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Found 110 results

  1. Hi all, Is there any way to glue active objects to non active deforming object? I tried to update glue position every frame so that it could stick to passive object, but looks like it doesn't work. Attaching hip to be clear Cheers, A glueToDeform.hipnc
  2. New tutorial at CMIVFX about creating fire and flames, check it out
  3. Apply now to join us in London for a role in the delightful FX department!
  4. TRIXTER Munich is currently looking for experienced Mid & Senior Houdini FX TDs. Location: Munich Project: "Thor: Ragnarok" Type of contract: Freelance. From as soon as possible until end of September with option to extend in other projects. Responsibilities: Working closely with VFX Supervisors to creatively solve effects challenges and develop final shot look Deliver all elements in a structured way that allows efficient integration into the pipeline. Working with other TD's and artists to create photo-real effects and physically accurate simulations Working with production management to prioritize tasks. Creatively solve problems and achieve art direction for a shot. Anticipate, communicate and troubleshoot any creative and/or technical problems Requirements: Minimum 3+ years experience in the feature movie and/or television industry. Expert working knowledge of Houdini Software. Experience with rigid body and particle dynamics, volume modelling and rendering, procedural geometry generation and fluid dynamics Proficient knowledge of FX techniques and workflows. Understanding of Linux/Unix based operating systems. Familiarity with one or more coding /scripting languages (Python/Mel/etc) Good communication, organizational, time management and interpersonal skills. English language skills Due to the immediate need of our current project, we are only able to consider applicants who are already eligible to work in Europe. We are very much looking forward to receiving your application! Please send us your CV, the earliest commencement date and daily rate to laila.sleiman@trixter.de Thank you so much!
  5. Hi guys, This is something I've been looking around at for awhile, checking different solutions and testing them out. But I just wanted to check what you guys find to be the most effective way to create a shockwave from f.e. an explosion. Any and all ways are welcome, I'd just like to know what you find works best for you. Cheers, Jack
  6. MPC's award winning Advertising team in London are looking for a number of freelancers for projects starting right now. We currently need a number of experienced Houdini FX Artists, but also looking for Animators and Lighters. Please get in touch if you are available, or going to be soon, or know someone who is. advertising@mpc.jobs
  7. Scene with test tornado. https://vimeo.com/58393324 tornado_v02.hip
  8. A quick Houdini smoke simulation done in a day. This was done by using the gas target force microsolver. Hip file attached - feel free to take a look! Cheers, Mark run_smoke_v002.hipnc
  9. Hello, The effect I'm trying to create is a dragon fire effect, However since I've added new translation to the particle emitter and and container the simulation no longer runs correctly. I believe this is to do with the individual DOP networks yet I'm not sure. Any help would be great since I've been stuck on this issue for some time Thank you Dragon_flames11.hipnc
  10. Good morning people: I'm a beginner in the 3D world. My main skill is photography and I'm searching a way to integrate some kind of VFX onto my images. Now I'm trying to generate a kind of big sheet of bubble gum colliding with a head. I don't know it the Cloth collider approach is the best or FLIP could be better. I'm stuck in this part, with this setup, I need a more stretchy look but I don't know how to achieve it. Thanks for your time. Best regards, Pelayo. clothCover.hipnc
  11. Hi guys ! I'm trying to make a afterburner, jet gas exhaust effects, but I'm struggling right now. I looked at the Pyro Jet Exhaust HDA from SideFX (https://www.orbolt.com/asset/SideFX::pyrojetexhaust). I opened it and look how it works but I still can't understand. There is no combustion, no flames, no smoke, is it just fuel/gas ? If this so, how can I make it collide with an object ? Like when a rocket beginning to launch, the afterburner collide with the floor. Thank you for your help guys
  12. Hi, I am creating a "velCombined" attribute which I would like to print as a float value which I would then be able to copy/paste relative references. I was not able to find out how to do specifically that. Please help Thanks
  13. I am currently available for Visual Effects work. Please contact me at: jameshadkins@me.com
  14. Hello, I'm trying to get particles to drive a pyro simulation to create a flamethorwer effect. However i keep getting random unexpected motion, I've tried sourcing the velocity of the particles to fix it but it doesn't give the look i want. I've attached my hip file Dragon_flames5.hipnc
  15. Hello Everyone The Registration for the summer term is now open! http://www.cgsociety.org/training/course/introduction-to-fx-using-houdini1 Update: Added new extra videos to help students transition to Houdini 16. Please feel free to email me if you have any questions. sabervfx@gmail.com For Review on this course: Please read the comments on the vimeo page. Thanks Saber
  16. Are you crazy about textures, shapes and colours and constantly looking for new inspiring creation challenges? Are you passionate about 3D? Do you consider yourself great technically and creative? Do you like playing around a variety of software to get your aesthetic and realism always higher? Do you sometimes dream of joining a multidisciplinary team of pioneers based in Montreal and feel you’d thrive amazingly in international ambitious multimedia experience projects? Here is our content reel for you to be inspired: https://vimeo.com/178357432 Moment Factory is looking for creative and expert 3D Artists in different aspects of the 3D pipeline with special interest for modeling, texturing, environment and FX. Our tools are Maya and Houdini. Please note: we are not looking at character animators or any other kind of specialist 3D animators but our 3D artists also animate objects and abstract images and, therefore, a knowledge of animation is a requirement for this role. Send me your CV/linkedIn profile and portfolio/Demo reel at julietb@momentfactory.com We offer to sponsor the working visa for non-residents in Canada. Some rules apply. Note: advanced level of English is necessary and only artists with relevant portfolio will be contacted.
  17. MPC Advertising London are currently looking for a number of talented and experienced Houdini FX Artists for short-term contracts in May and June. Please get in touch if you are available or can recommend someone who is Email advertising@mpc.jobs Or apply through our website here - http://smrtr.io/XXya0A
  18. I have a load of RBD packed objects smashing on a Ground Plane, they're all intersecting by a consistent distance through the Ground Plane, the RBD packed objects are all convex hull rather than concave although changing between the two doesn't seem to make a difference. I've tried replacing the Ground Plane with a static box and trying different geo representations on it but that doesn't seem to work either. Any suggestions on how to fix this would be really appreciated! Thanks
  19. Hello everyone, so we finally got the full FX license for Houdini and I merrily went about rebuilding a setup that I built in the apprentice version, some FLIP shenanigans. The apprentice version wouldn't simulate when I enabled checkpoints, I thought that was so you can't simulate in apprentice and use the cache in the full version. But now I've got the paid license and the problem persists. I set up the checkpoint file name but no matter what interval or trail length I set, all it ever does is simulate frame 1 and write it to disk, then stop simulating the DOP network, showing me memory cache blue in the playbar and just playing the animation. I'm stumped. Is there anything I'm missing or is it a bug in H16? Any help is appreciated. Thanks in advance Paul
  20. I have two separate stacks of geo made using copySOP's, i am trying to get them to interact with each other. They do interact with each other but the constrains only effect one model, i can switch them in the merge but its only ever one that holds together, the other falls apart instantly no matter what the glue strength is. Ive put photos below and attached the scene file with the model that needs referencing in. New to Houdini so any help or advise would be greatly appreciated! Thanks PlateSimulationTest001.hipnc plate.obj
  21. Hello! Do some of you sometimes use Fluid Force node? I want to have my fluid having influence on meshes, and I cannot manage to set the node properly. If you use another method for this, I would be happy to learn it. Thank you! leafNdrop.hip
  22. Check out the new tutorial about creating explosion with pyrofx in Houdini. https://www.cgcircuit.com/course/explosion
  23. Hi Jellyfish Pictures in London are looking for an experienced FX artist to work on a major feature. You will be joining a small team working on a very exciting project, responsible for producing pyro and associated fx elements. We are looking for someone to start very soon - if you are interested please drop me a line with a link to your reel: dave.cook@jellyfishpictures.co.uk I look forward to hearing from you! Dave
  24. I have an animated cabinet that i have imported to Houdini from Maya as an FBX. I want to drop cutlery into one of the draws in the cabinet, i have imported the spoon .geo and made the cabinet a static object and the spoon an RBD object. when i drop the spoon onto some parts of the cabinet it lands fine. I want to drop it inside the draw before it opens but when i position it above the draw and play through it doesn't move, it is just frozen in the air. Im guessing its a problem with bounding boxes? Sorry im new to Houdini any help would be greatly appreciated! (Sorry for the bad angle, the draw is closed)
  25. Houdini FX artist specializing with hair and curves generations is needed for on-site contractor work in the Silicon Valley / Los Angeles area. Must have the ability to work within a VRay/Maya pipeline and create, rig and control intricate patterns like below: https://vimeo.com/59736707 Please send demo reel and examples to: joelangmuir@gmail.com and I will forward to my manager and recruiting.