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  1. Hi, I'm new to Solaris and Karma, but does Karma xpu allow embedded transparency from textures? I've run into an issue rendering textures with embedded transparency. My example is a tattered cloth texture, where the tatters and holes in the texture are rendering fine with Karma cpu, but not with xpu...
  2. Hey everyone with the newest Houdini I seem having an issue with the environment light, rendering with mantra. When I insert an HDR or EXR it will be shown in the viewport correctly, but when I hit the render button I get the message prompted seen in the image attached. Help would highly...
  3. Hi guys, I would like to create a parametric texture as the old ceramic pottery and was wondering what could be the better way.. I know Veronoi fracture but the pattern is not as the same as this one. Thank you for help https://stock.adobe.com/fr/images/cracked-texture-of...
  4. Hi all ! I have been using SpeedTree, but every time I need to import a bunch of textures and the point is that I can not control parameters... so to make variation so much repeated work and no efficient. So I was thinking to create trees in Houdini with labs so that I can control more par...
  5. Hi, this is probably very unusual, but I am aiming for an abstract environment and had this idea: Basically, I want to have a chrome shader inform the map attribute of another shader's emission. So: result from chrome shader -> into emission color of another shader. The reflections shoul...
  6. Hi, Iam Trying to Use my image sequence as i texture In Arnold, Anyone know why it does not show up in render? and i does not seems to reconize the Sequence. Kind regards Mante
  7. Hi! I have been trying to find a path to achieve similar result like Fernando Magalhães has with paint/texture on meshes. Lately I have been playing with Will MacNeils Stroke-It plugin for Houdini, unfortunately it only works for XZ plane at the moment. I was told I could use Stroke-It and the...
  8. Hi everybody I want an animated texture map in my shader and I assume a $F is the way to go but unfortunately the texture vop just raise this error: "Cannot have channels which depend on time." Although the path evaluate correctly in texture node the render sticks to frame 1 texture. So wh...
  9. Hey magicians, I'm fighting to get proper UVs to substance, I made a signage with multiple elements, each one got their UVs working. Now I'm trying to export each uv organized and in separated UV islands, tryed uv layout but make's the UVs weird, if I change scale to "Fixed" they look good...
  10. Is there a way to export just one jpg of the "direct" channel for each UDIM? So far i have managed to export an exr with the final rendered texture, the direct illumination. If i export as jpg the result are really funny colors i guess because both channels are merged? How can i expor...
  11. Hi guys/girls, so I built this voronoi scale set-up for a mesh (see attached file) and would like to transfer uvs from the original base mesh to the scales, I've tried several different look-up methods but nothing has worked thus far. I managed to bother Jonah Friedman on linkedIn who did a similar...
  12. Is there a way I can get the colour from the Heightfield Quickshade into a cop2net. I've tried sop import but it only cares about the heightfield planes (height, sediment, debris...), but I need the colour. The real objective is to get that quickshade result out of Houdini. I couldn't do it wit...
  13. Hi guys, I am creating an HDA where you put the mesh and textures. What it does is that it saves those files to disk with proper names basically. However, the problem is when the texture has UDIMs. I can't find a way how to export UDIMs from Houdini. Right now the export is happening in CO...
  14. Hi everyone I have an RBD fracture that works fine however the texture doesn't stick to the object once it fractures and moves. I tried several things such as copying the uv attribute however it still doesn't work. Any ideas of how can I make it work? Appreciate any help !!!!...
  15. I am trying to fetch textures from a folder run them through a COP2net process and export them back. Is there a way to automate this? Maybe Tops?
  16. Hey! It's my first post here on the forum, I'm trying to learn houdini and my problem might sound easy to you but I can't get my hand on the solution. I want to replicate the effect in this video (Blender Tutorial) : https://www.youtube.com/watch?v=xcjrD5SwQBw I managed to get a simplified...
  17. Hey Everyone, Can anyone give me information about baking a texture onto an object? So I projected camera footage onto an object however I'm making the object disintegrate like paper and need the projected texture to remain on the object after it has disintegrated. I can't seem to f...
  18. Hello, I am following a tutorial on DOP Networks and Rigid bodies but when I apply a quickshade outside of the dop network and try to Import it as an RBD Object, it doesn't bring in the texture. I am not sure what is wrong? Can you please help? Please find attached the scene file. Thanks....
  19. I have been needing to make some custom utility UV sets for use in things like Unreal nDisplay and other technical usages of texture coordinates. I am using some atypical techniques to create and convert P and other attributes from second inputs on attribute wrangles and such, all is fine for this,...
  20. Hello; In the UV edit view, I want to load a texture from disk, as a UV background, but I can't find any option. Thanks for helping.
  21. Guys, I guess it might be a veeery silly question but I just can't do it. How do I display textures on viewport? In this case I have this ramp applied (not an image texture) Thx! Alvaro
  22. Hi everyone, I hope you are all well during these times. I have a quick question to ask about texturing a re-meshed grain simulation. The UVs of the mesh change and thus throwing the texture UV space all over the place. Is there a way for to remesh the grain simulation so th...
  23. Hi everyone, beginner Houdini user here, so sorry if it's an obvious question. My current finger exercise / idea is, to use a texture with areas in clear, distinct colors like (255,0,0) without anti aliasing. These are used to map the colors onto points which then are used to copy specif...
  24. Hello, I’m new to houdini, so I don’t know much. Is there a way to import particle fluid surface (water fluid displacement) into a displacement texture map? For example, oceanEvaluate node have "export to texture" tab and I can export displacement texture for FFT ocean. Is it possible to do...
  25. I've started playing around with the Mapbox Noce in the SideFX Labs Tool Box and its fantastic. But I've found a bit of a problem that I can't work out. Is there a way I can extract the texture or Cd into a compositing node then into a shader while keeping it all within Houdini with exporting anythi...
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