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  1. having a bit of a nightmare with this one... this is my shot... hulk swinging a log at thanos lol (sorry for the 6mb gif!) so i want the log to explode on impact so my log geo was created and uv'd in maya... i exported as a cache with the animation as alembic... it all seems to come...
  2. Hi all! I have a clothing simulation in an alembic by marvelous designer There are places in the simulation where the fabric is twitching or behaving strangely Are there tools that can change the alembic? Sculpture animation, for example... Guys help, I can't figure it out myself! Te...
  3. Hey guys, I have a scene with one object copied into thousands of points (particles). Since I'm using packed primitives, the scene gets super fast on Houdini but it's impossible to export it out. Does anyone knows what would be the best way to send it to Maya? Is there a way to, maybe, expo...
  4. Hi guys I 've a problem importing .aas file from Maya to Houdini as yo can see from the attached pics I have sphere and lights imported with Arnold Porcedural node. When I render them with Arnold the lights seem to be less intense than the maya ones. this the same but ren...
  5. Hello fellow Houdini users. We need a sys admin to help us create pixels for science! Help support the Visualization Studio in producing planetarium shows that communicate the California Academy of Sciences' mission: to regenerate the natural world through science, learning, and...
  6. I want to resize and relocate the layout data and the animation data from abc file in Houdini. How can I do this?
  7. Hi guys, trying to find a solution to render houdini flip sim in Maya Renderman, i exported a rib sequence from H, but not sure that i exported all the attributes (something to promote?) the rendering department here, doesn’t see the v att and Cd att in my rib sequence. my maya knowledge i...
  8. Hi, how can I promote the HDA parameters to Maya. The parameters are all visible but in Maya those parameters are not visible.
  9. Thanks to help from hoomans on the SideFX houdini forum, I have exported a textured model from Maya 2022 to USD, then imported into Houdini 19 as a LOP network. Unfortunately, the materials have come across with only the base color texture maps as a constant shader. I have to replace these basic s...
  10. i have a problem with UVs , when i export an alembic file with UVs from houdini and open the cache in maya i only get the UVs for the first frame other frames lose the UVs but when i open the same file in blender UVs work just fine
  11. Hi, I want to export spectra value from Ocean evaluate - Export to Texture from Houdini and I want to apply same texture to maya and render in maya>arnold or redshift. If there is any help would be highly appreciated . Basically I need to render Ocean Simulation in maya instead of Houdini . Ple...
  12. Hi folks, I have searched around, but similar questions are either unresolved or unanswered. Hopefully now in 2019 we have a simple solution to this simple issue. I have used the Extract Transform node in Houdini, which gave me the position and rotation of my object. Prior to that, I have...
  13. Hi forum, I am trying to get the File Cache working in Houdini Engine(using Maya). It works perfectly in Houdini but when tried to use it in Maya 2020 it doesn't cache anything. I also tried caching out ROP Alembic Output Node(just for test), but it makes a file but not caching properly. Also tried...
  14. So I recently stumbled onto the Motion Path Handles Tool which allows you to visualize your animation curves in 3d space and also edit your keyframes in 3d space as well. I absolutely love this feature but from what i've read and experimented with it only seems you can get this Motion Path Hand...
  15. UPP Advertising (www.upp.cz/advertising) is currently looking for skilled Technical animator for a project from 18.3.! If you can animate a flying realistic car - More info / To apply send an email to martina.sramkova@upp.cz Remote work available.
  16. Hi. I am trying to make a simple HDA which will drop down an asset on another asset. It works fine inside Houdini but it doesn't work in UE4 or Max. What is wrong with current setup? drop_dop.hda
  17. This might be more of a Maya question, but I have yet to find a Maya forum where one can find an answer within a year . . . . (Also, I've Googled aplenty and this question doesn't appear to have been asked since 2014.) I'm exporting an alembic of geo for use in Maya. I've made sure the Cd value...
  18. Using Engine I have been able to import a particle cache into Maya just fine. Scale and color came through and were easily applied in Arnold. However, I need to recache the particles as a Maya nParticle cache to hand it off to someone else not using Houdini Engine. I can get it to cache the general...
  19. I have an alembic cache of fluid running down from Houdini, then I bring it to Maya 2020 to render with motion blur. As I turn on motion blur option in Maya, it runs an error saying the normal changing from 1155536 -> 1155530. How do I fix this problem?
  20. Hi, i've been trying to export my fur from Houdini to be rendered into maya with redshift through rop alembic, but when I cache the nurbs they don't render at all, so I tried to convert the fur with a polywire and exported in fbx. It works, but it's still a polywire, what am I supposed to do to main...
  21. I would like to input Maya geometry into the HDA, which then will do it's magic, like placing that 1 geo 100 times, and then instance it when baked.
  22. hi guys I did some render test with houdini and maya redshift renderer. I made particle in houdini then rendered it in maya using houdini engine and redshift proxy file. This image is that I tested to compare houdini redshift render and maya redshift render. A is hou...
  23. I would like to have the same Redshift Light setup from Maya, in Houdini. First I created a simple Maya script that copy's the RSlight attributes like intensity etc and places it in a .txt Now in houdini, I want to create RSlights on the same position, with the same attributes. The t...
  24. In my HDA I make simple geometry. In Maya I want to select these separate geometry and based on this selection I want to do stuff with it in the HDA. Basically, the geo made in Houdini, how can I use the selection made in Maya and send that to Houdini. Is there a simple way of doing this?
  25. Hey, Trying to workout a good asset workflow coming from Maya to Houdini. Geometry wise we are using Alembic and I'd like to add an attribute in Maya (or similar method) to define what materials are assigned to what geometry (shape assignment, never face assignment). Then in houdini use th...
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