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  1. Is there a way to keep continuous @name between pieces using Boolean Fracture separately? name.hiplc
  2. Hey ODForcers, I have this shot I'm doing for my reel. As you can see a bullet is going through a fish tank. I have multiple other issues with the current state of it, but here I just want to ask how anyone would make it so the glass breaks at the point of impact and then sprea...
  3. Dear ODForce krew, I am doing a bullet through a fish tank in slow mo. I have simmed only a chunk of the water for two reasons. First so I can have more resolution, and second as most of the tank would not be affected by the bullet, saving unnecessary sim time. I also have a procedu...
  4. How do i get my edge fracture to look more like boolean fracture. I want to control where the cut happens The boolean fracture doesn't do well with vellum. I want the sphere on the left to have fractures like the one on the right using edge fracture. Can somebody please help me with t...
  5. Hello What I am eventually going for is a simulation where a rope extracts a tooth from a lion. Conducting a test here with a statue I am having problems just getting a boolean fracture to work at a precise position at the base of the tooth. I was hoping just to insert a grid across the b...
  6. Hello everybody, I have a problem with the boolean tool. I have a cube and a font. I want the font to be inside the cube, but in the form of a hole. First I tried to subtract the font from the cube with the boolean node, but that didn't work, so tried to fracture the cube with the voronoi node...
  7. I have some fracturing happening in a sop solver inside a dopnet on a simple booled piece of geo. I have the fractures working on the geo over time and all is good. The problem I'm getting right now is the bool is failing. It works as expected if I add a fracture to the geo before the dopnet, but I...
  8. Soft Boolean technology, which was previously part of Modeler for Houdini addon, is now available as a separate product. Soft Boolean tools allow you to stitch polygonal meshes with boolean operations and adding accurate fillets to the resulting geometry. Houdini node can be used with the classical...
  9. I've scattered randomly sized and colored metaballs onto a grid (some of which merge), converted them to polygons and then boolean intersected them with the grid, to get colored slices as attached. The slices have color striations (attached). Does anyone know what's causing the striations and...
  10. I am trying to boolean subtract an object (cutter or object may be animated), and this object being cut should retain that new shape every frame after being cut upon leaving the cutter area rather than 'regrowing'(?) the original mesh. Am wondering if anyone has any ideas on how to achieve this...
  11. I want to use boolean to do soft body bellum, but I don't know what to do if I want to control the string part... I need your help. I also attach a link to the YouTube video that I referred to. Report post I need the part2 part...
  12. Hello, I am trying to do a boolean operation, I have a curve which uses a carve SOP to shrink or grow, I have used a polywire to give it some geometry and I am using this geometry for input2 in the boolean operation. But when I change the carve, the main object that is connected to boolean inpu...
  13. I am struggle how to remove the inner line after boolean for drawing contour. I know that line comes because of connecting primitive as same height, but the both side of points are not neighbor so they are random... If you know how to remove that line, I would like you to tell me.
  14. (Hello! first post, been learning H for a month, this forum is amazing) What I'm doing: a boolean between two polygonal circles produces a flat ring, I polyextrude it into a solid ring (Fig. 2), then polybevel the side edges (Fig. 3). 1) Problem is, when I try to subdivide it I get weird m...
  15. I want boolean outside camera area. How can i do?
  16. Hello Friends, Thank you for your time. I'm sure this is a very easy question, but for the life of me, I'm unable to get the result I want. I'm currently working on a dynamic stone wearing node. I'd like to be able to clip the outside corners with these little cutters. I've got most of what i...
  17. Hi, I am new to Houdini and cannot solve this problem: I created two open circle objects (circle > sweep > merge). The dimensions are identical. I want to combine them and then bevel the edges. It looks fine before I apply the polybevel (Image: Polybevel_01.1 and 01.2), but with the p...
  18. hi all, This is a bread and butter problem, solved in many different ways....remove (cull) the outside piece primitives after a "Boolean Fracture". Ive been looking for a simple and fast VEX solution (not... for-each loop nodes) I found one that seems in the right direction as I love its simpl...
  19. Hi; I tried to use boolean SOP on some 2D shapes, but the resulting geometry is not that clean. How can I get a clean result without unnecessary polygons? Thanks. Boolean2D.hip
  20. Hi all! There's 1 week left to register for my Mastering Destruction 8-week class on CGMA! In supplemental videos and live sessions we'll be focusing on some of the awesome new features in Houdini 18, and exploring anything else you might be interested in, such as vehicle destruction. For...
  21. Hello folks! I have a pre-fractured piece which is a watertight mesh (from the previous simulation) and cutting plate (grid with noise) and planned to do a secondary fracture. Direct boolean fracture is failed to cut them apart. Meanwhile, when I VDB remesh the pieces before boolean fract...
  22. Hello, I'm trying to make dust effects like Avengers. I used color attribute by boolean and use pop with it. I'm struggling with generating pop and there is some lagging like the video I upload. How could I fit it and makes it looks right way of emitting particle as well? unt...
  23. Hi Guys; I tried boolean SOP to subtract two geometries, but in resulting geometry there are some points that I need to clean up them. Is there any other SOP that cleans it up? Thanks. Boolean.hip
  24. Hi All I'm trying to use boolean detect ainsideb, on polygon spheres. ainsideb is in output Primitive groups, most of which is greyed out. There's a tick on A inside B in this list but the group doesn't appear in the geometry spreadsheet. The noise that I'm running on this group in the next nod...
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