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Showing results for tags 'export'.
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Packed Primitives to Maya - Best Practices
ParticleSkull posted a topic in General Houdini Questions
Hey guys, I have a scene with one object copied into thousands of points (particles). Since I'm using packed primitives, the scene gets super fast on Houdini but it's impossible to export it out. Does anyone knows what would be the best way to send it to Maya? Is there a way to, maybe, expo... -
Hi. I have a fractured object. It's newly created faces along the fracture lines are uv'd in Houdini but do not export. I imported into Maya and only the original uv's are there. See screen shot. I appreciate the help.
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When I import alembic into Unreal, I get an unknown file format and cannot import it. Below are the Unreal preferences Unreal Preferences:Ver5.1.1 plug-in:Groom/Alembic Groom importer(validity) Any help would be very much appreciated! Thank you hair_export.hiplc
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I've merged 2 skeletons together but I must have missed something because when I import to C4D the hands are in the complete wrong place in world space. Thought if I edited the path attribute it would fix the hierarchy, but it did not. Works fine in Houdini. What am I missing? RigTemp.zip
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Is there a way to reduce the filesize of this animation considering i am only transforming geo not deforming. Ideally the rop file would just save the geo just one time and then only changes in the transforms. Also can i do this with an FBX alembic.rar
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Hi evryone, Does somebody have any experiences on crowd simulation export in usd file? I did a basic work around trying with: agent pack but it doesn't work unpack agent works well but to brut force for me If somebody have any idea? I gonna continue to workaround,...
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Hi everyone! I am doing a fluid simulation in houdini that I then want to export in blender. I already achieved something, but I think I am in need of a couple of advices and I hope someone can help me here. This is the result so far after I exported all the elements in blender: VA_WaveTe...
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Hi. I have basic polyline. Turned into the rig with RigDoctor and animated via Rig Wrangle. I would like to export animation to fbx beacause as far as I understood in order to export fbx animation one needs to use rig system. But nothing works(((. Second question is how to export to fbx cop...
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Hi there, I want share for free my HDA for combine and export the cache of fluid from cluster system and convert it in VDB. Download here It's a open HDA so you can edit it if you want, please let me know if you do/did it and let me know if you use it in production. It's fr...
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Diving inside the network i can see the rop fbx responsible for exporting the low res fbx geo. I am trying to do the same thing in an other setup but i cant figure out how does it get triggered. Usually you have to press the Save button or build a TOP network. i dont see any TOP networks i...
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So i have a very simple destruction sim and i am trying to take it to maya. I had got the obj from maya with the uv. Now when i go to export the alembic sim, the uv doesnt show in maya. Even in houdini i have to unpack the alembic file to see the uv. Could someone help me with this? brick_wall.ob...
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Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
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I want to import a Houdini mesh into Unity via FBX. In Houdini, the object has vertex normals which define hard/soft edges. I export with the FBX ROP. No matter which FBX options I try, I can't pass this hard/soft edge info on to Unity. I can re-define normals in Unity by face angle, but I'd prefer...
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Hi guys, I am creating an HDA where you put the mesh and textures. What it does is that it saves those files to disk with proper names basically. However, the problem is when the texture has UDIMs. I can't find a way how to export UDIMs from Houdini. Right now the export is happening in CO...
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Hi, I try to export objects from houdini and paint them in substance painter. However, importing object to substance painter is working, but something not work as I expect. Curvature and particle rain don't work properly with object exported by houdini. Curvature mask seems nothing work, and p...
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I recently ran into a bunch of issues in getting fbx animation out of houdini and into unreal so I thought I'd share the process so that hopefully noone else needs to run into the same issues. Quick version: Use the ROP FBX Output in sops, don't bother with the labs RBD to FBX ROP...
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Hi, i've been trying to export my fur from Houdini to be rendered into maya with redshift through rop alembic, but when I cache the nurbs they don't render at all, so I tried to convert the fur with a polywire and exported in fbx. It works, but it's still a polywire, what am I supposed to do to main...
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Hi Guys ! I would like to know if there is a simple way to create hierarchy in Houdini and Export them into a FBX ? It seams that a subnet in OBJECT working fine of one level but if i want multiple level ? Box_1 Box_2 Box3 Box_4...
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Hello, people of OD force, I am a noob at Houdini only a year of experience with the software but I am having fun and enjoy learning it. Now I am doing a short film for university and I made a few different effects. I have accomplished the effects I wanted but the problem is I cannot seem to be...
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Hello, I have question. I voronoi the object in houdini. And export as fbx. But the exported object has some of combiend vertices. How can I fix that? Or fix in 3dsMax? Thank you