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  1. Hello I decided to make a public Houdini package project: DASH It's mostly an abstract node library, with an great initial focus on VOPs. Yup... VOPs Project repository: https://github.com/probiner/DASH Video (Bit long-winded, so I guess it's mostly for those curious about detai...
  2. Hello everyone! For the past 2 months I have been working on a procedural building generator as part of my studies at Breda University of Applied Sciences, that will be incorporated into an upcoming student project. We were tasked with finding a tech solution that fitted with our game, and I...
  3. Hello everyone! For the past 8 weeks I have been working on a Japanese Town House generator! This project was made for Breda University of Applied Sciences as a part of my Block A. This is my first Houdini project, so if anyone has feedback for me it would be greatly appreciated. Th...
  4. I’m currently trying to create an HDA without using a subnetwork. When I attempted to create a digital asset by selecting the SOP Import node in Copernicus (as shown in the first image), Houdini automatically created a subnetwork, and I couldn’t see the geometry (points) (as seen in the second image...
  5. Hi, I am Procedural Generative Artist. I am specialized in Procedural Asset Creation. I can create 3D assets for Games/Movies/3D Printing. My works have been featured in Several Websites. I am also able to create FX. You can see my reel below. I am looking for any kind of work. You can s...
  6. Hi, I have recently created a set of 70+ HDAs called the IPOPs that aim at creating AOVs, Mattes & features for rendering. IPOPs are operator workflows designed to streamline shaders and AOV development in Houdini. With our toolset, artists can easily standardise their networks and access speci...
  7. Hi! I am pleased to present you one of my assets - HDA Simnshot 1.0 This is a highly efficient tool that allows for rapid development of scene physics involving shots and the creation of a wide variety of procedurally added effects. The tool easily integrates into various scenes and can h...
  8. Available at GUMROAD: https://ae43ae43.gumroad.com/l/bahri B-System is a SOP node editor for instances, much like a Copy To Points node with an integrated editor that lets you add, delete and move pieces directly in the viewport. Key Features: Viewport UI with handles and trans...
  9. These are some basic ideas that I used when creating the Saliva for movies like Hellboy (2019) and Manikarnika: Queen of Jhansi (2019). The main goal was to be able to Art Direct everything anytime as there were over 14 shots where the Supervisor and Director had very specific notes. Visit my blog f...
  10. Want to have multiple explosions in your shot? Let's populate them! Why go through the trouble of simulating each Fx when we can just populate a scene with a few! The Populate Toolset is a comprehensive HDA (Houdini Digital Asset) Toolkit designed for intricate control to populate a scene with v...
  11. Hi everyone, I have developed an HDA that can adjust attributes and fields based on camera proximity. The Calibrator Toolset is a comprehensive HDA (Houdini Digital Asset) designed for intricate attribute and field control based on camera proximity. Its primary functionality includes dynam...
  12. Houdini FFX Collection Get it here: Gumroad: https://davidtorno.gumroad.com/l/ffxcollection FFX Collection is a collection of scene builds and techniques for the intermediate users of Houdini. Those looking for quick setups, wanting to get more familiar with VEX use cases, and wan...
  13. I want to control drawcurve with subnet. But I don't think I can control what's inside the subnet. I need help. I'll attach the file. subnet.hip
  14. Hi @all I have run into an error i can not resolve nor understand. peculiar thing is topnet hda works fine even if transferred to another hip file. So basically i am looking for help understanding the error, especially the error message, since i could not find a solution when googling for an an...
  15. FFX Geometry Explainer is an assistive HDA for Educators, and DIY learners. As a beginner, have you struggled with understanding how Vertex, Point, Primitive, Detail, UV Seam, Edges, Half-Edges, Normals, Normal winding, and Shared/Unshared points relate in Houdini? This HDA should help. ht...
  16. Hi, I have a question about Houdini engine and Unreal. Sorry if this is not the right place for this kind of question. I made a simple digital asset that scatters foliage instances on a selected geometry. It works. I can bake the output of my tool to foliage. But for some reason, the foliage placed...
  17. https://alexeyvanzhula.gumroad.com/l/modeler2023/black_friday
  18. [Tutorial] Intro: Hello Folks, I came up with a new workaround to work seamlessly between SOPs and LOPs, the idea about; why we can't consider the USD file as a container of data such as standard bgeo.sc? Let's replace it! So, this idea allows me to write caches on the desk once, instead of w...
  19. Hey all, python / HDA related question: I'm making an HDA where I'm creating a bunch of trace nodes linking to a bunch of rotoshapes in a COP network, which is all good and everything is linking correctly...however I want to initialize the COP tab on the trace node via a python when the node i...
  20. Hey all. Just posting a new tool I recently wrote in case anyone is interested. It's an HDA for saving attributes into either data textures or mesh vertex channels for use in realtime shaders. I needed to do some fancy pivot caching and mograph type stuff in a Unity shader and after h...
  21. Is it possible , and with the HDK? Coudl you talk about please? and if not why Sidefx doesn't make it possible, this makes total sense no to be able to export UI part of the Houdini proceduralism ? There are more artist asking for interactive tool in Unreal and Unity than in Houdini... B...
  22. How can I reference a python file from HDA, I don't want all of my code to be in the HDA itself.
  23. While creating hda gives this error. How to fix this? Plz help
  24. Hey guys. I want to display info of each LOD on parameter editor panel and I got it work in Houdini, but when I use this hda in UE, all detail scripts turn to be strings rather than values, and horizontal layout of labels messed up, too. Is that because UE don't support runtime vex in label p...
  25. I am trying to get createModuleFromSection() in the Python module in an HDA I am developing. It can't find the module. I am less than a python noob thus struggling. I have a modified nodegraphvellumutils.py (which works perfectly) renamed as PythonSubmod.py and I want to attach it to the HDA the...
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