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  1. Hey! my name is Abdulwadod I'm an FX student and i'm kind of new to houdini my question is how to get the same fallof that attribtransfer node had when using a distance threshold you know this bandwidth threshold param i'm trying to do the same thing in vex using wrangle node but it just give m...
  2. Hello, I have a sphere where I am scattering points in the middle of each primitive, but the final output has the made all the cubes face in one direction. this is the desired outcome I want, but all the points here are scattered on each point but not on each primitive. A...
  3. I need to transfer a Cd attribute from points to primitives and back from primitives to points. How do I do that?
  4. I'm trying to make the geometries attached to a sphere (using the "copy to points") to change it's Base Color considering the texture color of the sphere's surface. I've already tried "attribute from map" using the same sphere's texture but the colors are not in the same position.
  5. Hey all, Ive been following a tutorial on how to transfer the UV's to simulated flip fluid and all was going well untill I added a remesh node to the transferred UV attribute which was supposed to smooth out the mesh to preserve the detail of the texture. Instead what has happened is that the U...
  6. Hi I'm trying to add up deformation from 2 animated objects (or rather, same object with 2 animations, so the topology is the same). I've been reading up on this but wasn't able to find anything. I was wondering wether anyone had an idea how would you go about this? My only guess is matr...
  7. I'm not sure if my workflow is incorrect but I have found something a little odd with transferring groups with the Assemble SOP. I was doing a sim and needed to use the rbdconfigure to set the active area. After that node however, some of my primitive groups I use to texture were either empty o...
  8. Hi guys, Im a little stumped on a vex issue im having whilst trying to utilize the nearpoints function when building an array. The idea is that i have multiple curves, each with different colour values, which i group the end points of and then run a function which gathers all the n...
  9. Hi; Is it possible to transfer colors from geometry's material to points? I found this thread: https://www.sidefx.com/forum/topic/12562/ But I want to get texture from any input geometry, procedurally. Thanks.
  10. I'm having a problem with a RBD simulation. I followed Applied Houdini Rigids 3 for the setup and everything finally worked. Now I would like to work on an actual scene, using an animated alembic instead of animating in houdini with a null. But I can't see what to change or to adapt in the setup to...
  11. Hi all I am trying to figure out how to do transfer of uvs (with correct seams) from low poly geometry to hi. Example workflow (works for me in Maya) and to the point I’m stuck in Houdini. Take hi res 3D scan > do poly reduce (gets low poly) > do auto uv > transfer UV to high poly....
  12. Hi, This is giving me headaches for two hours now.I know it would be much easier in vex,however I dont know how to achieve this effect. If anyone can please point me in the right direction that would be greatly appreciated! There are some arrows shoot into ground in this scene,I want...
  13. Hey guys, i have an alembic animated file (there's no deformation) and I have to convert this object to a vdb mesh (vdb from polygons >> convert vdb). I did it on a static frame (using timeshift) and now i'd like to copy the original animation to this new mesh. A copystamp does copy the posit...
  14. Hello magicians, I've been struggling with this all the morning, reading on forums and trying different stuff (att transfer, att promote, att interpolate, p deform) with no luck. I'm studying a file done by Ian Farnsworth , a awesome growth effect done with vdbs and curvature/gradient calc...
  15. Hello Guys. I got stuck here in a middle of an project and i can't find a solution. My problem is : I have a grid of points , and an animated point running over the surface of the grid. My "running" point have an attribute that is transferd ( via attrib transfer SOP inside anSolver) to...
  16. So I have been stuck on this issues for several days now, all the google links to similar issues have long since become purple. Two nice members of the Houdini discord tried helping me, yet i still can't seem to get this to work. I am working on a game that has quite a few pipes. So an o...
  17. Hi guys, I was wondering if any of you could help me solve the following issue: I have one animated object (polygons). I am trying to create a deformation on it's rest position and apply it back to the animated object so that I can have more control on that deformation. So far, I ha...
  18. Hi there, I am trying to build a propagation driven blend / morph effect to change the look of a geometry. But I am already stuck by transfering the atrributes between the geo A and geo B. I managed to build a set up where I change the geometry by using a attribute vop and subtracting B m...
  19. Hello!, I'm creating an attributte to group only the tips of this extrusions ...I used the front group that polyextrude creates to transfer an attribute to the root.. it's working so far buut the problem is those areas where the attribute of some tips gets to other nearby tips ... I could...
  20. Hello guys, i think this is a peculiar problem I have to "fuse" 2 meshes and VDB looks just perfect for the job. The 1st mesh is an orange (alembic) and it have some perfect UVs. What I did is a simple vdb setup to combine the 2 meshes + an attribute transfer to get the uvs from the orange bu...
  21. How the heck does this work?! Within the solver is the attribute Transfer with "Previous Frame" in the left input and the Sphere in the right input. How does the solver know to transfer to the grid when it is not specified in the solver? Transfer_within_Solver.hipnc
  22. Hi, does anybody have experience with exporting ASS files from houdini to render them in Maya and preserve instancing? Now htoa seems to bake-in instances and ASS files are huge, instancing is apparently not preserved. Any ideas? Thanks, Juraj
  23. hi there!! I've melted an object using flip fluid solver and I was wondering if there is a way to apply a "low" sim resolution to the "high" (original) mesh. In another project using vdb fracture I could be able to apply the low sim to the original mesh by connecting the original geometry into the s...
  24. Hi How could I transfer a Cd attribute along an OBJ such as a pipe. I'm new and one way I know is using another OBJ as a mask Basic Example GIF https://gyazo.com/912405a45452c308514db0ce5da4e64c How could this be done evenly on something more complex whether its a pipe or a detailed...
  25. Hi, first of all sorry if this has already been asked. I'm advecting some particles from a pyro sim. I would like to transfer some attributes from the pyro sim to the pop sim, like density, color, other... I have to use the gasfieldtoparticle node if I'm correct, but I cannot set it up c...
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