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Found 25 results

  1. HI! I'm on Xubuntu and can't find the file Houdini starts from. Don't get me wrong, I know how to run the application, I just want to find the specific file that starts Houdini. I thought it were somewhere in the /opt/hfs16.0.671/, but I cant find it. Does someone know?
  2. hi Just wanted some confirmation on best practices while rendering on a single desktop machine. Is it ok to be running and even rendering in a 2nd session(instance) of Houdini when you are already rendering on the same machine? I have 2 recurring problems(redshift renderer) 1- simulations don't match if I stop and then restart a render the next day. This is after quitting and rebooting my machine 2- part way thru a render some geometry renders extremely dark for no apparent reason I theorize that my 1st issue may be due to inadequate or no caching of my simulation and will do further tests. But the 2nd issue has me baffled. Just wondering if its possible to utilize too much of either CPU or GPU resources and cause 'flaws' in your primary render to happen...
  3. Hi Can anyone tell me how to add an external drive as a favorite? This is any drive under /media/<username>/
  4. hey all, Ubuntu newbie here, I keep getting this error when i launch H16 with Ubuntu 16.04. (please see attached pic) Coincidentally when i try to render anything or do a flipbook (of even just a sphere) the screen fades to super dark, not all the way black for a few minutes then resumes the session with no render, or flipbook. I can play in the viewport just fine, and i can render with the IPR but the above does not work. Also I have no clue how to setup my save files on Ubuntu, i have a second HDD for houdini stuff specifically and I have no idea how to navigate to it for saves. Any help would be very much appreciated.
  5. Not sure if it effects other distros, but there is an annoying default behavior when you ALT-Left Mouse button click in Ubuntu. It moves the entire application Window. This is a common question but no universal solution it seems I've tried the most common solution, modifying the Mouse setting in dconf Editor, org>GNOME>desktop>wm>preferences but afaik IT DOES NOT WORK in Ubuntu mate 16.04. Anyone else have a solution that would work or I can at least try?
  6. Hi, I'm suffering from using CUDA acceleration when making Houdini custom node. Could you tell me how to use CUDA and HDK both? I'm using Houdini 15.0 and CentOS 7. I'll appreciate if you give some tips for it.
  7. Hi Not sure if my problem is Linux wide or just to my particular flavor. New ubuntu-mate install. I've lost all my scene mouse button controls. ie option or alt LEFT-MOUSE should tumble in Scene view, instead it pans my entire IDE window. option or alt RIGHT-MOUSE should zoom my scene, instead it resizes my entire IDE window. Is this a correction from within Houdini, or do I have to dig thru to find how mouse buttons are defined in my desktop?
  8. Moved to general
  9. Hello everyone, Building a new machine and I am about to install Centos 7. The system has 64gb ram and I am using one 512gb SSD just for OS and another big 2T western digital for data. Can anyone recommend a proper partitioning scheme (cache, root, home, swap) for good performance? Thank you.
  10. Hi About to install Centos on a new 1TB SSD. First question, which version should I download and do I need to install the ISO on some type of boot media? https://www.centos.org/download/ Decided I will go with 3 partitions 1 root ext4 15GB 2 swap disk of 8GB (I have 64GB RAM) 3 home /home partition to fill remaining space For my Nvidia drivers am going to follow these convoluted steps http://www.dedoimedo.com/computers/centos-7-nvidia.html Any Linux experts care to provide any feedback on the above? In particular, is there any shortcut for installing graphics drivers? BTW, I HAVE purchased the Linux course from cmivfx and am going thru it.
  11. What is the best Linux distro for Houdini to fully function?(Audio,Video drivers,etc, I want it to be stable and doesn't make a mess in the middle of my work) I'm thinking about distros Side FX suggests, Which one do you think is the best and why? Ubuntu Debian Open Suse CentOS Arch Linux Fedora Mint Thank you.
  12. Is anyone using Houdini on Centos 7 with MATE? Most articles I have found talk about installing Centos 7 with no GUI (Minimal Installation) and installing MATE. I am afraid that there will be many missing libraries for Houdin or other software packages. Should i go for a GNOME Desktop installation (with Developer Tools, Compatibility Libraries) and switch to MATE later? Any valuable information will be highly appreciated. Thank you.
  13. Hi Fresh Centos 7 install + MATE. In the process of configuring. I can see my external drives under Places >Devices and can browse them on the desktop. However, from with Houdini when I File >Open I can't see these devices. Is this a Houdini preference thing or some configuration with my desktop?
  14. Hi A few months ago I started learning Linux at school (CLI commands and some networking stuff) and I just realized that a lot of things in Houdini seems to be "Linux-based". Like the textport (wich I haven't found any usage yet): its exactly like linux command line interface, and you can type commands like cd, ls, pwd, etc...wich are actually linux commands... Also in houdini we have the concept of starting from root and going througt the various context... Whats going on? Is houdini really based on Linux? If you could explain this fact I would really appreciate it.
  15. Hi, I've recently installed CentOS 7 on my 2nd SSD, so that I now dual boot Win 10 and CentOS 7. However, is there any way of utilizing my Indie license currently registered on my Windows partition? This should be possible, but SESI won't provide any information on this, as "it is not designed in that way". So if there's any geniuses who knows how to tackle this, I'd be happy to know! Cheers!
  16. Hi, I got myself an old HP Proliant DL380 G7, with dual X5650s, 48GB Ram (Soon to be 96GB) and a bunch of SAS drives, which I am planning to use for rendering next to my WS. My question is, how would I most efficiently use it for rendering if I decide to install Linux on it, while running Windows on my WS? Currently I have all my projects and files on dropbox, but I am considering moving it all to a NAS in my network so that they can both run from that. How would you guys setup that kind of rendering? Does Hqueue support that right out of the box, or would something like Qube! be better? Cheers, Jonas
  17. Hey Peeps, I know this will sound weird but has anyone ever run HQueue on centos on a NAS, such as QNAP TS-253A-4G (see amazon link), it contains a celeron processor with 4GB ram. I note from the description of the NAS that it runs ubunto out of the box, but i have seen centos mentioned as being able to run within "container station" a QNAP app. My setups so far is two i7-4790's both running dual boot windows and centos, with a local houdini install. I would love for them to both become render nodes with HQserver running on the NAS. I know most people say just run HQserver on one of the nodes but I want the nodes to do just rendering without any overhead from the HQserver, also all of the rendered output will be stored on the NAS so it makes sense if it can also run the HQserver. I don't know the minium specs for the HQserver but if i upgraded the ram on the NAS to 8GB it might be enought to pull this off.... If anyone has any info on the minimum processor/ram for HQserver please let me know, or if anyone has a QNAP NAS that can run linux, please share your expereiences of linux on NAS.... ciao Albin HO
  18. Hello Does anyone else on linux distros (we use Centos 6.5) freeze when promoting parms when in VOP contexts ? It did it on H14 and it still does it on H15. No ram/cpu spike, just frozen. Sometimes when you can activate a UI element it will come back, but rarely.
  19. Senior Systems Administrator, SPIN VFX JOB DESCRIPTION SPINVFX, Toronto is looking to fill a Linux / Unix Systems Administrator position to work in our dynamic digital visual effects studio. Our primary application platform is Fedora Linux, with a substantial proportion of Mac OS X and Windows 7 machines. The selected candidate will join the team of talented Systems Administrators supporting our VFX production team. See us at http://www.spinvfx.com/ RESPONSIBILITIES -Linux / Unix Systems Administrator (Hardware / Software) -Technical support and general trouble shooting for commercial and custom applications on all platforms -General system administration for account set up with Idap server and mail server -Storage administration (cleanup, rsyncs etc) -Tape backup administration -Infrastructure maintenance of all Linux servers -Firewall and switch configuration when needed -General I.T. support and maintenance duties JOB REQUIREMENTS -5+ years experience as a system administrator. Should have understanding of the Linux/windows/mac co-environment in a studio setting -Tape backup administration and maintenance (Netbackup a plus) -Expert knowledge with Linux installation and application deployment -Mac OS and Windows application deployment and integration is a plus -Storage administration (Bluearc, Isilon) -Knowledge of ripping video and general data wrangling -Some experience in monitor resolution, monitor calibration, projector and amplifier. -Experience working in an Animation / VFX production studio an asset -Knowledge of Tractor monitoring or render wrangling is an asset -Experience with Shotgun software an asset -Working at non-regular hours and overtime -Above all, the ideal applicant should be a team player with a positive attitude TO APPLY FOR THIS POSITION: Interested candidates should: Submit a cover letter and CV with references to: careers@spinvfx.com Include position applying for in subject of email Clearly include your name, address, telephone and email address Indicate country of citizenship and / or status on valid work permits. Only those selected for an interview will be contacted Preference is given to qualified Canadians citizens and Permanent Residents of Canada. No phone calls or drop-ins please
  20. Here is a recording of how to get HQueue up and running on two computers; it can be really frustrating trying to setup HQueue, but I've found it's much simpler to setup on Linux (similar distros is helpful of course), where you only have to install one or two packages, and then let the Houdini installer do the rest. It's probably most helpful for artists/students who might have one or two computers they can use as workers to sim/render, but might be nice for anyone who gets stuck! I think a Windows/Mac version would be awesome, if anyone would care to create one; I haven't had any experience using HQ on anything but Linux so far! Good luck!
  21. Hi, which is the best DE to use with Houdini ? Actually, i am on Manjaro Linux and Xfce 4.10 and it is a great distro, but i have a lot of issues: - tooltips in shader are black or text is pushed too high in the tooltip window - sometimes geometry disappear in viewport with openGL 3.2 - sometimes geometry stay in viewport when i toggle off the display of objects - sometimes points numbers do not display Before Manjaro i was with Linux Mint LMDE Xfce and before with Mate. Tested Cinnamon at the start of project but multi-screen didn't work. I not tested the last 1.8, seems to be solved. So, what is for you the best DE for Linux, and distribution are you using ? Thanks for replies. Francois.
  22. Senior Media Systems Engineer - Digital Domain Vancouver Department: Media Systems Reports to: Chief Engineer Status: Exempt Classification: Full Time Purpose of the job: The Senior Media Systems Engineer assists the Chief Engineer in a variety of maintenance and help-desk tasks. The role requires interacting on a daily basis with artists and production staff to make sure that they are able to complete their own tasks with a minimum of down time or confusion. The successful candidate will work with display systems, video editing and archiving systems, as well as digital projection, and computer systems to accomplish these goals. An aptitude for electronics, displays and computers are essential. Experience in managing and maintaining cross site multi-location media system setups is also key. An outgoing, helpful manner will go a long way. Essential Functions/Responsibilities: • Monitor calibration, including desktop HP Dreamcolors and all Plasma/LED TVs • Verifying that all view station room equipment is working on a daily basis • Verifying the integrity of all conference room equipment on a daily basis • Maintain projection room equipment as required • Collaborate with Editorial staff to create Avid archives; restore jobs as requested by Vid-I/O and Editorial staff • Be the Admin for the Avid Unity: install and/or remove partitions as needed, set user permissions, etc. • Perform Avid upgrades or downgrades as needed, including adding/deleting users from each workstation • Be the point person for the conference rooms and view rooms, be responsible for user training where needed, escalate problems to the appropriate departments as needed. • Some wiring and assembling of audio and video equipment, as required. Qualifications: Education and/or Experience Required: • A specific degree is not required; however, an electronics-related degree would be useful. An Associate degree or equivalent from a two-year college or technical school would be appropriate. • Ability to assemble and wire up devices is a big plus, as is the ability to make cables and assemble connectors. • Experience with computer software and operating systems, especially OSX and Linux, preferred • Prior experience with professional video and/audio systems is a plus • Prior experience with conference room systems (video presence) is a plus • Enthusiastic, helpful, willing to engage with users and help them solve problems is a big requirement Working Conditions and Environment/Physical Demands: • Office working environment. • Hours for this position are based on normal working hours but will require extra hours pending production needs. • Walking/bending/sitting. The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities to meet business and organizational needs. To apply for this position submit an application at www.digitaldomain.com/careers/ Please select Vancouver from the location drop down menu
  23. I am having quite a bit of troubles accessing SOP OpenVDB nodes from Houdini 12.1 after compiling OpenVDB 2.0. I manage to compile both the Core Library and Houdini Tooklit. I successfully installed the library here : $HOME/dev/openvdb/ and $HOME/houdini12.1/dso/ contains all the *.so 10212 -rwxrwxr-x 1 alexp artist 10456537 Nov 20 12:52 SOP_OpenVDB_Advect_Level_Set.so* 856 -rwxrwxr-x 1 alexp artist 876302 Nov 20 12:52 SOP_OpenVDB_Advect_Points.so* ... 764 -rwxrwxr-x 1 alexp artist 781040 Nov 20 13:05 SOP_OpenVDB_Visualize.so* 356 -rwxrwxr-x 1 alexp artist 364020 Nov 20 13:05 SOP_OpenVDB_Write.so*[/CODE] At this point , I thought It would be enough to open Houdini and at the Geometry level I should already be able to access all the VDB_* nodes. For some reason it's not working for me. I checked the variable HOUDINI_DSO_PATH using 'hconfig -a | grep DSO ' from my linux (Debian) shell and this is the feedback: [CODE] HOUDINI_AUDIO_DSO_PATH := '<not defined>' HOUDINI_DISABLE_IMAGE_DSO := 0 HOUDINI_DSO_ERROR := 0 HOUDINI_DSO_EXCLUDE_PATTERN := '<not defined>' HOUDINI_DSO_PATH := '<not defined>' HOUDINI_IMAGE_DSO_PATH := '<not defined[/CODE]>' Which (please correct me if i am wrong) means that Houdini should search for dso's in "@/dso_^;@/dso" by default. Which expands to: 1) "$HIP/dso" 2) "$HOME/houdini12.1/dso" (<---this is where my SOP_OpenVDB_* files are) 3) "$HFS/houdini/dso" What i tried with no luck: - copy the files to /opt/hfs12.1/houdini/dso - edit $HOME/houdini12.1/houdini.env [append] HOUDINI_DSO_PATH= /home/alexp/houdini12.1/dso/ .. and restart houdini from a new shell. Nothing seems to work. Does anyone has any clue about why I cannot access OpenVDB 2.0.0 dso's from Houdini 12.1 ?
  24. Hi guys. You remember Ivy_generator? I fixed some bugs in it and compile it for Linux 64. Also I created a digital asset for animating it. The exported obj files must first converted by hobj.py to a cleaner houdini friendly obj file. Download ORIGINAL 32bit linux version and replace my compiled version with original one. Have Fun and let me know if you have problems in using it. fa_ivy_tool_v4.otl.tar.gz IvyGenerator.tar.gz hobj.0.1.3.py.tar.gz
  25. This setup made my houdini 12.5.371 crash on linux 64. Are you experiencing the same? is there any workaround? ps: add a clould sop after the pop network and houdini will crash! here is the log: Crash report from farsheed; Houdini FX Version 12.5.371 [linux-x86_64-gcc4.4] Traceback from Fri Apr 26 03:05:06 2013 Caught signal 11 AP_Interface::coredumpHandler(UTsignalHandlerArg) <libHoudiniUI.so> UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so> UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so> _L_unlock_16 <libpthread.so.0> RE_Geometry::getConnect(int, bool) <libHoudiniUI.so> RE_Geometry::drawInstanced(RE_Render*, int, int, RE_PrimType, UT_PtrArray<char const*>*) <libHoudiniUI.so> GR_PrimVolumeBase::drawSparsePoints(RE_Render*, RE_ShaderHandle&) <libHoudiniAPPS3.so> GR_PrimVolumeBase::renderVolume3D(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*) <libHoudiniAPPS3.so> GR_PrimVDB::render(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*, UT_Array<UT_IntrusivePtr<RE_Material> > const*) <libHoudiniAPPS3.so> GUI_GeoRender::renderPrims(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass, bool) <libHoudiniAPPS3.so> GUI_GeoRenderGL3::solidRender(RE_Render*, GU_Detail const*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass) <libHoudiniAPPS3.so> GUI_GeoRender::beautyRender(RE_Render*, GR_ShadingPass, GR_AlphaPass, GR_RenderMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderSingleGeo(RE_Render*, GUI_GeoRender*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::renderGeometry(RE_Render*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, OP_Bundle*, DM_GeoSortMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::normalQualityRender(RE_Render*, GUI_DisplayOption*, bool, GR_AlphaPass, DM_GeoSortMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderBeautyPass(RE_Render*, int, int, GUI_DisplayOption*, bool&, RE_Geometry&) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderSceneView(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::renderViewport(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so> UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so> UI_Window::doRedraw() <libHoudiniUI.so> UI_Queue::doWindowRedraws() <libHoudiniUI.so> UI_Timer::handleEvent(UI_Event*) <libHoudiniUI.so> UI_Manager::handleEvent(UI_Event*) <libHoudiniUI.so> UI_Queue::processNextEvent() <libHoudiniUI.so> UI_Queue::drain() <libHoudiniUI.so> UI_Queue::eventLoop() <libHoudiniUI.so> main_part2(int, char**) <libHoudiniUI.so> main <libHoudiniUI.so> __libc_start_main <libc.so.6> _start <houdini-bin> [/CODE] Seems it's a UI or GL problem. My graphic card is NVidia 9600GT and my driver is latest on Ubuntu. crash.hip.tar.gz