Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Search the Community: Showing results for tags 'boolean'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 4 results

  1. Hey guys, I want to make a simple screw in Houdini, but the boolean operator is not very helpful when I try to make the thread out of a helix :/ The aim is to subtract the helix from the body of my screw, which should create my thread. But it won't subtract it entirely :/ Could you help me please? screw.hipnc
  2. Good evening I am trying, to boolean a very complex model inside houdini. Its an engine that has thousands of little parts. Since the original format is not supported, I had to use Softimage first and than export the geometry. The first problem of course is alot of open caps, dissconnected edges etc. Actually most of models we get from architecture/ingeneur applications, give us alot of headache Anyway, I thought first thing to use would be a 'remesh'. Takes some time, but thats working. Problem is, the geometry will be smoothed out and so on. And when using 'cookie' houdini is crashing. What about using VDB? I tried that. Super fast and actually a nice result. But when I combine the engine with a cube to cut out a cross-section and 'convert to vdb' to get a polygon model, the model has alot of holes, disconnects etc. Is there a recommended workflow? I exported the model from Softimage as Alembic btw. Thanks alot, marc0s
  3. Hi. I'm working on a tool that allows to selection-paint fracture pieces. It works great on simple things, like spheres, planes or tori, but ... when it gets to a more complex, organic shape, like a human face, and the model has holes, things start getting hairy. The weak link is the Break SOP. Right now it seems to me it's almost unusable on anything complex. The only thing I can think of to fix it right now, is to convert the model to a flat set of patches based on UV's, do the cutting and then wrap it back to its original shape, or replace the Break SOP with something else. Any advice? Best Regards Filip
  4. Hi, I want to get the frame number in which an attribute changes its value, and keep it stored. Maybe my brain ain´t at its best today, but I´m struggling. Currently taking a look at CHOPs triggers... Any quick solutions out there?