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Search the Community: Showing results for tags 'effect'.

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Found 21 results

  1. Hello,everyone,I need to do a effect like this pciture. I made some test ,but looks dont like this, so i upload this picture,maybe someone can tell me some ideas, thanks!
  2. Hi Guy, I am working on a project, it is a fractured wooden logo that I need to explode the pieces and then get them back together which turns to another logo. So, the second logo has to be created from the pieces of first logo. What would be the best way to do such a effect?
  3. Hi there, There was an effect i'm interested to. And I try so hard to simulation it, But I'm feel so confuse about that. In the commercial video , around 6s-8s , there are pieces rocks on the ground and roll or stick together to be a shape of phone. I try to do the same effect in houdini , I shattered an object then do a rigid body and let it collapse on the ground , then cache the result and reverse it. But, It look like time reverse but not like what I was think about. I've researched lots of keywords but still can't work , maybe someone can give me some tips about this.
  4. Houdini tutorial VOL 01 Houdini Training Package number 1: Educator : Amin Sadeghvand | Software : HOUDINI 15.5 | Level : Medium | Duration : 13 hr | Volume : 4.31 GB| Quality : HD | Language : English . Website
  5. I am currently available for Visual Effects work. Please contact me at: jameshadkins@me.com
  6. Hey peeps, I'm new to houdini and trying to create a fur effect. I'm following the video on the SideFX page, but I ran into a problem that's probably very simple, but problematic for a beginner: when I select limit to bounding box, the box isn't there. Now I don't know if it's just not visible and I need to zoom it on it (though I tried selecting the move tool to see if it would become visible) or if it's just not there. I imported a 3D model from maya if that's an important factor. Thanks in advance!
  7. Hello! Do some of you sometimes use Fluid Force node? I want to have my fluid having influence on meshes, and I cannot manage to set the node properly. If you use another method for this, I would be happy to learn it. Thank you! leafNdrop.hip
  8. effect

    hi, everyone. I'm student in japan. I'm sorry.I use only bad english. btw, I reseached to move RBDobjects by pyro sim. I use POP Advect By Volume. but, it's not going well. Where are I going wrong this way. if you know a different good way. Let me know. Please. test_RBD_moving.hiplc
  9. Hello, I'm trying to create a looping animation of water spiling on the ground, so that it repeats itself every 60 frames , but im stuck at the part that where I need to blendshape the last frame and the first frame since I can't find anyway for the points to be blend shaped to their nearest relative point. waterfallloop.hip
  10. Hi guys, I new in Fx i do lighting in houdini now i am learning.I have stucked somewhere, for that need your help. i have infinite pattern design of particle dots. . . . . . . . # . # . # . # . # . # . . . . . . . . # . # . # . # . # . # . . . . . . . . i am generating this pattern from texture. particles from texture. those are static particles not emitting or moving, now i want to emit particles from dot and those dots will create another design ( . > # ). and dots will disappear. here comes problem, how to tell particles to go where and generate which design. as u can see above. each dot will emit particles and will go to three sides and generates the design. any suggestion?
  11. Hello, First post and relatively new to Houdini. Im looking to produce a rain effect. I figure the best way is to use a particle emitter from a grid. Basically for the shot I am doing, there is a car driving straight on a road and I need some rain to hit the front of the car and the windscreen. The rain needs to collide with the car and I am also looking to produce the streaking effect as the rain slides along the car. My main question is how to emit less particles, randomly across the object its emitting from. Also, how do you make the particles tiny (raindrop size) rather than coming down in one giant blob. I've been looking for some tutorials for a few days now and I have found nothing. Any help appreciated, thankyou Charlie
  12. Hi guys, I was trying to do some Rnd with the Lava shelf tool and used the Cooling and Heating tools but I can't get them to work properly or at least how I thought it would work. I created 2 boxes (one for each) and it's cooling/heating when the fluid gets to the box but keeps on going after that as it had no effect. Looks like it works with the heating one but with the other it works just when the fluid hits the surface and then loses the attributes or whatever.. It should work with the volume, not just surface, and get even cooler, no? Well I think you will understand watching the video and the hip file. Thanks in advance! lava_coolingProblem.mov Lava_test01.hipnc
  13. I am trying to imitate the pyro effect made by Mannoraoth in this Blizzard cinematic. I am getting nowhere figuring this out by myself. I got the color scheme down in the shader but past that, i do not know where to go. I am not sure if i should use a pyro fx shelf tab flames, explosion or fireball. If you know of a better way, please tell me. i am willing to learn and listen to the communities knowledge base. I am going to use it for a game i am working on. Please help. timecode: 2:15-2:21 PS: I am working in Houdini 15
  14. hi eveybody i want to make this https://vimeo.com/37634460 can your suggest me to make it. thank you
  15. I wanna to get the tornado effect with custom velocity points which run around the the curve. You can check the link below https://vimeo.com/55128796 test.hip
  16. Hello, CONTEXT I have a scene in which a character is painting a floor. The paint is transferred to the floor as points and converted into a VDB and then geometry (to fit the style of the film). Here's a video of the scene I'm busy with: QUESTION It would be nice to get some secondary splashes when the character slams down the brush (and randomly when he paints on the floor). My initial thought was to source the brush geometry, and give it a pop collision detect (for the floor). Then replicate the points with an initial velocity, mesh them and presto. A couple of problems though: 1. I want the particles to emit only now and them (randomly essentially) and at high impact times. 2. I would like to set the directions of velocity to match the animation. 3. With the pop replicate the shape of the splashes wouldn't look ideal The scene and its alembics are a bit large for the post :/ Thanks
  17. Hello! Please tell me how to make a similar effect? Thank you!
  18. Hi guyz, I'm currently working on a little fluid explosion type effect. For that I cached out my simulation, and I would like to now cache out the geometry that gets generated, however everytime I start my caching (using rop outputdriver), it only caches a few frames until it crashes. It seems like it is running out of memory, but I'm working on a machine with 32gb ram, and it always caches a few frames until it crashes. Do you know if there's a way around this? Thanks in advance Sustaxata
  19. hi guys looking for help in creating debris elements . i did basic RBD sim , and now i want to add their more detail like debris . how do i add that in simple way .
  20. Hi, I've been trying to figure this out for a few days, but no success. It was a sceen with flip simulation that recieve vel from curve. Somehow my flip decided to completely stop moving around frame 287. I use Houdini 13.0.237 Thanks custom_vel_test.hip
  21. Hi! I just started learning houdini,it's amazing software! but i have trouble with dynamics so,i have many square piece of cloth and i want them falling and rotate around one of the axes how can i do this? Thanks for help!