Search the Community
Showing results for tags 'Flip Fluids'.
-
One more Flip collision question. External colliders work as expected. But how do you get the interior of your geometry to act as collider? For instance a simple box that wraps your fluid source. The goal would be for the fluid to fill the box. What edits need to be made to either the geometry or...
-
I made a setup where I'm wedging a flip simulation and generating one flipbook per simulation. In the end I combine them using imagemagick. I'd like to know if it is possible to wait for each wedge to end generating the flipbook in order to start the next simulation and only when it is all done ge...
-
Hello As I was going through some tweaking of my Ocean scene, I have discovered a problem. Why my flip fluid area has a different color then my extended ocean?? I have done a few times ago the same things but sometime this problem had appeared! :/ would be nice if someone know...
-
hammer flip tank hammer smash flip tank I'm trying this sim with a person walking instead of the hammer guy, but because of my specs, nvdia 940MX, i5 8th gen, it's next to impossible. So I am searching ways to do it with a low res still achieving the ripples and smashes. Also, how can I make only th...
- 2 replies
-
- help
- water simulation
- (and 10 more)
-
Hello everyone! I hope everyone is doing well. Before I start I'd like to apologies for my English. I'm creating a flip sim of a ship rising from underneath the ocean and splashing pretty much similar to this type of shot and I'm following this tutorial from Escape Studios on...
-
Hello guys! Anyone know how to make a fluid simulation like the T-1000 in Terminator? like this one. - thanks!
-
- flip fluids
- suction fluid
-
(and 1 more)
Tagged with:
-
Hi, I have been working on a flip simulation.Its basically a tank. At very initial frames, water level is what I need, and water is almost static as I want. But as any object interact to flip, flip starts getting natural waves and all, but It is also Loosing its initial level and going down s...
-
Hi, I'm struggling with an issue I have at the moment where I have a boat that floats along an ocean surface which follows a curve. The idea is to have a path and an ocean I can evaluate and have a boat bob to the waves (I've done this part) and have a guided ocean simulation follow along with the b...
- 12 replies
-
- flip
- flip fluids
-
(and 1 more)
Tagged with:
-
Hey Guys, Imagine an object which fills with liquid over time. When the object is full of liquid i want the motion of the Flip Fluid stop oder decrease over time. For example: - Object fills with Flip Fluid from Frame 1 to Frame 96. - Liquid and all motion of it slows down from...
-
I'm doing a FLIP sim with animated characters matchmoved to footage that was shot at 150 fps, so I'm trying to do a sim with pre-slowed actors. I've adjusted the time scale to 23.976/150, which puts it in the ballpark, but it still feels a little not quite right to me. Is this the approach I should...
-
Hi! I'm pretty new to Houdini but am really interested in using it to form the basis of an sculpture/design tool for real world object creation. I've been working through the amazing tutorials/files of Ben Watts and recently Dave Stewart but have hit a road block. Using Dave Stewart's .h...
-
- flip fluids
- viscous
-
(and 2 more)
Tagged with:
-
Hi There! I am trying to transfer my smoke and water sim from Houdini to Unity but I am very lost. Any ideas?
-
- pyrofx
- flip fluids
-
(and 4 more)
Tagged with:
-
Hay everyone, Hope you are well. This is Probably a really silly question but I am still new to Houdini and FX and I am not sure what to do. So what I am trying to do Is transfer all the Colors from the text Below into the Flip Fluid Particles of their respective Text Shapes. I would the...
- 4 replies
-
- flip fluids
- houdini
-
(and 3 more)
Tagged with:
-
Hey what's up guys, Only 1 week left to sign up for my fast-track Houdini workshop "Introduction to FX using Houdini". Limited student capacity! Over the course of 9 weeks and 33+ hours of tutorial content students learn how to do procedural modeling, particle-, RBD-, pyro-, FLIP- and whitewa...
-
Hi there Everyone. So I have a bit of an Issue and was wondering if someone could Assist me. Explanation of the SIM : Fluids hit the center using a Magnet force, Gravity turns on and magnet force off causing the fluids to drop into a Sphere where the fluid will be stirred around by movin...
- 5 replies
-
- houdini
- flip fluids
-
(and 3 more)
Tagged with:
-
Hey Houdini Gurus! I am trying to do some RnD on creating a massive whirlpool using flip fluids. Although I am aware of how to create custom forces in Houdini, I am pretty much clueless on how to create a tangential vortex force in order to achieve this effect. In my head, here is how I think I woul...
- 3 replies
-
- velocity vectors
- flip fluids
-
(and 1 more)
Tagged with:
-
Hey guys! Was wondering if anyone has an idea how to decrease the pScale of flip fluid overtime during the sim? I am trying to do a shrinking effect using flip and thought this might be a good place to begin with. Unfortunately, animating particle radius scale on the flip object doesn't reall...
- 4 replies
-
- flip fluids
- pscale
-
(and 2 more)
Tagged with:
-
Hello Houdini community, I was wondering if anyone had had the idea of using the new oceans tools to do sand effects. I am trying to figureout the best way to set up an object in a vast desert that is rising up through the sand. A number of years ago I took Spence...
-
- 1
-
-
- ocean tools
- sand
-
(and 2 more)
Tagged with:
-
Hi, I am creating a waterfall simulation to integrate into a Matt painting, and I cant figure out how to get the spherical particles in the screen shot below, to become more foam like and not so geometric. They are part of the whitewater simulation and i've searched a lot online and asked peopl...
-
Hi all, I am looking to achieve the kind of effect in the given reference video below: https://vimeo.com/100104687 Check out the characters, they are made of grains and I am also looking for same/similar effect that can work with fluids. Thanks in advance for your help. Hope to h...
-
- houdini
- flip fluids
-
(and 3 more)
Tagged with:
-
Hi, Before starting and explaining what is all about, which is kind of obvious, I've search on this forum and official houdini forum to solve this problem but none of the subjects came across with a straight answer. What I want is simply filling the glass. The collision geometry is really thick...
- 2 replies
-
- simulation
- solver
-
(and 1 more)
Tagged with:
-
Hi, I do have houdini experience, just never with Fluids. Basically what im trying to achieve is making a boat going across a slightly choppy sea (something a bit like carlos's example ), i did follow sidefx's tutorial on flip tanks, but thats only basic and i want to push it even more. her...
-
Hi, For a school project I have made a FLIP sim that enters the scene when a door opens. The project has been 3Dcamera tracked, matchmoved and model-built to sit in the shot nicely. I am wondering what the pathway would be to render only the visible sim once the door has opened to let the fluid...
- 2 replies
-
- Matte Rendering
- Collisions
-
(and 1 more)
Tagged with: