction. I mean, some box goes to X-axis at 3 sec, and some start to go at 6 sec like that. Here is example, I want to shoot boxes randomly to blue arrow direction. But I don't know How do I deal with Id(?) or that boxes point numbers T_T Please help me !
  4. Hey Everyone! So the issue is... I am using Voronoi to fracture an object. The inside and outside faces are in two groups named 'inside' and 'outside'. I'm using the 'assemble' node to pack the primitives however, doing this, it looses the 'inside' and 'outside' groups which I need to use later on. Is there a way to use the assemble node and keep the groups? Any advice is massively appreciated! Thanks All!
  5. Hi! Houdini beginner here, I am trying to make a basic rain sim of rain interacting with an object and splashing on the ground making puddles. I am having a problem with the particles splashing on the ground, they are acknowledging that the ground is there but 50% of the particles splash against it but the rest go through it and splash just under it, i have tried using different things for the ground like a groundplane and geo but i keep getting the same problem. Any suggestions or help would be amazing! I Have attached the scene file if anyone would be amazing enough to have a quick look? Thank you in advance! Rain_001.hipnc
  6. Hi all. I'm making a lightning FX generated by a sphere. My problem is that i would move a sphere but, if i try, the generated lightnings do not follow the sphere. They are created in the sphere current position, but after they don't move following the sphere. I suppose it is the fault of the solver node that control lightning life, but i don't know how to do. I'm following This tutorial (http://lesterbanks.com/2016/12/build-custom-lightning-solver-houdini/) to learn, but he does not want to move the object, so for him is not a problem.
  7. Hi guys, I made several text by font node and I want to pop out them randomly. I thought about that make some variable to each of them like 1,2,3 and rondomly selecting in wrangle node. but I have really poor logical thinking and It is taking lots of time. Help me with it plz ! Have a good day and sorry for my poor english too :S
  8. I need some help with making this corals and animation. I wanna make that corals to be shaked when I blow wind. If I already have those corals modeling, Do I have to make it to cloth objects ? I really have no idea with this T_T I'm just beginner If you have any good Idea about it, please let me know ! and about making procedure corals too Thank you for reads
  9. Hi all, i hope you are wall well. I have a quick question regarding exporting of transform data from my rbd object. I need to use the transforms in Maya. So i have tried to export the rbd as an fbx, however i still do not get the individual transforms for each peace in my rbd sim. So as an example imagine a sphere attached with cubes. I would want to export the cubes and each other their transforms from Houdini to Maya. any one have any solutions? Thank you
  10. Intersecting geometry fix

    Hi guys, I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film. Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is) completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes). Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting. I am sure there is another way for this. Thank you all soo much. Merry Christmas
  11. Hi Could you explain me how can I make this scene at 02:50 in this video ?? If you let me know tutorial about this, It'll be big pleasure to me Thank you , and have a good day !
  12. Hi Everyone, I am still new to houdini and I frequently run into the following problem. WhenI use VDB volume for collisions in houdini Particle or Flip sim, particles collide with the bound of VDB volume instead of actual VDB shape. It kind of creates a boundary around VDB and uses that boundary for collision. Its visible in the viewport in orange color (yellow color in the provided SS as d object was selected when took SS). I often get this issue and I dont know what I am doing wrong and how to solve it. Even If I use shelf tool the problem still persists. If anyone of you have ran into this problem then please let me know how u solved it. thank you for your time. Cheers!!!
  13. Cracked Ground Geometry

    Hi, I am working on a collapsing ground scene. On a hillside geometry I create curves for shattering the geometry into organically cracked pieces. It's working. But when I shatter these pieces again the boolean operator causes a trouble. It says 'Nonmanifold edges in solid'. What I tried: polydoctor sop to check the wrong geometry and repair it. It does not solves the problem. What was working, but maybe not an optimal sollution to convert the shattered geo to vdb and back to poly and shatter then. But it looses it's details in geo. My question: 1. Is there a way to prepare the geo to avoid nonmanifold error. 2. In a loop of more cracked pieces how can I check the boolean result error to make a correction. Thanks in advance!
  14. Explosion with PyroFX Series 2

    New tutorial available at cgcircuit. Creating explosion https://www.cgcircuit.com/tutorial/explosion-with-pyrofx-series-2
  15. FX TD/Artist Diego Grimaldi Looking for work

    Hey all, I am an FX TD and artist currently looking for work in Canada, Europe or remotely. Email me at: grimaldi.diego@gmail.com This is my latest reel
  16. Deform Groom curve stretching

    Hi Odforcers, Im working on a project where I have to tear up a lawn using bullet rbd's and hair to generate grass. Ive come into a problem, or maybe a bug where the grass in the deforming rbd patches becomes very long either when moving through space, or even at rest. I cant seem to find any other topic where this has happened before. Has anybody encountered this kind of problem with H16's hair and deform groom? Any incite would be appreciated. Id love to attach a screen shot however the content is under NDA. All I can say is imagine a bunch of curves spidering out from underneath a few selected skin patches. Cheers!
  17. Plant Dynamics

    Hi there! I'm tasked to do a simulation of a guy, walking through some plants. So I need to make some motion on the plants, as they're waving in the wind, but also collide with the character. My initial though was either Soft Body or Wire sim, however I can't get it to play. If anybody got any good suggestions, please let me know! Unfortunately I cannot share anything. Cheers, Jonas
  18. http://onanimationstudios.applytojob.com/apply/a3FSHErapf/Artiste-CFX-CFX-Artist ***English version below À propos de nous Rien n’égale une bonne histoire, faites partie de la nôtre ! Rejoignez ON Animation Studios, producteur acclamé de film d’animation. Nous sommes le studio CG de ON Entertainment, producteur du Petit Prince (Lauréat du César 2016 pour le meilleur film d'animation), Mune et du film tant attendu Playmobil, réalisé par Lino DiSalvo (Frozen et Tangled). Foyer de talents venant des quatre coins du monde, nous vous offrons une opportunité incomparable de travailler aux côtés d'artistes et de réalisateurs de renommée tels que Lino DiSalvo, Alexandre Heboyan (Mune) et Mark Osborne (Le Petit Prince). Notre studio est l’endroit où plaisir, technologie et qualité se rencontrent, vous donnant la chance de travailler sur des projets uniques aussi excitants à faire qu’à regarder. En plus, nos nouveaux bureaux situés dans le centre-ville de Montréal sont plutôt cool. Vous aimez travailler en équipe et êtes passionnés par votre travail d’artiste? Appliquez dès maintenant, pour profiter d’une occasion incroyable de propulser votre carrière! Voici un petit conseil d'un de nos superviseurs incroyables: « Vous n’arrivez pas à choisir entre les arts et la science? Alors venez rejoindre l'équipe de Character FX » - Character Supervisor Ta mission Développer des setups de simulation pour les divers personnages des univers Playmobil; incluant du cloth (et potentiellement, crowds) Implication dans le développement d'outils et de techniques pour le département de CFX; Travailler en collaboration avec le Character Supervisor et le CG/VFX Supervisor afin de déterminer les meilleures approches créatives et techniques pour la création de CFX; Travailler avec la production pour s'assurer que la livraison des effets respecte les délais; Travailler avec le Character Supervisor pour répondre aux exigences visuelles; Travailler dans le cadre du pipeline établi; Maintenir une superbe ambiance d’équipe! Tes qualifications Minimum 1 année d'expérience en CFX/FX ou en tant qu'Animateur technique (atout); Bonne connaissance de Maya (requis); Connaissance de Golaem (atout); Connaissance de Houdini (atout); Connaissance de Python (atout); Être capable de travailler en équipe (requis )! Merci à tous ceux qui ont exprimé de l'intérêt à faire partie de l’équipe ON Animation Studios. Malheureusement, en raison du volume de demandes que nous recevons, nous pourrions être incapables de répondre à tous les candidats. Si nous pensons que vous pouvez être un bon choix pour un des postes disponibles, vous serez contacté. Les meilleures histoires se font avec les meilleurs talents. Rejoignez ON Animation Studio! --------------- About Us Nothing beats a great story, be part of ours! Join ON Animation Studios, an acclaimed CG Animation film producer. We are the CG studio of ON Entertainment, producer of The Little Prince (winner of the 2016 César for Best Animated Film), Mune and the highly anticipated movie Playmobil directed by Lino DiSalvo (Frozen and Tangled). Being an international talent hub, we offer you the exciting chance to work alongside major animation producers, and onsite with amazing artists and stars like Lino, Alexandre Heboyan (Mune) and Mark Osborne (The Little Prince). Our studio is the place where fun, technology and quality meet, giving you the chance to work on one-of-a-kind projects that are as exciting to work on as they are to watch. Our new offices in the heart of downtown Montreal are pretty cool, too. Are you a team player with a passion for the quality of your work? Apply now for an awesome opportunity to boost your career to the next level! Here's a little advice from one of awesome supervisors: “Can’t make a choice between art and science? Character FX is where you belong!” - Character Supervisor Your mission Develop simulation setups for the various characters of the many Playmobil universes; including cloth (potentially, crowds); Involvement in the development of departmental tools and techniques; Work with the Character Supervisor and the CG/VFX Supervisor to determine the best creative approaches and techniques for the creation of CFX; Work closely with production to ensure the desired effects are delivered and that deadlines are met; Work closely with the Character Supervisor to meet visual requirements; Work within the established pipeline; All under the supervision of the CG/VFX Supervisor. Your qualifications Minimum 1 year of experience in a CFX/FX or Technical Animator role (asset); Good knowledge of Maya (required); Knowledge of Golaem (asset); Knowledge of Houdini (asset); Experience with Python (asset); Ability to perform multiple tasks set priorities and problem solving; Must be a team player (required ! Please note that Canadian citizens and Canadian permanent residents will be considered in priority. Thank you to all those who express interest in being a part of the ON Animation Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings, you will be contacted. The greatest stories come from the greatest talents. Join us at ON Animation Studio!
  19. ***English version below À propos de nous Rien n’égale une bonne histoire, faites partie de la nôtre ! Rejoignez ON Animation Studios, producteur acclamé de film d’animation. Nous sommes le studio CG du group ON Entertainment, producteur du Petit Prince (Lauréat du César 2016 pour le meilleur film d'animation), Mune et du film tant attendu Playmobil, réalisé par Lino DiSalvo (Frozen/Tangled). Foyer de talents venant des quatre coins du monde, nous vous offrons une opportunité incomparable de travailler aux côtés d'artistes et de réalisateurs de renommée tels que Lino DiSalvo, Alexandre Heboyan (Mune) et Mark Osborne (Le Petit Prince). Notre studio est l’endroit où plaisir, technologie et qualité se rencontrent, vous donnant la chance de travailler sur des projets uniques aussi excitants à faire qu’à regarder. En plus, nos nouveaux bureaux situés dans le centre-ville de Montréal sont plutôt cool. Vous aimez travailler en équipe et êtes passionnés par votre travail d’artiste? Appliquez dès maintenant, pour profiter d’une occasion incroyable de propulser votre carrière! Ta mission Créer des effets visuel étourdissant et divers dans un monde aussi vaste que Playmobil au niveau de qualité demandé par le Superviseur CG et le Superviseur Fx; Travailler avec la production pour s’assurer que les effets désirés sont livrés, et que les délais sont respectés; Travailler avec le Lead Fx pour répondre aux demandes visuelles; Travailler dans le cadre du pipeline établi. Tes qualifications Préférablement 3-4 années d’expérience avec la création d’effets, préférablement en film ou en télé-série (atout); cependant nous recherchons des artistes de TOUT niveau! Expérience avec Houdini (3-5 ans) Connaissance de Maya (atout) Expérience avec les liquides complexes (sea/wave/foam) (atout); Connaissance de Python/C++ (atout); Être capable de travailler en équipe! Merci à tous ceux qui ont exprimé de l'intérêt à faire partie de l’équipe ON Animation Studios. Malheureusement, en raison du volume de demandes que nous recevons, nous pourrions être incapables de répondre à tous les candidats. Si nous pensons que vous pouvez être un bon choix pour un des postes disponibles, vous serez contacté. Les meilleures histoires se font avec les meilleurs talents. Rejoignez ON Animation Studio! --------------- About Us Nothing beats a great story, be part of ours! Join ON Animation Studios, an acclaimed CG Animation film producer. We are the feature animation studio of the ON Entertainment Group, producer of The Little Prince (winner of the 2016 César for Best Animated Film), Mune and the highly anticipated movie Playmobil directed by Lino DiSalvo (Frozen/Tangled). Being an international talent hub, we offer you the exciting chance to work alongside major animation producers, directors, and onsite with amazing artists and stars like Lino, Alexandre Heboyan (Mune) and Mark Osborne (The Little Prince). Our studio is a place where fun, technology and quality meet, giving you the chance to work on one-of-a-kind projects that are as exciting to work on as they are to watch. Our new offices in the heart of downtown Montreal are pretty cool, too. Are you a team player with a passion for the quality of your work? Apply now for an awesome opportunity to boost your career to the next level! Your mission Create stunning and diverse special effects in a world as vast as Playmobil's at quality and standards requested by the VFX/CG Supervisor and/or FX Sup; Work closely with production to ensure the desired effects are delivered and that deadlines are met; Work closely with the FX Lead to meet visual requirements; Work within the established pipeline. Your qualifications Preferred 3-4 years experience creating effect, preferably in feature film or television series (asset); however, we are looking for Artists at ALL levels of experience! Experience with Houdini (preferably 3-5 years); Maya knowledge (asset); Experience with complex liquids - sea/wave/foam/pyro (asset); Knowledge of Python/C++ (asset); MUST be a team player! Please note that Canadian citizens and Canadian permanent residents will be considered in priority. Thank you to all those who express interest in being a part of the ON Animation Studios team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings, you will be contacted. The greatest stories come from the greatest talents. Join us at ON Animation Studio!
  20. Hi everyone MPC Advertising London have loads of great, high-profile advertising projects on right now, and we are looking for mid and senior level FX Artists to start ASAP. Artists are given the opportunity to collaborate, and contribute creatively, within our award winning VFX teams. We are looking for artists available to start right now, or over the next few weeks, for initial short-term contracts with the potential for longer term roles available. Please apply through the website here - http://smrtr.io/aR940w [smrtr.io] Or drop us an email for more info adv-at-mpc.jobs You can see some of our latest work here - http://www.moving-picture.com/advertising/ [www.moving-picture.com] These are in-house only roles in London - so we can only consider candidates able to work in our studio in Soho without the requirement for a visa.
  21. Very simple scene was made in Houdini. Rendered by mantra Scene by link dropbox.com/s/znam9x90lprlwy5/LIGHT_mushrooms.hip?dl=0
  22. FX TD - Storm Studios - Oslo

    Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  23. Mike Stoliarov FX artist reel 2017

    Hi! There is my fresh demoreel.Houdini, Maya , Real Flow.
  24. POPsolver not working

    I'm trying to source particle emitters from geometry that i created in a scene. Unfortunately, there seems to be an issue with the popsolver node, it's saying that: 'Connection 2 input is the wrong type' I'm trying to create a whisp effect, following some tutorials but already stuck and not able to continue. Please help! WhispIssue.hipnc
  25. Hello everyone,I encounter a problem, I load an object in my scene. I noticed that my shift in the viewer did focus my object, so I searched on the sidefx helpers (I link the url) "http://www.sidefx.com/docs/houdini/basics/view [www.sidefx.com] “The solution I could find was the ”space + G".He walked once.Arrived at a certain level of my work, I had to use the procedure previously done.I come to my big problem.My object disappeared, leaving room for red stripes on my node geometry. I can not find where the error came from … it is not for want of having tried yet. Do you have solutions? I link you my project and the picture of the problem.Thank you in advance Pyro Smoke_v03.hip
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