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Showing results for tags 'velocity'.
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Hello everyone, I'm working on a very specific earth/ground blast. Inorder to keep the max control I decided to create pre sim wich would be used as a source for the main simulation later. Or I'm going to build it in directly and blend it with a pyro solver over time. Anyways, the goal of my se...
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My popular Custom Velocity Forces class just got UPGRADED! Previous students enrolled should already see the updates now. For new students you can enroll here: Learn more Thanks for the all the support everyone! Updated promo video for the class:
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- positional vector
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Hey everyone, I'm working on an Houdini FX project and I'm trying to create a custom velocity for my particle system. Specifically, I want my particles to travel from one point to another along the edge network. I've tried a few things, but I'm not quite getting the results I'm looking for...
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Hello, I am studying muscle system, and prepared a setup with a cycle inplace walk animation for my creature. That way, everyhting worked fine. Next step i tried switching the old animation with a new one, running in space, much faster than before. The result now appears completely broken, seems...
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I always have problems with motion blur for water surface mesh, One time I fixed that problem but I forgot that. as you can see I used a trail SOP to produce velocity for the mesh but the trail SOP creates velocity per point and that's why the motion blur is odd. How can I create proper mo...
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- motion blur
- flip
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Hi, I'm trying to render out some simple points (rendered as spheres) with Arnold in Solaris. Looking at the Arnold documentation, this should be a simple one-step solution but so far I had no success. There's only a single checkbox under the Geometry SOP and no other options than that. I'm able to...
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Hello ! I'm actually Working on a project of underwater Bubbles using the pyrosolver. I'm using a first sim for creating a velocity field (mixing turbulence and an animated 3dmodel) and for the second sim i'm creating a smoke that I'want it to be advected by the first one (using the v...
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Hey folks, proud to present LYNX Tools, a collection of production proven open source tools to accelerate your workflows! All mentioned tools are free to download via the links below and are licensed with a full HoudiniFX license. All Houdini Assets have complete Houdini native documentation av...
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Hi guys, I'm really struggling with what seems to be a rather easy setup: Covering a collider object in smoke and at some point suck in all the smoke through various holes. Negative divergence seemed the way to go however it's completely ignoring the collision (see attached flipbooks)...
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Hello! I am building a flocking sim, and I am trying to get the turn information to propagate across the flock like a wave. I am using particles as "birds", so each particle represents a bird. I am trying to figure out how to use a ripple solver that uses a volume to broadcast the velocity info...
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Hello everyone... I have a problem with an RBD packed object inheriting velocity. In the file, I have the attribute active being set by another object, but the velocity doesn't kick in at all. The velocity works if I remove the point wrangle setting active to 0 and remove the sop solver....
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I am happy to announce that I'll be joining a host of talented Houdini teachers, like: Debra Isaac Kate Xagoraris Beck Selmes Christopher Rutledge Justin Dykhouse Jeffy Mathew Philip Nicholas Ralabate You can learn more about my Velocity Forces class he...
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Hello guys, i'm making a explosion scene. The bomb was applied to only two frames and the wheels continued to be affected. Is there any way to stop the wheel? Just in case, I tried using VEX, but it didn't work. I tried adjusting the speed in RBD Configure. but it didn't work. Is...
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Hi peeps, I'm currently working on a project where I need to emerge a large object (3.5m) from a fluid surface. Everything works fine in my scene but for one thing I seem not to get in control of.. The issue I'm facing is that when the large object emerges from the surface it creates some kind of...
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EDIT : Forget this topic. I made a mistake in my node tree. Hi dear, I'm wondering something about velocity. On my node tree, i have creating a group of point with some velocity > 0. Then I have "resample" the curve. And some of the new points, close to the group of point have a vel...
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hey! I'm trying to emit a flip fluid with some velocity, I can add a generic velocity in world space but in my case I want to add velocity along the normal of the object sourcing...just can't figured it out yet
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Hey all I have some low-ish resolution VDB dust clouds created in C4D with the TurbulenceFD plugin. These contain velocity channels. So far, I'm just not satisfied with the overall detail. What I've done to try and increase detail is convert the VDBs to Volumes, Volume Resample them, then...
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Hey guys! I need to kill particles that have little/no movement. The trouble with killing by velocity is the particles that are moving, are varying in the axis they're moving in so I can't just kill @P.y ? Any suggestions? Is it maybe possible to get each a particles speed of...
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Hello, I am thinking that I've forgot the vex code for giving birthed particles some velocity... I have used this code to give some velocities to the particles... @N = @N @v = @N but now I am back at Houdini and I have tried it again and somehow it isn't working anym...
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Hi everyone, I have a velocity volume working well to advect a vellum sim, by pulling the objects towards the normals of an object. However I'd like to remove all velocity values from within the object, so that once they've been pulled in and "captured", that they can then move fre...
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Hello people. I have created points and with my Vex code I am giving them velocity to "attack" an object, but right now my points are going in a straight line to an object. I wanted to ask if there is a way how I could make my points travel with curved velocity (like missiles in my reference ph...
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Hi! I'm pretty new to houdini's flip fluids and I'm stuck with something. I have a flip fluid liquid simulation with boundary layer for river like effect. I've setup a boundary velocity field to create the river flow. Now that I'm trying to add some pop wind in order to add turbulence...
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Hi; I would like to add some velocity to particles from a volume (smoke), so I tried to use "POP Attribute from volume", but it doesn't work. How can I fix it? Actually, "POP advect from volume" works, but I would like to ADD/Multiply the velocity to particles, not advect them....
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- popattributefromvolume
- particle
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Hello, I asked the exact same question in the official houdini forum and got no answer yet, hope that's no problem I'm trying to make an object follow a path created from points (positions imported from an external file) with a velocity based on the distance of subsequent points. I used the...
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Hi guys! Recently I was asking for some advice on how to deform spherical parts of volume into different shapes (in my case skulls). And here is the best reply I've got: "You need a dop I/O node - target your dop network and then point it to your smoke object. Add an import field with t...