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  1. Hello everyone, good day! I’m working on simulating tree cutting with a saw. I imported my tree model, removed unnecessary parts, and used the PolyFill node to close any open areas in the model. Next, I added a group and separated the edges that are being cut to apply subdivision (since the poly...
  2. Hello, After a few tutorials and google I can create a basic tree from the l-system But the thing is the trunk mesh is quite not clean and has some twisted areas, And the connection between branches to the trunk is not natural for closed up shot. So my question is Is there any wa...
  3. Hello, i am relatively new to Houdini and i would like to ask the community for methods to find a solution for my following project. So far i've been working mainly with C4D and Blender. I would like to find a workflow to create tree shapes from 3D models. Specifically, in my project i would like...
  4. Hi! I just wanted to share my tree and plant modeling toolkit Simple Tree Tools. Its available on Gumroad for both Indie and FX users and contains 18 HDAs specifically aimed at trees and plants modeling in Houdini. I hope you guys like it as much as I do! Heres a video of some of the n...
  5. Hi all ! I have been using SpeedTree, but every time I need to import a bunch of textures and the point is that I can not control parameters... so to make variation so much repeated work and no efficient. So I was thinking to create trees in Houdini with labs so that I can control more par...
  6. cardso

    Tree Simulation

    Hi! First, I would like to say that I have a very basic knowledge of the program's tools, I have a very superficial knowledge of the whole. Maybe I don't really have the ability to do what I want yet but I decided to ask for help here! My intention is to make a tree simulation using Lsystem and...
  7. Hey everyone, I'm trying to make a tree simulation. I'm using wire solver, but I can't figure out how to deform the tree geo with the simulated curves. I tried wire deform and point deform, but the result is strange. Do you have any idea? tree_deform.hiplc
  8. Hi! I just released Simple Tree Tools 2.0. This is a huge update! Please enjoy https://gum.co/SimpleTreeTools
  9. I released tutorial about procedural tree rigging system. Applying for any model. Procedural setup of the wire dynamics, non simulation wind system and growth setup working in real time. Capture geometry by spines. https://gum.co/Xxeqf I hope you'll like it.
  10. How to do spiral curve base a tree branch which is from speedtree? like the picture? Thanks!
  11. How to do spiral curve base a tree branch like the picture? Thanks!
  12. Hello everybody! I would like to ask if anybody knows a good cgi film/reel/wip with a very realistic tree breaking. I think I saw some where a close shot of a tree slowly breaking but I don't remember if it was a reel or a film like Wolverine. If anybody have an hint to share I would be a...
  13. Tree Rig / Asset + Tree Sample Now In Patreon I happy to share one of my latest houdini digital assets , Tree Rig . the idea came from simulating tree with pyro to make a photorealstic look Patreon Link : https://www.patreon.com/posts/31800923 Viemo...
  14. Hi, I need to learn how to make this stuff: from the Houdini 18 presentation (min 11:58), this guy just draw a line and gets a tree. Anyone happy to teach how to make it? I'm not interested in getting a tool that does it, I need to learn how to create it. Thanks.
  15. Hey, thought I'd share this here. Preview of tree and foliage creation and layout tools now available on Gumroad. I've released them as "pay what you want" as my contribution to the community. I plan to keep supporting and improving these tools in future as well as releasing other tools. Let m...
  16. Tree Simulations for Upcoming Project A Storm Is Coming! Some new research and development for upcoming project , this time I try to figure out how my rig library working smoothly with pyro solver and other solvers tool breakdown : follow me on Instagram : https:...
  17. Hi all! I am wanting to use Lsystems to create trees, I find the tool very awesome when it comes to the basics of creating a tree shape. But I am having issues with leaf distribution and honestly the code is going a little over my head on what I need to do to get the leaves scatter more random...
  18. Hi Guys, is there a way to have tree meshes scattered on a terrain with variance in leaf colour on every single tree so that no two are the same colour? back in the Softimage/ICE days i could scatter points on a terrain mesh and give the points a random colour th...
  19. TD - TREE RIG LIBRARY Beta Version Some Feature * procedural rig for any tree model * tree model library and ease to use ui * live connect to speed tree * fast instancing features * redshift compatibility and mantra Pateron PAGE : https://www.patreon.com/standingmanfx...
  20. I've been trying to make a tree with a tree top that goes in approaching the top. However, I can't seem to get there. Does anyone have any tips?
  21. Hey guys, how can I duplicate particles recursively? Sort of in a fractal / l-system way, to simulate veins, bramches and stuff like this Thx
  22. Hello everyone : Some test using my tool for creating procedural Tree growing and Rigging : Tutorial Trailer : link to Tutorial : https://www.hossamfx.org/trees-rigging-in-houdini/ thanks...
  23. hey chaps, been a while since i was on here but i've been keeping myself busy! i'm having a little problem with my setup... i've got a tree (modelled in speedtree) and i've brought it into houdini. I've done a pre transform fracture to get 'splintery' pieces. I've set it up so a ball hits...
  24. Hi! I`m looking into creating a digital asset of procedural trees, with the idea being to generate a hole bunch of pine trees that you can scatter in a background of a shot for example. I`m sort off lost in the whole procedural way, and the L system is way to complicated for what we are trying...
  25. Hello, today I am facing very difficult problem, maybe you could help me in this struggle. Scenario looks like this: I received animated tree exported from SpeedTree as an alembic file. Now in Houdini it looks like wind is moving leaves which is perfect. The problem is I would...
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