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Found 14 results

  1. Hello dear odforce community, I am new here and happy to be part of this nice community. Like you all I like houdini. In the last months I have learned many things and I think it is really an awesome program. I was designing with PolyBevel and come along one issue, it is really strange. What I try is to round an edge at a point with PolyBevel. Sometimes it does the correct thing and sometimes not. I will start with an example where it works: 1. Create a grid with enough columns and rows 2. Select one point on one edge and move it in some direction 3. PolyBevel the point which was moved to round the grid edge Everything works as expected, the edge is rounded at the point. Now the same procedure with a sphere. 1. Create a sphere 2. Remove one half of it (select prim and blast) 3. Select a point on the emerging edge and move it in one direction 4. PolyBevel the selected point This is an unexpected behavoiur. The prims are split and the edge is not rounded. Is this a bug? What can I do to prevent this behaviour. I want to round the edge at the point. Is there another mehtod to do it ? The "Split Over all Incident Edges" Option does not work like it should !! What I already tried: 1. I have used a Clean SOP 2. I have tried to convert the sphere bevore PolyBevel to Polygon/Quadliterals etc. 3. I have tried to move all points (Transfer Node). Have read there is a bug, so the movement could solve it ?! Nothing did change the behaviour, have you any hint ? Thanks in advance.
  2. Goodmorning everyone! So, my problem is t he following. Everytime Im building a scene, no matter if complicated or simple, my mantra output comes out black. If I open a fresh Houdini scene. Place a box, light, camera and the same mantraROP it renders just fine. However if I make even a simple billowy smoke preset the render comes out black. Any ideas? Houdini 16.0.504 Indie
  3. Hi! I have a strange issue. When I write many files at the same time, some of them breaks. It can be 200-300 files simultaneously size of about 10 Mb, or 70-80 files of 100 Mb - I have the same result: files exists, but 5-10% raise read error in Houdini. They have a normal size or less than normal on the storage. I tried this on the old storage and on the newest storage (with perfect access time, speed, caching etc) - the same result. Houdini 16 behaves just like Houdini 15.5. When I starting write this files, we have write errors on the storage from other software like Nuke or just write files from the OS. Another picture is not observed: when we write hundreds exrs from nuke - there is no file breaks on the storage. This occurs for many months, and I think the reason is in the method of writing files from Houdini. Is there a technology to change the method of writing geometry from Houdini (flags, variables)?
  4. Hi people! I'm learning some things in Houdini to create HDA's for cinema 4d or export vdb's simulations to render in c4d. In this case, I want to make a smoke simulation but I have one basic issue that I'm sure it solves with a simple way. I have one torus emitter inside of a tube but the smoke doesn't respect the tube geometry, It moves through it. How can I fix it? Thanks!!
  5. Hi all, I'm trying to dabble in a bit of HDK programming, however I can't seem to get off the ground: I have an HDK 15.5.564 installation and Visual Studio 2015 (VC14 Update 3). Upon loading up the command line tools and running 'hcustom -s geoisosurface.C' a window pops up telling me that hcustom.exe has stopped working. I use Visual Studio to debug and see if I can get a better idea of what the error is and it yields the following message: Unhandled exception at 0x00007FFAE44373F3 (ntdll.dll) in hcustom.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFAE448F6B0). Anyone else encounter this problem? Is there a step in the process that I'm missing here? Any help would be appreciated. Cheers!
  6. Hey guys, so had this odd viewport issue for a while with pyro - sometimes it will show it properly (with shadows lighting etc.) sometimes it will be solid white voxels and then other times black smoke with again no shadows - provided screenshots below to help! I thought it maybe a GPU problem - running a GTX 770 - i7 3.3ghz - 32gb ram - Turning headlight only on in viewport (lightwise) then clicking back to normal lighting sometimes fixes it but not always (Images below show the black and white viewport errors i was on about) rather than shaded white smoke
  7. Hey guys, i'm trying to fill a "tank" with water but i'm getting two problems on the mesh. 1st is this line near the top surface. Any idea on how to get rid of this? 2nd is some holes popping up eventually. Thank's, Alvaro
  8. Hello guys! I need your help, I install Ubuntu on mac, then install video drivers (all works fine) After this I install Houdini 15, but after I create billowy smoke from shelf I got this error (in attach) I try create pop network (same problem) Other stuff work well. Anyone can help me with this? Tnx forward guys!
  9. Hi guys, I met a problem, I sent an asseet from Houdini to Maya, then I saw a problem with the normals, that could be fixed in Maya with the Set to Face Normals, using the Create Vertex face normals in the mode Match face normals, I wonder is there a equivalent node in Houdini that can fix it before creating the asset? Thanks!
  10. Hi guys, I would like to seek some opinion on an issue that I have while i am rendering my cloth sim. Would appreciate all your help and inputs When my model is doing a pretty drastic movement, my cloth render will have this weird black flickering as shown below: Does anyone of you have experience doing cloth simiulation and know what is the problem? Thanks! Darren
  11. Hi, I am using Houdini 13 build 260. My system has dual graphics card Intel HD and AMD Radeon 6700M Series. Problem is with my render view tab....When I try to render in render view to see some immediate change its all black unless i change my HOUDINI_OGL_SOFTWARE = 1. But on heavy render it crashes on software openGL mode.It works fine when I render normally using parameters. I read on different forums, its because my openGL render is still Intel HD. How to set my preferred openGl render to Radeon? My drivers are updated. Below are houdini hardware data info. Please look into it and help me in resolving this issue. Houdini FX Version 13.0.260 Platform: windows-x86_64-cl17 Operating System: Windows 7 Service Pack 1 x64 (6.1.7601) Number of Cores: 4 Physical Memory: 11.91 GB OpenGL Vendor: Intel OpenGL Renderer: Intel® HD Graphics 3000 OpenGL Version: 3.1.0 - Build 9.17.10.3347 OpenGL Shading Language: 1.40 - Intel Build 9.17.10.3347 Viewport Render Version: GL 2.1 Detected: Intel HD Graphics Consumer Unknown VRAM 9.17.10.3347 Supported OpenGL Extensions used by Houdini (Version): EXT_extensions_string GL_ARB_compatibility GL_ARB_depth_buffer_float (3.0) GL_ARB_depth_clamp (3.2) GL_ARB_depth_texture (1.4) GL_ARB_draw_buffers (2.0) GL_ARB_draw_elements_base_vertex (3.2) GL_ARB_draw_instanced (3.1) GL_ARB_explicit_attrib_location (3.3) GL_ARB_fragment_shader (2.0) GL_ARB_framebuffer_object (3.0) GL_ARB_half_float_pixel (3.0) GL_ARB_half_float_vertex (3.0) GL_ARB_instanced_arrays (3.3) GL_ARB_map_buffer_range (3.0) GL_ARB_multisample (1.3) GL_ARB_multitexture (1.3) GL_ARB_occlusion_query (1.5) GL_ARB_occlusion_query2 (3.3) GL_ARB_pixel_buffer_object (2.1) GL_ARB_point_sprite (2.0) GL_ARB_seamless_cube_map (3.2) GL_ARB_shader_bit_encoding (3.3) GL_ARB_shader_objects (2.0) GL_ARB_shading_language_100 (2.0) GL_ARB_shadow (1.4) GL_ARB_sync (3.2) GL_ARB_texture_border_clamp (1.3) GL_ARB_texture_buffer_object (3.1) GL_ARB_texture_buffer_object_rgb32 (4.0) GL_ARB_texture_compression (1.3) GL_ARB_texture_cube_map (1.3) GL_ARB_texture_float (3.0) GL_ARB_texture_non_power_of_two (2.0) GL_ARB_texture_rectangle (3.1) GL_ARB_texture_rg (3.0) GL_ARB_timer_query (3.3) GL_ARB_uniform_buffer_object (3.1) GL_ARB_vertex_array_object (3.0) GL_ARB_vertex_buffer_object (1.5) GL_ARB_vertex_shader (2.0) GL_EXT_abgr GL_EXT_blend_color (1.4) GL_EXT_blend_func_separate (1.4) GL_EXT_blend_logic_op (1.1) GL_EXT_blend_minmax GL_EXT_blend_subtract (1.4) GL_EXT_fog_coord (1.4) GL_EXT_framebuffer_blit (3.0) GL_EXT_framebuffer_multisample (3.0) GL_EXT_framebuffer_object (3.0) GL_EXT_gpu_shader4 (3.0) GL_EXT_packed_pixels (1.2) GL_EXT_polygon_offset (1.1) GL_EXT_texture (1.1) GL_EXT_texture3D (1.2) GL_EXT_texture_array (3.0) GL_EXT_texture_edge_clamp (1.2) GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer (3.0) GL_EXT_transform_feedback (3.0) GL_NV_conditional_render (3.0) GL_NV_primitive_restart (3.1) GL_SGIS_texture_border_clamp (1.3) GL_SGIS_texture_edge_clamp (1.3) Unsupported OpenGL Extensions used by Houdini: GL_ARB_base_instance (4.2) GL_ARB_debug_group (4.3) GL_ARB_debug_label (4.3) GL_ARB_debug_output GL_ARB_debug_output2 (4.3) GL_ARB_geometry_shader4 (3.2) GL_ARB_gpu_shader5 (4.0) GL_ARB_gpu_shader_fp64 (4.0) GL_ARB_robustness GL_ARB_sample_shading (4.0) GL_ARB_texture_multisample (3.2) GL_ARB_texture_swizzle (3.3) GL_ARB_transform_feedback3 (4.0) GL_ARB_vertex_attrib_64bit (4.1) GL_ATI_meminfo GL_EXT_direct_state_access GL_NVX_gpu_memory_info WGL_EXT_swap_control Unused OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_draw_buffers_blend GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_framebuffer_sRGB GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_texture_compression_rgtc GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_program GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_bgra GL_EXT_blend_equation_separate GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_IBM_texture_mirrored_repeat GL_INTEL_map_texture GL_INTEL_performance_queries GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_WIN_swap_hint OpenGL Limits: ELEMENTS_VERTICES 1200 ELEMENTS_INDICES 1200 FIXED_FUNCTION_TEXTURE_UNITS 8 TEXTURE_COORDS 8 VERTEX_UNITS 16 FRAGMENT_IMAGE_UNITS 16 COMBINED_UNITS 16 TEXTURE_SIZE 8192 3D_TEXTURE_SIZE 2048 CUBE_MAP_TEXTURE_SIZE 8192 RECTANGLE_TEXTURE_SIZE 8192 TEXTURE_ARRAY_LAYERS 256 TEXTURE_STACK_DEPTH 10 FBO_ATTACHMENTS 8 DRAW_BUFFERS 8 VIEWPORT_DIMS 8192x8192 VERTEX_UNIFORMS 512 FRAGMENT_UNIFORMS 1024 VERTEX_ATTRIBS 16 VARYING_FLOATS 41 UNIFORM_BLOCKS 24 UNIFORM_BLOCK_SIZE 16384 UNIFORM_BUFFER_BINDINGS 24 COMBINED_VERT_UNIFORM_BLOCKS 12 COMBINED_VERT_UNIFORM_COMPS 1 COMBINED_FRAG_UNIFORM_BLOCKS 12 COMBINED_FRAG_UNIFORM_COMPS 1 TRANSFORM_FEEDBACK_INT_COMPS 64 TRANSFORM_FEEDBACK_SEP_COMPS 4 TRANSFORM_FEEDBACK_SEP_ATTRIBS 4 LINE_WIDTH_RANGE 0 - 6.99219 LINE_WIDTH_GRANULARITY 0.5 POINT_SIZE_RANGE 1 - 20 POINT_SIZE_GRANULARITY 0.125 OpenCL Platform AMD Accelerated Parallel Processing Platform Vendor Advanced Micro Devices, Inc. Platform Version OpenCL 1.2 AMD-APP (1445.5) OpenCL Device Turks OpenCL Type GPU Device Version OpenCL 1.2 AMD-APP (1445.5) Frequency 485 MHz Compute Units 6 Global Memory 1024 MB Max Allocation 512 MB Global Cache 0 KB Max Constant Args 8 Max Constant Size 64 KB Local Mem Size 32 KB 2D Image Support 16384x16384 3D Image Support 2048x2048x2048 OpenCL Platform Extensions: cl_khr_icd cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_event_callback cl_amd_offline_devices cl_amd_hsa OpenCL Device Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_media_ops2 cl_amd_popcnt cl_khr_d3d10_sharing cl_khr_d3d11_sharing cl_khr_dx9_media_sharing cl_amd_image2d_from_buffer_read_only cl_khr_spir cl_khr_gl_event Environment: ALLUSERSPROFILE C:\ProgramData AMDAPPSDKROOT C:\Program Files (x86)\AMD APP\ APPDATA C:\Users\ESH\AppData\Roaming CLASSPATH .;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip;C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/houdini/scripts/java/sesi.jar CommonProgramFiles C:\Program Files\Common Files CommonProgramFiles(x86) C:\Program Files (x86)\Common Files CommonProgramW6432 C:\Program Files\Common Files COMPUTERNAME ESH-VAIO ComSpec C:\Windows\system32\cmd.exe configsetroot C:\Windows\ConfigSetRoot FP_NO_HOST_CHECK NO HOMEDRIVE C: HOMEPATH \Users\ESH LOCALAPPDATA C:\Users\ESH\AppData\Local LOGONSERVER \\ESH-VAIO NUMBER_OF_PROCESSORS 4 OS Windows_NT PATH C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/python27;C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/bin;C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/toolkit/bin;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\WIDCOMM\Bluetooth Software\;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;c:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\Intel\WiFi\bin\;C:\Program Files\Common Files\Intel\WirelessCommon\;C:\Program Files (x86)\Sony\VAIO Startup Setting Tool;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64 PATHEXT .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC PROCESSOR_ARCHITECTURE AMD64 PROCESSOR_IDENTIFIER Intel64 Family 6 Model 42 Stepping 7, GenuineIntel PROCESSOR_LEVEL 6 PROCESSOR_REVISION 2a07 ProgramData C:\ProgramData ProgramFiles C:\Program Files ProgramFiles(x86) C:\Program Files (x86) ProgramW6432 C:\Program Files PSModulePath C:\Windows\system32\WindowsPowerShell\v1.0\Modules\ PUBLIC C:\Users\Public QTJAVA C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip RF_2013_PATH C:\Program Files\Next Limit\RealFlow 2013 S6GA_HOME_DIR C:\ProgramData\GenArts\MonstersRaptors SESSIONNAME Console SystemDrive C: SystemRoot C:\Windows TEMP C:/Users/~1/AppData/Local/Temp TMP C:\Users\~1\AppData\Local\Temp USERDOMAIN ESH-VAIO USERNAME ESH USERPROFILE C:\Users\ESH windir C:\Windows HFS C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260 H C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260 HB C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/bin HD C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/demo HH C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/houdini HHC C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/houdini/config HT C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/toolkit HTB C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/toolkit/bin HSITE C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/site JAVA_HOME C:/PROGRA~1/Java/jre6 HOUDINI_OGL_SOFTWARE 0 USER ESH HOME C:/Users/ESH/Documents HOUDINI_TEMP_DIR C:/Users/~1/AppData/Local/Temp HOUDINI_DESKTOP_DIR C:/Users/ESH/Desktop JOB C:/Users/ESH HIPNAME lamp.hip HIP D:/skyDraft/workZ/Houdini PYTHONHOME C:/PROGRA~1/SIDEEF~1/HOUDIN~1.260/python27 POSE C:/Users/ESH/Documents/houdini13.0/poselib ACTIVETAKE Main DRIVER mantra1 DRIVERPATH /out/mantra1 _HIP_SAVEPLATFORM windows-x86_64-cl17 _HIP_SAVETIME Sun May 4 01:44:44 2014 _HIP_SAVEVERSION 13.0.260 _HIP_SHELFTOOLCOUNT 1 TEST FROM TOOL Connected to ROOT\CIMV2 WMI namespace ================================================= Name(__PATH) Value(\\ESH-VAIO\ROOT\CIMV2:Win32_VideoController.DeviceID=" VideoController1") Name(__NAMESPACE) Value(ROOT\CIMV2) Name(__SERVER) Value(ESH-VAIO) Name(__DERIVATION) Value(<unknown>) Type(8200) CIMType(8200) Name(__PROPERTY_COUNT) Value(59) Name(__RELPATH) Value(Win32_VideoController.DeviceID="VideoController1") Name(__DYNASTY) Value(CIM_ManagedSystemElement) Name(__SUPERCLASS) Value(CIM_PCVideoController) Name(__CLASS) Value(Win32_VideoController) Name(__GENUS) Value(2) Name(AcceleratorCapabilities) Value(2) Name(AdapterCompatibility) Value(Advanced Micro Devices, Inc.) Name(AdapterDACType) Value(Internal DAC(400MHz)) Name(AdapterRAM) Value(1073741824) Name(Availability) Value(3) Name(CapabilityDescriptions) Value(3) Name(Caption) Value(AMD Radeon 6600M and 6700M Series) Name(ColorTableEntries) Value(-22964) Name(ConfigManagerErrorCode) Value(0) Name(ConfigManagerUserConfig) Value(<unknown>) Type(11) CIMType(11) Name(CreationClassName) Value(Win32_VideoController) Name(CurrentBitsPerPixel) Value(32) Name(CurrentHorizontalResolution) Value(1366) Name(CurrentNumberOfColors) Value(4294967296) Name(CurrentNumberOfColumns) Value(0) Name(CurrentNumberOfRows) Value(0) Name(CurrentRefreshRate) Value(59) Name(CurrentScanMode) Value(4) Name(CurrentVerticalResolution) Value(768) Name(Description) Value(AMD Radeon 6600M and 6700M Series) Name(DeviceID) Value(VideoController1) Name(DeviceSpecificPens) Value(23844) Name(DitherType) Value(0) Name(DriverDate) Value(20140417000000.000000-000) Name(DriverVersion) Value(14.100.0.0) Name(ErrorCleared) Value(-7868) Name(ErrorDescription) Value(-7868) Name(ICMIntent) Value(-7868) Name(ICMMethod) Value(-7868) Name(InfFilename) Value(oem130.inf) Name(InfSection) Value(ati2mtag_VancouverA) Name(InstallDate) Value(23844) Name(InstalledDisplayDrivers) Value(aticfx64.dll,aticfx64.dll,aticfx64.dll,atic fx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32, atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll) Name(LastErrorCode) Value(516) Name(MaxMemorySupported) Value(516) Name(MaxNumberControlled) Value(516) Name(MaxRefreshRate) Value(59) Name(MinRefreshRate) Value(59) Name(Monochrome) Value(<unknown>) Type(11) CIMType(11) Name(Name) Value(AMD Radeon 6600M and 6700M Series) Name(NumberOfColorPlanes) Value(-22964) Name(NumberOfVideoPages) Value(-22964) Name(PNPDeviceID) Value(PCI\VEN_1002&DEV_6741&SUBSYS_9080104D&REV_00\4&274E30E8 &0&0008) Name(PowerManagementCapabilities) Value(-12) Name(PowerManagementSupported) Value(-12) Name(ProtocolSupported) Value(-12) Name(ReservedSystemPaletteEntries) Value(-12) Name(SpecificationVersion) Value(-12) Name(Status) Value(OK) Name(StatusInfo) Value(-31692) Name(SystemCreationClassName) Value(Win32_ComputerSystem) Name(SystemName) Value(ESH-VAIO) Name(SystemPaletteEntries) Value(24636) Name(TimeOfLastReset) Value(24636) Name(VideoArchitecture) Value(5) Name(VideoMemoryType) Value(2) Name(VideoMode) Value(2) Name(VideoModeDescription) Value(1366 x 768 x 4294967296 colors) Name(VideoProcessor) Value(AMD Radeon Graphics Processor (0x6741)) ================================================= Name(__PATH) Value(\\ESH-VAIO\ROOT\CIMV2:Win32_VideoController.DeviceID=" VideoController2") Name(__NAMESPACE) Value(ROOT\CIMV2) Name(__SERVER) Value(ESH-VAIO) Name(__DERIVATION) Value(<unknown>) Type(8200) CIMType(8200) Name(__PROPERTY_COUNT) Value(59) Name(__RELPATH) Value(Win32_VideoController.DeviceID="VideoController2") Name(__DYNASTY) Value(CIM_ManagedSystemElement) Name(__SUPERCLASS) Value(CIM_PCVideoController) Name(__CLASS) Value(Win32_VideoController) Name(__GENUS) Value(2) Name(AcceleratorCapabilities) Value(2) Name(AdapterCompatibility) Value(Intel Corporation) Name(AdapterDACType) Value(Internal) Name(AdapterRAM) Value(-2084569088) Name(Availability) Value(8) Name(CapabilityDescriptions) Value(8) Name(Caption) Value(Intel® HD Graphics 3000) Name(ColorTableEntries) Value(23772) Name(ConfigManagerErrorCode) Value(0) Name(ConfigManagerUserConfig) Value(<unknown>) Type(11) CIMType(11) Name(CreationClassName) Value(Win32_VideoController) Name(CurrentBitsPerPixel) Value(23844) Name(CurrentHorizontalResolution) Value(23844) Name(CurrentNumberOfColors) Value(23844) Name(CurrentNumberOfColumns) Value(23844) Name(CurrentNumberOfRows) Value(23844) Name(CurrentRefreshRate) Value(23844) Name(CurrentScanMode) Value(23844) Name(CurrentVerticalResolution) Value(23844) Name(Description) Value(Intel® HD Graphics 3000) Name(DeviceID) Value(VideoController2) Name(DeviceSpecificPens) Value(23844) Name(DitherType) Value(23844) Name(DriverDate) Value(20131031000000.000000-000) Name(DriverVersion) Value(9.17.10.3347) Name(ErrorCleared) Value(-7868) Name(ErrorDescription) Value(-7868) Name(ICMIntent) Value(-7868) Name(ICMMethod) Value(-7868) Name(InfFilename) Value(oem104.inf) Name(InfSection) Value(iSNBM0) Name(InstallDate) Value(-7828) Name(InstalledDisplayDrivers) Value(igdumd64.dll,igd10umd64.dll,igd10umd64.dll, igdumd32,igd10umd32,igd10umd32) Name(LastErrorCode) Value(-12) Name(MaxMemorySupported) Value(-12) Name(MaxNumberControlled) Value(-12) Name(MaxRefreshRate) Value(-12) Name(MinRefreshRate) Value(-12) Name(Monochrome) Value(<unknown>) Type(11) CIMType(11) Name(Name) Value(Intel® HD Graphics 3000) Name(NumberOfColorPlanes) Value(23844) Name(NumberOfVideoPages) Value(23844) Name(PNPDeviceID) Value(PCI\VEN_8086&DEV_0116&SUBSYS_9080104D&REV_09\3&11583659 &0&10) Name(PowerManagementCapabilities) Value(-12) Name(PowerManagementSupported) Value(-12) Name(ProtocolSupported) Value(-12) Name(ReservedSystemPaletteEntries) Value(-12) Name(SpecificationVersion) Value(-12) Name(Status) Value(OK) Name(StatusInfo) Value(-7828) Name(SystemCreationClassName) Value(Win32_ComputerSystem) Name(SystemName) Value(ESH-VAIO) Name(SystemPaletteEntries) Value(24636) Name(TimeOfLastReset) Value(24636) Name(VideoArchitecture) Value(5) Name(VideoMemoryType) Value(2) Name(VideoMode) Value(2) Name(VideoModeDescription) Value(2) Name(VideoProcessor) Value(Intel® HD Graphics Family) Done enumerating display drivers! Enumerating display devices... ================================================= DeviceName(\\.\DISPLAY4) DeviceString(Intel® HD Graphics 3000) StateFlags(5) -> DISPLAY_DEVICE_ACTIVE -> DISPLAY_DEVICE_PRIMARY_DEVICE DeviceID() DeviceKey(\Registry\Machine\System\CurrentControlSet\Control\Video\{7B1480BF-4 D5E-4313-994C-793BC53D12AB}\0000) ================================================= DeviceName(\\.\DISPLAY5) DeviceString(Intel® HD Graphics 3000) StateFlags(134217728) -> DISPLAY_DEVICE_MODESPRUNED DeviceID() DeviceKey(\Registry\Machine\System\CurrentControlSet\Control\Video\{7B1480BF-4 D5E-4313-994C-793BC53D12AB}\0001) ================================================= DeviceName(\\.\DISPLAYV1) DeviceString(RDPDD Chained DD) StateFlags(8) -> DISPLAY_DEVICE_MIRRORING_DRIVER DeviceID() DeviceKey(\Registry\Machine\System\CurrentControlSet\Control\Video\{DEB039CC-B 704-4F53-B43E-9DD4432FA2E9}\0000) ================================================= DeviceName(\\.\DISPLAYV2) DeviceString(RDP Encoder Mirror Driver) StateFlags(2097160) -> DISPLAY_DEVICE_MIRRORING_DRIVER DeviceID() DeviceKey(\Registry\Machine\System\CurrentControlSet\Control\Video\{42cf9257-1 d96-4c9d-87f3-0d8e74595f78}\0000) ================================================= DeviceName(\\.\DISPLAYV3) DeviceString(RDP Reflector Display Driver) StateFlags(2097160) -> DISPLAY_DEVICE_MIRRORING_DRIVER DeviceID() DeviceKey(\Registry\Machine\System\CurrentControlSet\Control\Video\{b043b95c-5 670-4f10-b934-8ed0c8eb59a8}\0000) Done enumerating display devices! NVIDIA Optimus Detected: NO
  12. Hi, guys. I'm trying to play around with deep passes from Houdini 13.0.260 in Nuke 8.01. So, I have two issue related to that. One was discussed early which is black view port on deepRead node. (solution is deepToImg with check-box off) Second issue is Nuke crash when I try to apply deepColorCorrect node after my deepRead. I anybody encounter this problem and is there possible solution? Edit: Also crash on apply deepHoldout node.
  13. Hello OdForce! I have an issue with the initial state on the Pyro UPRES. The initial state from my LowRes sim doesn't seem to work with the UPRES Pyro solver. Instead of simulating from the Initial state it re-simulate from the beginning. I also tried to make another .sim file but now from the Upres DopNetwork and instead of continuing the sim( purpose of the initial state... ) it kind of glitching. Here's a flipbook------> https://www.dropbox....State_Weird.mov I could easily delete the glitching frames, probably ±10 frames(Scale time: 1) but am looking for a Slow-mo fire so I would have to delete maybe 40 frames or higher(Scale time: 0,2)with a High resolution. Is anyone has ever experienced this kind of problem? Thank you OdForce!
  14. Hey all! Long-time lurker, first-time poster. I've learned so much from OdForce. Thank you all for everything you've done! I'm having a bit of an issue with fast-moving smoke simulation I'm trying to do. I've tried upping the substeps in addition to having the source geomerty strretch along it's path of animation. The particles emitting seem to work alright but the volume just isn't showing up. If you leave the noise-field on, you'll see that it's definitely emitting, but when you turn it off you won't see any smoke. Any ideas? I've attached the file. Thanks so much! plasma_Smoke_trail_004.hipnc