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Hello fellow Houdini users. We need a sys admin to help us create pixels for science! Help support the Visualization Studio in producing planetarium shows that communicate the California Academy of Sciences' mission: to regenerate the natural world through science, learning, and collaboration! https://www.calacademy.org/exhibits/morrison-planetarium If you have technical experience maintaining artist's workstations, DCC tools, render farm support, etc, please consider applying here: https://lnkd.in/gJA8zXQk Sincerely, Jeroen Lapré Senior Technical Director Visualization Studio California Academy of Sciences Mobile: 415 299 9540
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Senior Compositor We are producing 5 hours long web series, integrating live shoot with 3d virtual production. Our film division consists of researchers and artists. We are looking for a competent and passionate composition trainer and consultant to: Train our team in NUKE Remain engaged with our researchers and artists team to trouble shoot as and when problems are faced Execute scenes by bringing your experience to enhance our film user experience Duration: To be determined together Location: Remote Working with Physical intervention - Bangalore, India (last stage of project) Reach out at careers@nvlife.net ABOUT US We are a deep research-based health and wellbeing organization that has been converging ancient wisdom and science to bring out solutions to reverse any form of suffering humanity faces. Our research led us to write the book and that led us to start online courseware during the pandemic. In the process, we produced more than 10,000 hours of content and continue to create more. From being researchers, writers and teachers, we have recently diversified into storytellers- the result of which is a brand-new production house that creates content that connects humanity with its lost wisdom. In a world that is consumed with AI, we are the only organization that specializes in creating an artist. In the last one year of production, we have hired individuals and helped them evolve into artists by using the unique techniques developed at Curedemy. For two years we have researched the concept of sleep, hence, decoding the mysteries of sleep, dreams, nightmares and regeneration. We are in the production phase of taking it to the big screen. The medium of development of the current web series is Unreal, Houdini, Blender and Nuke. We solve problems. We classify all human problems into three categories. We call them suffering. 1. Distress- Emotional body issues 2. Mental Disorder- Mental body issues 3. Disease- Physical body issues For our transformative journey from researchers to storytellers, we are expanding and looking for an ecosystem of artists who can transform our vision into a visual and audio appealing story in a simple manner while it reveals the deepest of the secrets that trouble humanity on a daily basis.
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We are producing 5 hours long web series, integrating live shoot with 3d virtual production. Our film division consists of researchers and artists. We are looking for a competent and passionate composition trainer and consultant to: Train our team in NUKE Remain engaged with our researchers and artists team to trouble shoot as and when problems are faced. Guide us by bringing your experience to enhance our film user experience. Duration: To be determined together Location: Remote training and open for visiting (Bangalore, India) if required Reach Out at lipika.jain@nvlife.net ABOUT US We solve problems. We classify all human problems into three categories. We call them suffering. 1. Distress- Emotional body issues 2. Mental Disorder- Mental body issues 3. Disease- Physical body issues We are a 12-year-old deep research-based organization that has been converging ancient wisdom and science to bring out solutions to reverse any form of suffering humanity faces. Our research led us to write the book and that led us to start online courseware during the pandemic. In the process, we produced more than 10,000 hours of content and continue to create more. We are now moving up from being researchers, writers, teachers to storytellers where we are producing films and web series based on our content to reach every household as per our vision. For our transformative journey from researchers to storytellers, we are expanding and looking for an ecosystem of artists who can transform our vision into a visual and audio appealing story in a simple manner while it reveals the deepest of the secrets that trouble humanity on a daily basis.
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We are producing 5 hours long web series, integrating live shoot with 3d virtual production. Our film division consists of researchers and artists. We are looking for a competent and passionate composition trainer and consultant to: Train our team in NUKE Remain engaged with our researchers and artists team to trouble shoot as and when problems are faced. Guide us by bringing your experience to enhance our film user experience. Duration: To be determined together Location: Remote training and open for visiting (Bangalore, India) if required Reach Out at lipika.jain@nvlife.net ABOUT US We solve problems. We classify all human problems into three categories. We call them suffering. 1. Distress- Emotional body issues 2. Mental Disorder- Mental body issues 3. Disease- Physical body issues We are a 12-year-old deep research-based organization that has been converging ancient wisdom and science to bring out solutions to reverse any form of suffering humanity faces. Our research led us to write the book and that led us to start online courseware during the pandemic. In the process, we produced more than 10,000 hours of content and continue to create more. We are now moving up from being researchers, writers, teachers to storytellers where we are producing films and web series based on our content to reach every household as per our vision. For our transformative journey from researchers to storytellers, we are expanding and looking for an ecosystem of artists who can transform our vision into a visual and audio appealing story in a simple manner while it reveals the deepest of the secrets that trouble humanity on a daily basis.
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Hey guys, I have a particles simulation wrapping around a sphere (with min_pos) , I need to prepare a render for Nuke, which has the simulation unwrapped 360 degrees (as HDRI), do you have any idea how to do it? Basically the unwrapped simulation needs to work as a texture in nuke where the compositor will be able to wrap it back to a sphere (an eye of a character).
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I'm new to python and trying to recreate a feature of Nuke's node view. It allows you to swap the positions and connections of two nodes by dropping one on top of another with [ctrl+shift] held. I have already created a shelf tool that swaps the nodes (any feedback is appreciated, like I said I'm relatively new to python). I'm just wondering if I can trigger this script the same way nuke does, when one node is dropped onto another with a modifier key held down. nodes = hou.selectedNodes() inputInfo = [] inputBuffer = [] outputInfo = [] outputBuffer = [] # check if two or more nodes are selected if len(nodes)>=2: for idx, node in enumerate(nodes): # if more than two nodes are selected break loop after two iterations if idx>=2: break # create array of input connections and output connections for each of the two nodes inputInfo.append(node.inputConnectors()) outputInfo.append(node.outputConnectors()) # the connection array will update each time the nodes are altered so I've saved the connection info to a buffer (node to change, input index, node to connect to, output index, self) for idx, inputs in enumerate(inputInfo): for inputs in inputs: for inputs in inputs: inputBuffer.append([nodes[1-idx],inputs.inputIndex(),inputs.inputNode(),inputs.outputIndex(),inputs.outputNode()]) for idx, outputs in enumerate(outputInfo): for outputs in outputs: for outputs in outputs: outputBuffer.append([outputs.outputNode(),outputs.inputIndex(),nodes[1-idx],outputs.outputIndex()]) # delete all effected connections for inputs in inputInfo: for inputs in inputs: for inputs in inputs: inputs.outputNode().setInput(inputs.inputIndex(),None) for outputs in outputInfo: for outputs in outputs: for outputs in outputs: outputs.outputNode().setInput(outputs.inputIndex(),None) # rebuild connections taking into account if the input/output index exists on the target node, whether it is a subnet and whether the selected nodes are connected to each other for inputs in inputBuffer: if inputs[1]<len(inputs[0].inputConnectors()): if inputs[0].name()==inputs[2].name(): if inputs[4].isSubNetwork()==1: length = len(inputs[4].subnetOutputs()) else: length = len(inputs[4].outputConnectors()) if inputs[3]<length: inputs[0].setInput(inputs[1],inputs[4],inputs[3]) else: inputs[0].setInput(inputs[1],inputs[2],inputs[3]) for outputs in outputBuffer: if outputs[0].name()!=outputs[2].name(): if outputs[2].isSubNetwork()==1: length = len(outputs[2].subnetOutputs()) else: length = len(outputs[2].outputConnectors()) if outputs[3]<length: outputs[0].setInput(outputs[1],outputs[2],outputs[3]) # swap positions of nodes pos0 = nodes[0].position() pos1 = nodes[1].position() nodes[0].setPosition(pos1) nodes[1].setPosition(pos0)
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Hi. I have an image rendered with Mantra in Houdini. Please let me know if there is a way to do it with a python script. Do you know how to copy only this mantra node to Nuke and that image can be loaded directly from Nuke? Thank you.
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Here's an art piece I did. It's a nuke in a globe. Hope you enjoy Here's the link:
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UPP Advertising (www.upp.cz/advertising) is currently looking for skilled Nuke Compositors for a short-term period, starting next week (15.3. – 21.5.)! Join our amazing team on several interesting projects and maybe it will be a great start for longer cooperation. Remote work available. More info / To apply send an email to martina.sramkova@upp.cz
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Houdini environment artist We are UPP Advertising (www.upp.cz/advertising) and we are looking for our studio in Prague an experienced Houdini artist to help us generating large scale and full CG natural environments in photoreal quality. Desired experience and skills: - demonstrable experience creating photoreal and consistent quality outputs using Houdini terrain tools - ability to optimize and efficiently work with data-heavy Houdini scenes - experience with full CG environment shots assembly, shading and lighting (Mantra, Redshift) - ability to use VEX - experience using and building Houdini digital assets - strong problem solving skills and shot finishing skills - good communication skill and ability to take direction with minimal supervision - ability to learn and adapt to proprietary tools and processes - knowledne of following applications is a plus: Speedtree, Nuke / Fusion, Substance suite - ability to use Python to power-up Houdini digital assets is a plus - good English If you are interested send me your CV/showreel/work to: martina.sramkova@upp.cz
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Hi, I've setup a simple scene with a grid and a material applyed to it and I've exported the roughness map to an AOV, I've checked the Luminance values and they are different from what I see in Nuke, do you know why this heppens? Mantra values around 0.92 Nuke Value around 0.87 I've put in the attachment both the scene and the map Roughness.zip
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Hy guys! This is my entry for the HOUDINIMATIC Challenge #5: Halloween Rules: Free subject on the theme of Halloween, 1-month deadline. The result had to be a sequence and everything had to be done under Houdini except the compositing and the modeling if it does not lend itself to the procedural (the tree in my case). Specs: Intel Core i7 2600K@3.4GHZ, 32GB RAM Dev: Layout: 1d / Spiderweb: 4d / Leaves: 6d / Candles: 4d / Dirt: 3d / Fog: 1d Rendered with Karma (BETA). Rendertime: 5d16h30m This was a great challenge experience and perforce, the occasion to learn new techniques during the project. Huge thanks to the community for the feedback and tips to improve the shot! Characters by Mixamo. Music: Countdown by Alexander Nakarada Link: https://filmmusic.io/song/4865-countdown License: http://creativecommons.org/licenses/by/4.0/
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Hello everyone ! In this introduction, I have created an asset ES voronoi chunk. Also is included the workflow. I thank all the odforce users given that I understand Houdini in this forum. I have not contributed as much as them, but I achieved to learn from the users and I thank you again! I hope that with my work, I can contribute to be part of knowledge sharing of this forum. Watch > https://youtu.be/x6CaCquqeYg
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Hi VFX heads, We are looking for a small upcoming VFX studio/freelancers to help us finish off 2 key scenes for our short film. The 2x scenes consist of around 40 shots overall, which will require the artists to have some good solid understanding of roto, camera tracking, 3D, as well as digital compositing. In particular, we are looking for Houdini whizz kids who have experience creating: - Storms, dust particles, spores, smoke simulations. This short is self-financed however we do have a budget to bring on the right team. If there is anyone in need of creating some great film VFX content for their showreel, please do get in touch. Many Thanks Simon
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HI guys i have done this realistic bubble burst inside of houdini 18. please comment your thoughts, and do like and share.... Thank you..!
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Hi guys, I'm glad to share the breakdown of my last project with you! This was my submission for a challenge hosted by Houdinimatic Community. Hope you enjoy!
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Hey Guys, So I am doing a bit of an experiment. I haven't worked with DCM and DSM in Houdini much so I could use some information. I want a "Full Deep" (not sure if thats the term) of my image. I want each sample of my deep too store my rgba at the z sampled. The result should be when I DeepCrop this in nuke as I slice back and remove objects in front of background objects this reveals the pixel information behind that object. I initially tried with DCM and the DeepEXR works great but it does not seem to sample my e rgba of the object behind this. I read through the properties and tried some stuff but I feel like I am missing a step to get this result. EDIT: I understand this is prob not a standard application but is there a way to store that rgb information at each sample of the z? Any Solutions? Cheers! particles_example.hip
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This is one of the FX development I did for the Chinese animated feature 哪吒 (NeZha). All the FX are done in Houdini using flip and custom airfield to generate the waterfall effect, rendered in Mantra and final comp in Nuke.
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Waterfall Bending VFX breakdown from 哪吒 (NeZha). I was responsible for all the FX and rendering FX elements. All the FX are created in Houdini and render in Houdini Mantra, final composite done in Nuke.
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Artist Michelle Lopez is seeking a part-time temporary mid-senior level animator to modify an existing 360 degree animation of an explosion depicting moving debris. Seeking artist with 3-5 years production Houdini experience and 1-2 years Nuke experience for 1-3 weeks of remote work, freelance flexible schedule. The video will be one aspect of an immersive video and sound installation to be presented at the Franklin Institute Planetarium in Philadelphia. The video brings together natural disasters, cultural iconography, the aftermath of violence and visualizations of entropy. Please reach out with reel/resume to michellelopez@me.com Low_Res_Joplin_Snip.mov
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Hi there, Rainbow CGI (location Rome, Italy) looking for FX Artist (with Houdini) and for Compositor (Nuke). general requirement: minimum experience in production 2 years good knowledge of Houdini (for FX artist position) or Nuke good knowledge of Nuke (for compositing position) respect for deadline problem solving and available to work with team for compositor skills like rotoscope, camera track and clean-plane is essentially For apply you can visit the website (http://www.rbw-cgi.it) or write to - recruiting@rbw-cgi.it Good luck! Matteo Ps. Send me a message if you should apply so I can said to the HR
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Role Interference Pattern are looking for a freelance mid to senior level nuke compositor. Houdini / Redshift knowledge/experience is a plus. Requirements Applicants must: • be available for an immediate start until approximately mid March 2020. • be able to work on-site at the Interference Pattern studio in Edinburgh • currently be able to work legally within the UK The role requires a broad knowledge and experience of nuke compositing including 3D comping. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking for a proven track record in turning out great, realistic-looking work and a candidate who can demonstrate a strong sense of visual aesthetics. Application process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
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Role Interference Pattern are looking for a freelance mid to senior level 3d artist with experience in creating realistic environments. Houdini, Redshift and Nuke knowledge/experience a plus. Requirements Applicants must: • be available for an immediate start until approximately mid February 2020. • be able to work on-site at the Interference Pattern studio in Edinburgh • currently be able to work legally within the UK The role requires a broad knowledge and experience of the entire 3D Pipeline, with a focus on producing polished lit 3D environments. We appreciate that potential candidates may have varying levels of experience and software familiarity; we are primarily looking a proven track record in turning out great looking work and a candidate who can demonstrate a strong sense of visual aesthetics. Application Process To apply, please send your CV, cover letter and links to an online showreel or portfolio to info@interferencepattern.com
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hi guys I've been tasked with creating a nuclear explosion for a current project to match this reference: been having lots of issues matching the kind of skirt of the pyro (the bit under the head of the explosion), I was wondering if you have had any tips or tricks. I would really appreciate any help. Thanks all!!
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Hey guys, I was wondering if it is possible to export exr images with deep data information in them. It would be to use those in Nuke later for Deep Compositing. Also, I would like to know what is the difference between exporting a fully textured model from an explosion or a fire. Cheers! Trapo.