Search the Community
Showing results for tags 'Modelling'.
-
Hi, I am Procedural Generative Artist. I am specialized in Procedural Asset Creation. I can create 3D assets for Games/Movies/3D Printing. My works have been featured in Several Websites. I am also able to create FX. You can see my reel below. I am looking for any kind of work. You can s...
-
hi, im building a modular setup. I want to have wall modules on the lines with that slope. In order to make them fit to a tower module its not enough to simply orient them. I need them to be deformed to make them fit. The first attempt was to apply a point deformer. But that result was inaccurate an...
-
hello all, iam just dong a wall tool but i found that if my line is in curve shape i might get some gaps in-between the bricks. is there any way to fix these thing and i also found that some of the bricks are intersecting with each other. it will be a issue while doing RBD. is there any way to fix t...
- 2 replies
-
- houdini
- procedural
-
(and 3 more)
Tagged with:
-
Hi there, I'm studying Houdini for some time and at this point i'm trying to create something with a little more complexity than the usual. This time, I have a pattern applied to a spherical cage and would like to add a distortion similar to the "liquify" filter from photoshop. I've been e...
- 1 reply
-
- modelling
- attritbutevop
-
(and 1 more)
Tagged with:
-
Hello, I'm trying to select every horizontal row as shown here (done manually), I've had trouble using group by range as I can only select vertical rows. I'd like it to update procedurally as well as I increase or decrease the divisions.
-
Z allows you to simultaneously edit geometry in Houdini and ZBrush. The toolkit is designed for modeling and animation artists and divided into four parts: 1. Data exchange between programs without using files. The function may be of interest not only to Houdini users but also to ZBrush us...
-
Hi, I am very much a novice to Houdini, at present I am trying to create a a procedurally modelled house the for a scene/environment I am creating Is there a way I can say/command Houdini to bbox a specific point from a resample node's length to the opposite end of the target geo? Would this ne...
- 2 replies
-
- if funtions
- modelling
-
(and 1 more)
Tagged with:
-
Hi there, I am growing and instancing a few plants on a surface. The growth animation is done at the SOP level. I am now trying to have them collide with one another. But because everything is done in SOP, I actually don't know how to tackle this issue. Any idea? Thank you
-
Hi Guys, I was trying to copy an object along multiple curves. I have attached few images that show how I get these curves. What happens at the end I'm getting some curves that have flipped winding orders, this eventually changes the tangent direction. Due to which when I use copy to points sop...
-
When I sweep along a curve which was built by taking a grid and running a carve on it, my sweep looks like this- However my I try to do it on a curve that was created by taking a line, and then copying to smaller lines on the ends and fusing, it looks like this- As you c...
-
Is there any "real" attribute in a mesh that defines how vertex UVs are connected together? Or is it only implicit, so if two vertex UVs have the same position, they are considered merged? For contrast, in Maya a UV set is considered its own pseudo mesh, with the same UV point connecting t...
-
I have an image sequence with an alpha and a tracked animated camera. I need to create some shadows on geo from it. My plan is to create some basic geo from the alpha Tracing & extruding to create some rough geo to cast shadows good enough for my purposes is no problem, however how do you proje...
-
As a newbie to Houdini 18 and about to start course in bricklaying, I was wondering if anyone had any advice or expertise in one or both of these disciplines. In my mind's eye I'm thinking that I could use the proceduralism of Houdini 18 using a grid system set to the measurements of a British...
-
- 2 replies
-
- 2
-
-
- procedural
- 3dmodelling
-
(and 1 more)
Tagged with:
-
How to procedurally flatten the bottom of a sphere. Just an idea can be very helpful here. I have been trying bbox (min, max y-components) in a vop over points, haven't been able to achieve.
-
Hey Odforce, I am having a hard time fixing the results i am getting from the Trace-Sop. As you see i get this kind of overlapping faces + if i try to polyextrude, the direction of the traced faces seem to be totally off. The result i had from basic shapes were pretty good, but as soon a...
-
Hi Superior brains, as I approach modelling methodologies, I've turn my attention towards VDB's In the below example I've used a grid (but this would be an arbitrary shape Convex/concave "2Shape") with a noise pattern to create heights for a later extrude; I then convert to VDB to "cleanup...
-
I was following along nicely to this tutorial until the end where he uses a voxelmesh sop. My Houdini version (18.0.416/education) doesn't know what this node is. I also couldn't find it searching this forum. Any ideas? thanks
-
Hey everyone I am making a road system that dynamically deforms the terrain and for the most part it works great however every individual street is its own curve then merged and fused together. The problem is I will end up with 100's of curves and if I want to go back and adjust a point I have to go...
-
Hi all I am currently working on a feasibility test in order to build up some understanding of procedural modelling, I have a question regarding expressions in Houdini today, I have received great help from artists in the community which I am very grateful for, thus has helped me get this far,...
-
Hi all, I'm looking for a way to ensure I generate guaranteed non overlapping UV's. (Besides exploding it into all triangles and a huge mess). The resulting UV's don't need to be super great, the importance of fixing the non overlapping issue is key. flattenUV and unwrap and all tools I tried o...
-
Hey ya'll, So I've been working on this photoreal honeycomb for a project and I'm not happy with the amount of detail I'm achieving. I'm relatively new to Houdini and I've been trying to use it as a Generalist package however as soon as I have to use any code I start to feel out of my depth....
-
Hi, I need some help exposing materials on an object made in 3ds Max. Im modeling the assets in 3ds Max and sending them into Houdini to Unwrap, before sending them on to Substance Painter (then on to Unreal). It's a workflow that worked excellently when using Zbrush instead of Max, but...
- 18 replies
-
Hi, Saw the attatched image made in blender, is there any way to make cotton candy in houdini(without grooming)? ThankYou,
-
Hello, my name is kalata and I am an experienced Houdini Artist. I also have solid experience in 3Ds Max, Nuke, After Effects and Photoshop. You can check my demo reel here: https://www.behance.net/gallery/96292145/Procedural-Apartment-Blocks https://www.behance.net/gallery/93554753/Proce...